OSG  3.4.0
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Friends Macros Pages
Classes | Public Member Functions | Protected Member Functions | Protected Attributes | List of all members
osgGA::CameraManipulator Class Referenceabstract

#include <CameraManipulator.h>

Inheritance diagram for osgGA::CameraManipulator:
Inheritance graph
[legend]
Collaboration diagram for osgGA::CameraManipulator:
Collaboration graph
[legend]

Classes

class  CoordinateFrameCallback
 

Public Member Functions

virtual const char * className () const
 
virtual void setCoordinateFrameCallback (CoordinateFrameCallback *cb)
 
CoordinateFrameCallbackgetCoordinateFrameCallback ()
 
const CoordinateFrameCallbackgetCoordinateFrameCallback () const
 
osg::CoordinateFrame getCoordinateFrame (const osg::Vec3d &position) const
 
osg::Vec3d getSideVector (const osg::CoordinateFrame &cf) const
 
osg::Vec3d getFrontVector (const osg::CoordinateFrame &cf) const
 
osg::Vec3d getUpVector (const osg::CoordinateFrame &cf) const
 
virtual void setByMatrix (const osg::Matrixd &matrix)=0
 
virtual void setByInverseMatrix (const osg::Matrixd &matrix)=0
 
virtual osg::Matrixd getMatrix () const =0
 
virtual osg::Matrixd getInverseMatrix () const =0
 
virtual void updateCamera (osg::Camera &camera)
 
virtual
osgUtil::SceneView::FusionDistanceMode 
getFusionDistanceMode () const
 
virtual float getFusionDistanceValue () const
 
void setIntersectTraversalMask (unsigned int mask)
 
unsigned int getIntersectTraversalMask () const
 
virtual void setNode (osg::Node *)
 
virtual const osg::NodegetNode () const
 
virtual osg::NodegetNode ()
 
virtual void setHomePosition (const osg::Vec3d &eye, const osg::Vec3d &center, const osg::Vec3d &up, bool autoComputeHomePosition=false)
 
virtual void getHomePosition (osg::Vec3d &eye, osg::Vec3d &center, osg::Vec3d &up) const
 
virtual void setAutoComputeHomePosition (bool flag)
 
bool getAutoComputeHomePosition () const
 
virtual void computeHomePosition (const osg::Camera *camera=NULL, bool useBoundingBox=false)
 
virtual void finishAnimation ()
 
virtual void home (const GUIEventAdapter &, GUIActionAdapter &)
 
virtual void home (double)
 
virtual void init (const GUIEventAdapter &, GUIActionAdapter &)
 
virtual bool handle (osgGA::Event *event, osg::Object *object, osg::NodeVisitor *nv)
 
virtual bool handle (const GUIEventAdapter &ea, GUIActionAdapter &us)
 
- Public Member Functions inherited from osgGA::GUIEventHandler
 GUIEventHandler ()
 
 GUIEventHandler (const GUIEventHandler &eh, const osg::CopyOp &copyop=osg::CopyOp::SHALLOW_COPY)
 
 META_Object (osgGA, GUIEventHandler)
 
virtual bool handle (const GUIEventAdapter &ea, GUIActionAdapter &aa, osg::Object *, osg::NodeVisitor *)
 
- Public Member Functions inherited from osgGA::EventHandler
 EventHandler ()
 
 EventHandler (const EventHandler &eh, const osg::CopyOp &copyop=osg::CopyOp::SHALLOW_COPY)
 
 META_Object (osgGA, EventHandler)
 
virtual bool run (osg::Object *object, osg::Object *data)
 
virtual void operator() (osg::Node *node, osg::NodeVisitor *nv)
 
virtual void event (osg::NodeVisitor *nv, osg::Drawable *drawable)
 
virtual void getUsage (osg::ApplicationUsage &) const
 
- Public Member Functions inherited from osg::NodeCallback
 NodeCallback ()
 
 NodeCallback (const NodeCallback &nc, const CopyOp &copyop)
 
 META_Object (osg, NodeCallback)
 
- Public Member Functions inherited from osg::Callback
 Callback ()
 
 Callback (const Callback &cb, const CopyOp &copyop)
 
 META_Object (osg, Callback)
 
bool traverse (osg::Object *object, osg::Object *data)
 
void setNestedCallback (osg::Callback *cb)
 
osg::CallbackgetNestedCallback ()
 
const osg::CallbackgetNestedCallback () const
 
void addNestedCallback (osg::Callback *nc)
 
void removeNestedCallback (osg::Callback *nc)
 
- Public Member Functions inherited from osg::Object
 Object ()
 
 Object (bool threadSafeRefUnref)
 
 Object (const Object &, const CopyOp &copyop=CopyOp::SHALLOW_COPY)
 
virtual ObjectcloneType () const =0
 
virtual Objectclone (const CopyOp &) const =0
 
virtual bool isSameKindAs (const Object *) const
 
virtual const char * libraryName () const =0
 
std::string getCompoundClassName () const
 
virtual NodeasNode ()
 
virtual const NodeasNode () const
 
virtual NodeVisitorasNodeVisitor ()
 
virtual const NodeVisitorasNodeVisitor () const
 
virtual StateAttributeasStateAttribute ()
 
virtual const StateAttributeasStateAttribute () const
 
virtual UniformasUniform ()
 
virtual const UniformasUniform () const
 
virtual void setThreadSafeRefUnref (bool threadSafe)
 
virtual void setName (const std::string &name)
 
void setName (const char *name)
 
const std::string & getName () const
 
void setDataVariance (DataVariance dv)
 
DataVariance getDataVariance () const
 
virtual void computeDataVariance ()
 
void setUserDataContainer (osg::UserDataContainer *udc)
 
osg::UserDataContainergetUserDataContainer ()
 
const osg::UserDataContainergetUserDataContainer () const
 
osg::UserDataContainergetOrCreateUserDataContainer ()
 
virtual void setUserData (Referenced *obj)
 
virtual ReferencedgetUserData ()
 
virtual const ReferencedgetUserData () const
 
template<typename T >
bool getUserValue (const std::string &name, T &value) const
 
template<typename T >
void setUserValue (const std::string &name, const T &value)
 
virtual void resizeGLObjectBuffers (unsigned int)
 
virtual void releaseGLObjects (osg::State *=0) const
 
template<typename T >
BoolValueObject
UCharValueObject
UShortValueObject
UIntValueObject
DoubleValueObject
Vec3fValueObject
Vec2dValueObject
Vec4dValueObject
PlaneValueObject
MatrixdValueObject
BoundingBoxdValueObject
BoundingSpheredValueObject
bool 
getUserValue (const std::string &name, T &value) const
 
- Public Member Functions inherited from osg::Referenced
 Referenced ()
 
 Referenced (bool threadSafeRefUnref)
 
 Referenced (const Referenced &)
 
Referencedoperator= (const Referenced &)
 
bool getThreadSafeRefUnref () const
 
OpenThreads::MutexgetRefMutex () const
 
int ref () const
 
int unref () const
 
int unref_nodelete () const
 
int referenceCount () const
 
ObserverSetgetObserverSet () const
 
ObserverSetgetOrCreateObserverSet () const
 
void addObserver (Observer *observer) const
 
void removeObserver (Observer *observer) const
 
- Public Member Functions inherited from osg::Drawable::EventCallback
 EventCallback ()
 
 EventCallback (const EventCallback &, const CopyOp &)
 
 META_Object (osg, EventCallback)
 

Protected Member Functions

 CameraManipulator ()
 
 CameraManipulator (const CameraManipulator &mm, const osg::CopyOp &copyOp=osg::CopyOp::SHALLOW_COPY)
 
virtual ~CameraManipulator ()
 
std::string getManipulatorName () const
 
- Protected Member Functions inherited from osgGA::GUIEventHandler
virtual ~GUIEventHandler ()
 
- Protected Member Functions inherited from osg::NodeCallback
virtual ~NodeCallback ()
 
- Protected Member Functions inherited from osg::Callback
virtual ~Callback ()
 
- Protected Member Functions inherited from osg::Object
virtual ~Object ()
 
- Protected Member Functions inherited from osg::Referenced
virtual ~Referenced ()
 
void signalObserversAndDelete (bool signalDelete, bool doDelete) const
 
void deleteUsingDeleteHandler () const
 

Protected Attributes

unsigned int _intersectTraversalMask
 
bool _autoComputeHomePosition
 
osg::Vec3d _homeEye
 
osg::Vec3d _homeCenter
 
osg::Vec3d _homeUp
 
osg::ref_ptr
< CoordinateFrameCallback
_coordinateFrameCallback
 
- Protected Attributes inherited from osg::Callback
ref_ptr< Callback_nestedCallback
 
- Protected Attributes inherited from osg::Object
std::string _name
 
DataVariance _dataVariance
 
osg::UserDataContainer_userDataContainer
 
- Protected Attributes inherited from osg::Referenced
OpenThreads::AtomicPtr _observerSet
 
OpenThreads::Atomic _refCount
 

Additional Inherited Members

- Public Types inherited from osg::Object
enum  DataVariance { DYNAMIC, STATIC, UNSPECIFIED }
 
- Static Public Member Functions inherited from osg::Referenced
static OpenThreads::MutexgetGlobalReferencedMutex ()
 
static void setThreadSafeReferenceCounting (bool enableThreadSafeReferenceCounting)
 
static bool getThreadSafeReferenceCounting ()
 
static void setDeleteHandler (DeleteHandler *handler)
 
static DeleteHandlergetDeleteHandler ()
 

Detailed Description

CameraManipulator is an abstract base class defining the interface, and a certain amount of default functionality, for classes which wish to control OSG cameras in response to GUI events.

Definition at line 39 of file CameraManipulator.h.

Constructor & Destructor Documentation

osgGA::CameraManipulator::CameraManipulator ( )
protected
osgGA::CameraManipulator::CameraManipulator ( const CameraManipulator mm,
const osg::CopyOp copyOp = osg::CopyOp::SHALLOW_COPY 
)
protected
virtual osgGA::CameraManipulator::~CameraManipulator ( )
protectedvirtual

Member Function Documentation

virtual const char* osgGA::CameraManipulator::className ( ) const
inlinevirtual

return the name of the object's class type. Must be defined by derived classes.

Implements osg::Object.

Reimplemented in osgGA::UFOManipulator, osgGA::StandardManipulator, osgGA::AnimationPathManipulator, osgGA::KeySwitchMatrixManipulator, osgGA::DriveManipulator, osgGA::SphericalManipulator, and osgGA::CameraViewSwitchManipulator.

Definition at line 47 of file CameraManipulator.h.

virtual void osgGA::CameraManipulator::computeHomePosition ( const osg::Camera camera = NULL,
bool  useBoundingBox = false 
)
virtual

Compute the home position.

virtual void osgGA::CameraManipulator::finishAnimation ( )
inlinevirtual

finish any active manipulator animations.

Reimplemented in osgGA::KeySwitchMatrixManipulator, and osgGA::StandardManipulator.

Definition at line 147 of file CameraManipulator.h.

bool osgGA::CameraManipulator::getAutoComputeHomePosition ( ) const
inline

Get whether the automatic compute of the home position is enabled.

Definition at line 141 of file CameraManipulator.h.

osg::CoordinateFrame osgGA::CameraManipulator::getCoordinateFrame ( const osg::Vec3d position) const
inline

get the coordinate frame.

Definition at line 68 of file CameraManipulator.h.

CoordinateFrameCallback* osgGA::CameraManipulator::getCoordinateFrameCallback ( )
inline

get the coordinate frame callback which tells the manipulator which way is up, east and north.

Definition at line 62 of file CameraManipulator.h.

const CoordinateFrameCallback* osgGA::CameraManipulator::getCoordinateFrameCallback ( ) const
inline

get the coordinate frame callback which tells the manipulator which way is up, east and north.

Definition at line 65 of file CameraManipulator.h.

osg::Vec3d osgGA::CameraManipulator::getFrontVector ( const osg::CoordinateFrame cf) const
inline

Definition at line 75 of file CameraManipulator.h.

virtual osgUtil::SceneView::FusionDistanceMode osgGA::CameraManipulator::getFusionDistanceMode ( ) const
inlinevirtual

Get the FusionDistanceMode. Used by SceneView for setting up stereo convergence.

Reimplemented in osgGA::KeySwitchMatrixManipulator, osgGA::OrbitManipulator, and osgGA::SphericalManipulator.

Definition at line 95 of file CameraManipulator.h.

virtual float osgGA::CameraManipulator::getFusionDistanceValue ( ) const
inlinevirtual

Get the FusionDistanceValue. Used by SceneView for setting up stereo convergence.

Reimplemented in osgGA::KeySwitchMatrixManipulator, osgGA::OrbitManipulator, and osgGA::SphericalManipulator.

Definition at line 98 of file CameraManipulator.h.

virtual void osgGA::CameraManipulator::getHomePosition ( osg::Vec3d eye,
osg::Vec3d center,
osg::Vec3d up 
) const
inlinevirtual

Get the manually set home position.

Definition at line 130 of file CameraManipulator.h.

unsigned int osgGA::CameraManipulator::getIntersectTraversalMask ( ) const
inline

Get the mask to use when set up intersection traversal such as used in manipulators that follow terrain or have collision detection.

Definition at line 105 of file CameraManipulator.h.

virtual osg::Matrixd osgGA::CameraManipulator::getInverseMatrix ( ) const
pure virtual
std::string osgGA::CameraManipulator::getManipulatorName ( ) const
protected
virtual osg::Matrixd osgGA::CameraManipulator::getMatrix ( ) const
pure virtual
virtual const osg::Node* osgGA::CameraManipulator::getNode ( ) const
inlinevirtual
virtual osg::Node* osgGA::CameraManipulator::getNode ( )
inlinevirtual
osg::Vec3d osgGA::CameraManipulator::getSideVector ( const osg::CoordinateFrame cf) const
inline

Definition at line 74 of file CameraManipulator.h.

osg::Vec3d osgGA::CameraManipulator::getUpVector ( const osg::CoordinateFrame cf) const
inline

Definition at line 76 of file CameraManipulator.h.

virtual bool osgGA::CameraManipulator::handle ( osgGA::Event event,
osg::Object object,
osg::NodeVisitor nv 
)
inlinevirtual

Handle event. Override the handle(..) method in your event handlers to respond to events.

Reimplemented from osgGA::GUIEventHandler.

Definition at line 170 of file CameraManipulator.h.

Here is the call graph for this function:

virtual bool osgGA::CameraManipulator::handle ( const GUIEventAdapter ea,
GUIActionAdapter us 
)
virtual
virtual void osgGA::CameraManipulator::home ( const GUIEventAdapter ,
GUIActionAdapter  
)
inlinevirtual

Move the camera to the default position. May be ignored by manipulators if home functionality is not appropriate.

Reimplemented in osgGA::KeySwitchMatrixManipulator, osgGA::UFOManipulator, osgGA::AnimationPathManipulator, osgGA::StandardManipulator, osgGA::SphericalManipulator, osgGA::FirstPersonManipulator, osgGA::DriveManipulator, and osgGA::FlightManipulator.

Definition at line 153 of file CameraManipulator.h.

virtual void osgGA::CameraManipulator::home ( double  )
inlinevirtual

Move the camera to the default position. This version does not require GUIEventAdapter and GUIActionAdapter so may be called from somewhere other than a handle() method in GUIEventHandler. Application must be aware of implications.

Reimplemented in osgGA::UFOManipulator, osgGA::AnimationPathManipulator, osgGA::StandardManipulator, osgGA::SphericalManipulator, and osgGA::FirstPersonManipulator.

Definition at line 161 of file CameraManipulator.h.

virtual void osgGA::CameraManipulator::init ( const GUIEventAdapter ,
GUIActionAdapter  
)
inlinevirtual
virtual void osgGA::CameraManipulator::setAutoComputeHomePosition ( bool  flag)
inlinevirtual

Set whether the automatic compute of the home position is enabled.

Reimplemented in osgGA::KeySwitchMatrixManipulator.

Definition at line 138 of file CameraManipulator.h.

virtual void osgGA::CameraManipulator::setByInverseMatrix ( const osg::Matrixd matrix)
pure virtual
virtual void osgGA::CameraManipulator::setByMatrix ( const osg::Matrixd matrix)
pure virtual
virtual void osgGA::CameraManipulator::setCoordinateFrameCallback ( CoordinateFrameCallback cb)
inlinevirtual

set the coordinate frame which callback tells the manipulator which way is up, east and north.

Reimplemented in osgGA::KeySwitchMatrixManipulator.

Definition at line 59 of file CameraManipulator.h.

virtual void osgGA::CameraManipulator::setHomePosition ( const osg::Vec3d eye,
const osg::Vec3d center,
const osg::Vec3d up,
bool  autoComputeHomePosition = false 
)
inlinevirtual

Manually set the home position, and set the automatic compute of home position.

Reimplemented in osgGA::KeySwitchMatrixManipulator.

Definition at line 121 of file CameraManipulator.h.

void osgGA::CameraManipulator::setIntersectTraversalMask ( unsigned int  mask)
inline

Set the mask to use when set up intersection traversal such as used in manipulators that follow terrain or have collision detection. The intersection traversal mask is useful for controlling what parts of the scene graph should be used for intersection purposes.

Definition at line 102 of file CameraManipulator.h.

virtual void osgGA::CameraManipulator::setNode ( osg::Node )
inlinevirtual

Attach a node to the manipulator, automatically detaching any previously attached node. setNode(NULL) detaches previous nodes. May be ignored by manipulators which do not require a reference model.

Reimplemented in osgGA::KeySwitchMatrixManipulator, osgGA::UFOManipulator, osgGA::NodeTrackerManipulator, osgGA::StandardManipulator, osgGA::SphericalManipulator, osgGA::DriveManipulator, osgGA::TerrainManipulator, and osgGA::CameraViewSwitchManipulator.

Definition at line 112 of file CameraManipulator.h.

virtual void osgGA::CameraManipulator::updateCamera ( osg::Camera camera)
inlinevirtual

update the camera for the current frame, typically called by the viewer classes. Default implementation simply set the camera view matrix.

Definition at line 92 of file CameraManipulator.h.

Here is the call graph for this function:

Member Data Documentation

bool osgGA::CameraManipulator::_autoComputeHomePosition
protected

Definition at line 186 of file CameraManipulator.h.

osg::ref_ptr<CoordinateFrameCallback> osgGA::CameraManipulator::_coordinateFrameCallback
protected

Definition at line 192 of file CameraManipulator.h.

osg::Vec3d osgGA::CameraManipulator::_homeCenter
protected

Definition at line 189 of file CameraManipulator.h.

osg::Vec3d osgGA::CameraManipulator::_homeEye
protected

Definition at line 188 of file CameraManipulator.h.

osg::Vec3d osgGA::CameraManipulator::_homeUp
protected

Definition at line 190 of file CameraManipulator.h.

unsigned int osgGA::CameraManipulator::_intersectTraversalMask
protected

Definition at line 184 of file CameraManipulator.h.


The documentation for this class was generated from the following file: