OSG
3.4.0
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#include <Light.h>
Public Member Functions | |
Light () | |
Light (unsigned int lightnum) | |
Light (const Light &light, const CopyOp ©op=CopyOp::SHALLOW_COPY) | |
virtual osg::Object * | cloneType () const |
virtual osg::Object * | clone (const osg::CopyOp ©op) const |
virtual bool | isSameKindAs (const osg::Object *obj) const |
virtual const char * | libraryName () const |
virtual const char * | className () const |
virtual Type | getType () const |
virtual int | compare (const StateAttribute &sa) const |
virtual unsigned int | getMember () const |
virtual bool | getModeUsage (StateAttribute::ModeUsage &usage) const |
void | setLightNum (int num) |
int | getLightNum () const |
void | setAmbient (const Vec4 &ambient) |
const Vec4 & | getAmbient () const |
void | setDiffuse (const Vec4 &diffuse) |
const Vec4 & | getDiffuse () const |
void | setSpecular (const Vec4 &specular) |
const Vec4 & | getSpecular () const |
void | setPosition (const Vec4 &position) |
const Vec4 & | getPosition () const |
void | setDirection (const Vec3 &direction) |
const Vec3 & | getDirection () const |
void | setConstantAttenuation (float constant_attenuation) |
float | getConstantAttenuation () const |
void | setLinearAttenuation (float linear_attenuation) |
float | getLinearAttenuation () const |
void | setQuadraticAttenuation (float quadratic_attenuation) |
float | getQuadraticAttenuation () const |
void | setSpotExponent (float spot_exponent) |
float | getSpotExponent () const |
void | setSpotCutoff (float spot_cutoff) |
float | getSpotCutoff () const |
void | captureLightState () |
virtual void | apply (State &state) const |
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StateAttribute () | |
StateAttribute (const StateAttribute &sa, const CopyOp ©op=CopyOp::SHALLOW_COPY) | |
virtual StateAttribute * | asStateAttribute () |
virtual const StateAttribute * | asStateAttribute () const |
virtual Texture * | asTexture () |
virtual const Texture * | asTexture () const |
TypeMemberPair | getTypeMemberPair () const |
virtual bool | isTextureAttribute () const |
bool | operator< (const StateAttribute &rhs) const |
bool | operator== (const StateAttribute &rhs) const |
bool | operator!= (const StateAttribute &rhs) const |
const ParentList & | getParents () const |
StateSet * | getParent (unsigned int i) |
const StateSet * | getParent (unsigned int i) const |
unsigned int | getNumParents () const |
void | setShaderComponent (ShaderComponent *sc) |
ShaderComponent * | getShaderComponent () |
const ShaderComponent * | getShaderComponent () const |
virtual bool | checkValidityOfAssociatedModes (osg::State &) const |
void | setUpdateCallback (StateAttributeCallback *uc) |
StateAttributeCallback * | getUpdateCallback () |
const StateAttributeCallback * | getUpdateCallback () const |
void | setEventCallback (StateAttributeCallback *ec) |
StateAttributeCallback * | getEventCallback () |
const StateAttributeCallback * | getEventCallback () const |
virtual void | compileGLObjects (State &) const |
virtual void | resizeGLObjectBuffers (unsigned int) |
virtual void | releaseGLObjects (State *=0) const |
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Object () | |
Object (bool threadSafeRefUnref) | |
Object (const Object &, const CopyOp ©op=CopyOp::SHALLOW_COPY) | |
std::string | getCompoundClassName () const |
virtual Node * | asNode () |
virtual const Node * | asNode () const |
virtual NodeVisitor * | asNodeVisitor () |
virtual const NodeVisitor * | asNodeVisitor () const |
virtual Uniform * | asUniform () |
virtual const Uniform * | asUniform () const |
virtual void | setThreadSafeRefUnref (bool threadSafe) |
virtual void | setName (const std::string &name) |
void | setName (const char *name) |
const std::string & | getName () const |
void | setDataVariance (DataVariance dv) |
DataVariance | getDataVariance () const |
virtual void | computeDataVariance () |
void | setUserDataContainer (osg::UserDataContainer *udc) |
osg::UserDataContainer * | getUserDataContainer () |
const osg::UserDataContainer * | getUserDataContainer () const |
osg::UserDataContainer * | getOrCreateUserDataContainer () |
virtual void | setUserData (Referenced *obj) |
virtual Referenced * | getUserData () |
virtual const Referenced * | getUserData () const |
template<typename T > | |
bool | getUserValue (const std::string &name, T &value) const |
template<typename T > | |
void | setUserValue (const std::string &name, const T &value) |
template<typename T > | |
BoolValueObject UCharValueObject UShortValueObject UIntValueObject DoubleValueObject Vec3fValueObject Vec2dValueObject Vec4dValueObject PlaneValueObject MatrixdValueObject BoundingBoxdValueObject BoundingSpheredValueObject bool | getUserValue (const std::string &name, T &value) const |
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Referenced () | |
Referenced (bool threadSafeRefUnref) | |
Referenced (const Referenced &) | |
Referenced & | operator= (const Referenced &) |
bool | getThreadSafeRefUnref () const |
OpenThreads::Mutex * | getRefMutex () const |
int | ref () const |
int | unref () const |
int | unref_nodelete () const |
int | referenceCount () const |
ObserverSet * | getObserverSet () const |
ObserverSet * | getOrCreateObserverSet () const |
void | addObserver (Observer *observer) const |
void | removeObserver (Observer *observer) const |
Protected Member Functions | |
virtual | ~Light () |
void | init () |
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virtual | ~StateAttribute () |
void | addParent (osg::StateSet *object) |
void | removeParent (osg::StateSet *object) |
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virtual | ~Object () |
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virtual | ~Referenced () |
void | signalObserversAndDelete (bool signalDelete, bool doDelete) const |
void | deleteUsingDeleteHandler () const |
Protected Attributes | |
int | _lightnum |
Vec4 | _ambient |
Vec4 | _diffuse |
Vec4 | _specular |
Vec4 | _position |
Vec3 | _direction |
float | _constant_attenuation |
float | _linear_attenuation |
float | _quadratic_attenuation |
float | _spot_exponent |
float | _spot_cutoff |
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ParentList | _parents |
ref_ptr< ShaderComponent > | _shaderComponent |
ref_ptr< StateAttributeCallback > | _updateCallback |
ref_ptr< StateAttributeCallback > | _eventCallback |
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std::string | _name |
DataVariance | _dataVariance |
osg::UserDataContainer * | _userDataContainer |
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OpenThreads::AtomicPtr | _observerSet |
OpenThreads::Atomic | _refCount |
Light state class which encapsulates OpenGL glLight() functionality.
osg::Light::Light | ( | ) |
osg::Light::Light | ( | unsigned int | lightnum | ) |
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Apply the light's state to the OpenGL state machine.
Reimplemented from osg::StateAttribute.
void osg::Light::captureLightState | ( | ) |
Capture the lighting settings of the current OpenGL state and store them in this object.
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Return the name of the attribute's class type.
Reimplemented from osg::StateAttribute.
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Clone an attribute, with Object* return type. Must be defined by derived classes.
Implements osg::StateAttribute.
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Clone the type of an attribute, with Object* return type. Must be defined by derived classes.
Implements osg::StateAttribute.
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Return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs.
Implements osg::StateAttribute.
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Get which OpenGL light this osg::Light operates on.
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Return the member identifier within the attribute's class type. Used for light number/clip plane number etc.
Reimplemented from osg::StateAttribute.
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Return the modes associated with this StateAttribute.
Reimplemented from osg::StateAttribute.
Definition at line 94 of file Light.h.
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Return the Type identifier of the attribute's class type.
Implements osg::StateAttribute.
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Initialize the light's settings with some decent defaults.
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Return true if this and obj are of the same kind of object.
Reimplemented from osg::StateAttribute.
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Return the name of the attribute's library.
Reimplemented from osg::StateAttribute.
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void osg::Light::setLightNum | ( | int | num | ) |
Set which OpenGL light to operate on.
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