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| View () |
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| View (const osgViewer::View &view, const osg::CopyOp ©op=osg::CopyOp::SHALLOW_COPY) |
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| META_Object (osgViewer, View) |
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virtual osg::View * | asView () |
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ViewerBase * | getViewerBase () |
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virtual void | take (osg::View &rhs) |
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virtual void | setStartTick (osg::Timer_t tick) |
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osg::Timer_t | getStartTick () const |
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Scene * | getScene () |
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const Scene * | getScene () const |
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virtual void | setSceneData (osg::Node *node) |
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osg::Node * | getSceneData () |
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const osg::Node * | getSceneData () const |
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void | setDatabasePager (osgDB::DatabasePager *dp) |
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osgDB::DatabasePager * | getDatabasePager () |
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const osgDB::DatabasePager * | getDatabasePager () const |
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void | setImagePager (osgDB::ImagePager *ip) |
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osgDB::ImagePager * | getImagePager () |
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const osgDB::ImagePager * | getImagePager () const |
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void | addDevice (osgGA::Device *eventSource) |
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void | setEventQueue (osgGA::EventQueue *eventQueue) |
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osgGA::EventQueue * | getEventQueue () |
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const osgGA::EventQueue * | getEventQueue () const |
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void | setCameraManipulator (osgGA::CameraManipulator *manipulator, bool resetPosition=true) |
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osgGA::CameraManipulator * | getCameraManipulator () |
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const osgGA::CameraManipulator * | getCameraManipulator () const |
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void | home () |
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void | addEventHandler (osgGA::EventHandler *eventHandler) |
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void | removeEventHandler (osgGA::EventHandler *eventHandler) |
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EventHandlers & | getEventHandlers () |
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const EventHandlers & | getEventHandlers () const |
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void | setCoordinateSystemNodePath (const osg::NodePath &nodePath) |
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osg::NodePath | getCoordinateSystemNodePath () const |
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void | computeActiveCoordinateSystemNodePath () |
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void | setDisplaySettings (osg::DisplaySettings *ds) |
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osg::DisplaySettings * | getDisplaySettings () |
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const osg::DisplaySettings * | getDisplaySettings () const |
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void | setFusionDistance (osgUtil::SceneView::FusionDistanceMode mode, float value=1.0f) |
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osgUtil::SceneView::FusionDistanceMode | getFusionDistanceMode () const |
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float | getFusionDistanceValue () const |
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void | apply (ViewConfig *config) |
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ViewConfig * | getLastAppliedViewConfig () |
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const ViewConfig * | getLastAppliedViewConfig () const |
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void | setUpViewAcrossAllScreens () |
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void | setUpViewInWindow (int x, int y, int width, int height, unsigned int screenNum=0) |
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void | setUpViewOnSingleScreen (unsigned int screenNum=0) |
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void | setUpViewFor3DSphericalDisplay (double radius=1.0, double collar=0.45, unsigned int screenNum=0, osg::Image *intensityMap=0, const osg::Matrixd &projectorMatrix=osg::Matrixd()) |
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void | setUpViewForPanoramicSphericalDisplay (double radius=1.0, double collar=0.45, unsigned int screenNum=0, osg::Image *intensityMap=0, const osg::Matrixd &projectorMatrix=osg::Matrixd()) |
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void | setUpViewForWoWVxDisplay (unsigned int screenNum, unsigned char wow_content, unsigned char wow_factor, unsigned char wow_offset, float wow_disparity_Zd, float wow_disparity_vz, float wow_disparity_M, float wow_disparity_C) |
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bool | setUpDepthPartitionForCamera (osg::Camera *cameraToPartition, DepthPartitionSettings *dps=0) |
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bool | setUpDepthPartition (DepthPartitionSettings *dsp=0) |
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bool | containsCamera (const osg::Camera *camera) const |
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const osg::Camera * | getCameraContainingPosition (float x, float y, float &local_x, float &local_y) const |
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bool | computeIntersections (float x, float y, osgUtil::LineSegmentIntersector::Intersections &intersections, osg::Node::NodeMask traversalMask=0xffffffff) |
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bool | computeIntersections (float x, float y, const osg::NodePath &nodePath, osgUtil::LineSegmentIntersector::Intersections &intersections, osg::Node::NodeMask traversalMask=0xffffffff) |
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bool | computeIntersections (const osgGA::GUIEventAdapter &ea, osgUtil::LineSegmentIntersector::Intersections &intersections, osg::Node::NodeMask traversalMask=0xffffffff) |
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bool | computeIntersections (const osgGA::GUIEventAdapter &ea, const osg::NodePath &nodePath, osgUtil::LineSegmentIntersector::Intersections &intersections, osg::Node::NodeMask traversalMask=0xffffffff) |
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bool | computeIntersections (const osg::Camera *camera, osgUtil::Intersector::CoordinateFrame cf, float x, float y, osgUtil::LineSegmentIntersector::Intersections &intersections, osg::Node::NodeMask traversalMask=0xffffffff) |
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bool | computeIntersections (const osg::Camera *camera, osgUtil::Intersector::CoordinateFrame cf, float x, float y, const osg::NodePath &nodePath, osgUtil::LineSegmentIntersector::Intersections &intersections, osg::Node::NodeMask traversalMask=0xffffffff) |
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virtual void | requestRedraw () |
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virtual void | requestContinuousUpdate (bool needed=true) |
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virtual void | requestWarpPointer (float x, float y) |
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osg::Texture * | createDistortionTexture (int width, int height) |
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osg::Camera * | assignRenderToTextureCamera (osg::GraphicsContext *gc, int width, int height, osg::Texture *texture) |
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osg::Camera * | assignKeystoneDistortionCamera (osg::DisplaySettings *ds, osg::GraphicsContext *gc, int x, int y, int width, int height, GLenum buffer, osg::Texture *texture, Keystone *keystone) |
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osg::Camera * | assignStereoCamera (osg::DisplaySettings *ds, osg::GraphicsContext *gc, int x, int y, int width, int height, GLenum buffer, double eyeScale) |
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void | assignStereoOrKeystoneToCamera (osg::Camera *camera, osg::DisplaySettings *ds) |
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void | assignSceneDataToCameras () |
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void | init () |
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| View () |
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| View (const osg::View &view, const osg::CopyOp ©op=CopyOp::SHALLOW_COPY) |
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| META_Object (osg, View) |
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void | setStats (osg::Stats *stats) |
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osg::Stats * | getStats () |
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const osg::Stats * | getStats () const |
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void | setLightingMode (LightingMode lightingMode) |
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LightingMode | getLightingMode () const |
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void | setLight (osg::Light *light) |
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osg::Light * | getLight () |
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const osg::Light * | getLight () const |
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void | setCamera (osg::Camera *camera) |
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osg::Camera * | getCamera () |
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const osg::Camera * | getCamera () const |
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void | setFrameStamp (osg::FrameStamp *fs) |
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osg::FrameStamp * | getFrameStamp () |
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const osg::FrameStamp * | getFrameStamp () const |
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bool | addSlave (osg::Camera *camera, bool useMastersSceneData=true) |
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bool | addSlave (osg::Camera *camera, const osg::Matrix &projectionOffset, const osg::Matrix &viewOffset, bool useMastersSceneData=true) |
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bool | removeSlave (unsigned int pos) |
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unsigned int | getNumSlaves () const |
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Slave & | getSlave (unsigned int pos) |
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const Slave & | getSlave (unsigned int pos) const |
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unsigned int | findSlaveIndexForCamera (osg::Camera *camera) const |
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Slave * | findSlaveForCamera (osg::Camera *camera) |
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void | updateSlaves () |
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| Object () |
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| Object (bool threadSafeRefUnref) |
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| Object (const Object &, const CopyOp ©op=CopyOp::SHALLOW_COPY) |
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virtual Object * | cloneType () const =0 |
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virtual Object * | clone (const CopyOp &) const =0 |
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virtual bool | isSameKindAs (const Object *) const |
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virtual const char * | libraryName () const =0 |
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virtual const char * | className () const =0 |
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std::string | getCompoundClassName () const |
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virtual Node * | asNode () |
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virtual const Node * | asNode () const |
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virtual NodeVisitor * | asNodeVisitor () |
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virtual const NodeVisitor * | asNodeVisitor () const |
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virtual StateAttribute * | asStateAttribute () |
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virtual const StateAttribute * | asStateAttribute () const |
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virtual Uniform * | asUniform () |
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virtual const Uniform * | asUniform () const |
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virtual void | setThreadSafeRefUnref (bool threadSafe) |
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virtual void | setName (const std::string &name) |
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void | setName (const char *name) |
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const std::string & | getName () const |
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void | setDataVariance (DataVariance dv) |
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DataVariance | getDataVariance () const |
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virtual void | computeDataVariance () |
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void | setUserDataContainer (osg::UserDataContainer *udc) |
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osg::UserDataContainer * | getUserDataContainer () |
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const osg::UserDataContainer * | getUserDataContainer () const |
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osg::UserDataContainer * | getOrCreateUserDataContainer () |
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virtual void | setUserData (Referenced *obj) |
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virtual Referenced * | getUserData () |
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virtual const Referenced * | getUserData () const |
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template<typename T > |
bool | getUserValue (const std::string &name, T &value) const |
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template<typename T > |
void | setUserValue (const std::string &name, const T &value) |
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virtual void | resizeGLObjectBuffers (unsigned int) |
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virtual void | releaseGLObjects (osg::State *=0) const |
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template<typename T > |
BoolValueObject
UCharValueObject
UShortValueObject
UIntValueObject
DoubleValueObject
Vec3fValueObject
Vec2dValueObject
Vec4dValueObject
PlaneValueObject
MatrixdValueObject
BoundingBoxdValueObject
BoundingSpheredValueObject
bool | getUserValue (const std::string &name, T &value) const |
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| Referenced () |
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| Referenced (bool threadSafeRefUnref) |
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| Referenced (const Referenced &) |
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Referenced & | operator= (const Referenced &) |
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bool | getThreadSafeRefUnref () const |
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OpenThreads::Mutex * | getRefMutex () const |
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int | ref () const |
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int | unref () const |
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int | unref_nodelete () const |
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int | referenceCount () const |
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ObserverSet * | getObserverSet () const |
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ObserverSet * | getOrCreateObserverSet () const |
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void | addObserver (Observer *observer) const |
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void | removeObserver (Observer *observer) const |
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virtual | ~GUIActionAdapter () |
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View holds a single view on a scene, this view may be composed of one or more slave cameras.
Definition at line 75 of file View.h.