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osg::Light Class Reference

#include <Light.h>

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Public Member Functions

 Light ()
 
 Light (unsigned int lightnum)
 
 Light (const Light &light, const CopyOp &copyop=CopyOp::SHALLOW_COPY)
 
virtual osg::ObjectcloneType () const
 
virtual osg::Objectclone (const osg::CopyOp &copyop) const
 
virtual bool isSameKindAs (const osg::Object *obj) const
 
virtual const char * libraryName () const
 
virtual const char * className () const
 
virtual Type getType () const
 
virtual int compare (const StateAttribute &sa) const
 
virtual unsigned int getMember () const
 
virtual bool getModeUsage (StateAttribute::ModeUsage &usage) const
 
void setLightNum (int num)
 
int getLightNum () const
 
void setAmbient (const Vec4 &ambient)
 
const Vec4getAmbient () const
 
void setDiffuse (const Vec4 &diffuse)
 
const Vec4getDiffuse () const
 
void setSpecular (const Vec4 &specular)
 
const Vec4getSpecular () const
 
void setPosition (const Vec4 &position)
 
const Vec4getPosition () const
 
void setDirection (const Vec3 &direction)
 
const Vec3getDirection () const
 
void setConstantAttenuation (float constant_attenuation)
 
float getConstantAttenuation () const
 
void setLinearAttenuation (float linear_attenuation)
 
float getLinearAttenuation () const
 
void setQuadraticAttenuation (float quadratic_attenuation)
 
float getQuadraticAttenuation () const
 
void setSpotExponent (float spot_exponent)
 
float getSpotExponent () const
 
void setSpotCutoff (float spot_cutoff)
 
float getSpotCutoff () const
 
void captureLightState ()
 
virtual void apply (State &state) const
 
- Public Member Functions inherited from osg::StateAttribute
 StateAttribute ()
 
 StateAttribute (const StateAttribute &sa, const CopyOp &copyop=CopyOp::SHALLOW_COPY)
 
virtual StateAttributeasStateAttribute ()
 
virtual const StateAttributeasStateAttribute () const
 
virtual TextureasTexture ()
 
virtual const TextureasTexture () const
 
TypeMemberPair getTypeMemberPair () const
 
virtual bool isTextureAttribute () const
 
bool operator< (const StateAttribute &rhs) const
 
bool operator== (const StateAttribute &rhs) const
 
bool operator!= (const StateAttribute &rhs) const
 
const ParentListgetParents () const
 
StateSetgetParent (unsigned int i)
 
const StateSetgetParent (unsigned int i) const
 
unsigned int getNumParents () const
 
void setShaderComponent (ShaderComponent *sc)
 
ShaderComponentgetShaderComponent ()
 
const ShaderComponentgetShaderComponent () const
 
virtual bool checkValidityOfAssociatedModes (osg::State &) const
 
void setUpdateCallback (StateAttributeCallback *uc)
 
StateAttributeCallbackgetUpdateCallback ()
 
const StateAttributeCallbackgetUpdateCallback () const
 
void setEventCallback (StateAttributeCallback *ec)
 
StateAttributeCallbackgetEventCallback ()
 
const StateAttributeCallbackgetEventCallback () const
 
virtual void compileGLObjects (State &) const
 
virtual void resizeGLObjectBuffers (unsigned int)
 
virtual void releaseGLObjects (State *=0) const
 
- Public Member Functions inherited from osg::Object
 Object ()
 
 Object (bool threadSafeRefUnref)
 
 Object (const Object &, const CopyOp &copyop=CopyOp::SHALLOW_COPY)
 
std::string getCompoundClassName () const
 
virtual NodeasNode ()
 
virtual const NodeasNode () const
 
virtual NodeVisitorasNodeVisitor ()
 
virtual const NodeVisitorasNodeVisitor () const
 
virtual UniformasUniform ()
 
virtual const UniformasUniform () const
 
virtual void setThreadSafeRefUnref (bool threadSafe)
 
virtual void setName (const std::string &name)
 
void setName (const char *name)
 
const std::string & getName () const
 
void setDataVariance (DataVariance dv)
 
DataVariance getDataVariance () const
 
virtual void computeDataVariance ()
 
void setUserDataContainer (osg::UserDataContainer *udc)
 
osg::UserDataContainergetUserDataContainer ()
 
const osg::UserDataContainergetUserDataContainer () const
 
osg::UserDataContainergetOrCreateUserDataContainer ()
 
virtual void setUserData (Referenced *obj)
 
virtual ReferencedgetUserData ()
 
virtual const ReferencedgetUserData () const
 
template<typename T >
bool getUserValue (const std::string &name, T &value) const
 
template<typename T >
void setUserValue (const std::string &name, const T &value)
 
template<typename T >
BoolValueObject
UCharValueObject
UShortValueObject
UIntValueObject
DoubleValueObject
Vec3fValueObject
Vec2dValueObject
Vec4dValueObject
PlaneValueObject
MatrixdValueObject
BoundingBoxdValueObject
BoundingSpheredValueObject
bool 
getUserValue (const std::string &name, T &value) const
 
- Public Member Functions inherited from osg::Referenced
 Referenced ()
 
 Referenced (bool threadSafeRefUnref)
 
 Referenced (const Referenced &)
 
Referencedoperator= (const Referenced &)
 
bool getThreadSafeRefUnref () const
 
OpenThreads::MutexgetRefMutex () const
 
int ref () const
 
int unref () const
 
int unref_nodelete () const
 
int referenceCount () const
 
ObserverSetgetObserverSet () const
 
ObserverSetgetOrCreateObserverSet () const
 
void addObserver (Observer *observer) const
 
void removeObserver (Observer *observer) const
 

Protected Member Functions

virtual ~Light ()
 
void init ()
 
- Protected Member Functions inherited from osg::StateAttribute
virtual ~StateAttribute ()
 
void addParent (osg::StateSet *object)
 
void removeParent (osg::StateSet *object)
 
- Protected Member Functions inherited from osg::Object
virtual ~Object ()
 
- Protected Member Functions inherited from osg::Referenced
virtual ~Referenced ()
 
void signalObserversAndDelete (bool signalDelete, bool doDelete) const
 
void deleteUsingDeleteHandler () const
 

Protected Attributes

int _lightnum
 
Vec4 _ambient
 
Vec4 _diffuse
 
Vec4 _specular
 
Vec4 _position
 
Vec3 _direction
 
float _constant_attenuation
 
float _linear_attenuation
 
float _quadratic_attenuation
 
float _spot_exponent
 
float _spot_cutoff
 
- Protected Attributes inherited from osg::StateAttribute
ParentList _parents
 
ref_ptr< ShaderComponent_shaderComponent
 
ref_ptr< StateAttributeCallback_updateCallback
 
ref_ptr< StateAttributeCallback_eventCallback
 
- Protected Attributes inherited from osg::Object
std::string _name
 
DataVariance _dataVariance
 
osg::UserDataContainer_userDataContainer
 
- Protected Attributes inherited from osg::Referenced
OpenThreads::AtomicPtr _observerSet
 
OpenThreads::Atomic _refCount
 

Additional Inherited Members

- Public Types inherited from osg::StateAttribute
enum  Values {
  OFF = 0x0, ON = 0x1, OVERRIDE = 0x2, PROTECTED = 0x4,
  INHERIT = 0x8
}
 
enum  Type {
  TEXTURE, POLYGONMODE, POLYGONOFFSET, MATERIAL,
  ALPHAFUNC, ANTIALIAS, COLORTABLE, CULLFACE,
  FOG, FRONTFACE, LIGHT, POINT,
  LINEWIDTH, LINESTIPPLE, POLYGONSTIPPLE, SHADEMODEL,
  TEXENV, TEXENVFILTER, TEXGEN, TEXMAT,
  LIGHTMODEL, BLENDFUNC, BLENDEQUATION, LOGICOP,
  STENCIL, COLORMASK, DEPTH, VIEWPORT,
  SCISSOR, BLENDCOLOR, MULTISAMPLE, CLIPPLANE,
  COLORMATRIX, VERTEXPROGRAM, FRAGMENTPROGRAM, POINTSPRITE,
  PROGRAM, CLAMPCOLOR, HINT, SAMPLEMASKI,
  PRIMITIVERESTARTINDEX, CLIPCONTROL, VALIDATOR, VIEWMATRIXEXTRACTOR,
  OSGNV_PARAMETER_BLOCK, OSGNVEXT_TEXTURE_SHADER, OSGNVEXT_VERTEX_PROGRAM, OSGNVEXT_REGISTER_COMBINERS,
  OSGNVCG_PROGRAM, OSGNVSLANG_PROGRAM, OSGNVPARSE_PROGRAM_PARSER, UNIFORMBUFFERBINDING,
  TRANSFORMFEEDBACKBUFFERBINDING, ATOMICCOUNTERBUFFERBINDING, PATCH_PARAMETER, FRAME_BUFFER_OBJECT,
  VERTEX_ATTRIB_DIVISOR, SHADERSTORAGEBUFFERBINDING, CAPABILITY = 100
}
 
typedef GLenum GLMode
 
typedef unsigned int GLModeValue
 
typedef unsigned int OverrideValue
 
typedef std::pair< Type,
unsigned int > 
TypeMemberPair
 
typedef std::vector< StateSet * > ParentList
 
typedef osg::StateAttributeCallback Callback
 
- Public Types inherited from osg::Object
enum  DataVariance { DYNAMIC, STATIC, UNSPECIFIED }
 
- Static Public Member Functions inherited from osg::Referenced
static OpenThreads::MutexgetGlobalReferencedMutex ()
 
static void setThreadSafeReferenceCounting (bool enableThreadSafeReferenceCounting)
 
static bool getThreadSafeReferenceCounting ()
 
static void setDeleteHandler (DeleteHandler *handler)
 
static DeleteHandlergetDeleteHandler ()
 

Detailed Description

Light state class which encapsulates OpenGL glLight() functionality.

Definition at line 39 of file Light.h.

Constructor & Destructor Documentation

osg::Light::Light ( )
osg::Light::Light ( unsigned int  lightnum)
osg::Light::Light ( const Light light,
const CopyOp copyop = CopyOp::SHALLOW_COPY 
)
inline

Copy constructor using CopyOp to manage deep vs shallow copy.

Definition at line 48 of file Light.h.

virtual osg::Light::~Light ( )
protectedvirtual

Member Function Documentation

virtual void osg::Light::apply ( State state) const
virtual

Apply the light's state to the OpenGL state machine.

Reimplemented from osg::StateAttribute.

void osg::Light::captureLightState ( )

Capture the lighting settings of the current OpenGL state and store them in this object.

virtual const char* osg::Light::className ( ) const
inlinevirtual

Return the name of the attribute's class type.

Reimplemented from osg::StateAttribute.

Definition at line 66 of file Light.h.

virtual osg::Object* osg::Light::clone ( const osg::CopyOp ) const
inlinevirtual

Clone an attribute, with Object* return type. Must be defined by derived classes.

Implements osg::StateAttribute.

Definition at line 63 of file Light.h.

virtual osg::Object* osg::Light::cloneType ( ) const
inlinevirtual

Clone the type of an attribute, with Object* return type. Must be defined by derived classes.

Implements osg::StateAttribute.

Definition at line 62 of file Light.h.

virtual int osg::Light::compare ( const StateAttribute sa) const
inlinevirtual

Return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs.

Implements osg::StateAttribute.

Definition at line 70 of file Light.h.

const Vec4& osg::Light::getAmbient ( ) const
inline

Get the ambient component of the light.

Definition at line 112 of file Light.h.

float osg::Light::getConstantAttenuation ( ) const
inline

Get the constant attenuation of the light.

Definition at line 142 of file Light.h.

const Vec4& osg::Light::getDiffuse ( ) const
inline

Get the diffuse component of the light.

Definition at line 118 of file Light.h.

const Vec3& osg::Light::getDirection ( ) const
inline

Get the direction of the light.

Definition at line 136 of file Light.h.

int osg::Light::getLightNum ( ) const
inline

Get which OpenGL light this osg::Light operates on.

Definition at line 106 of file Light.h.

float osg::Light::getLinearAttenuation ( ) const
inline

Get the linear attenuation of the light.

Definition at line 148 of file Light.h.

virtual unsigned int osg::Light::getMember ( ) const
inlinevirtual

Return the member identifier within the attribute's class type. Used for light number/clip plane number etc.

Reimplemented from osg::StateAttribute.

Definition at line 92 of file Light.h.

virtual bool osg::Light::getModeUsage ( StateAttribute::ModeUsage ) const
inlinevirtual

Return the modes associated with this StateAttribute.

Reimplemented from osg::StateAttribute.

Definition at line 94 of file Light.h.

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const Vec4& osg::Light::getPosition ( ) const
inline

Get the position of the light.

Definition at line 130 of file Light.h.

float osg::Light::getQuadraticAttenuation ( ) const
inline

Get the quadratic attenuation of the light.

Definition at line 154 of file Light.h.

const Vec4& osg::Light::getSpecular ( ) const
inline

Get the specular component of the light.

Definition at line 124 of file Light.h.

float osg::Light::getSpotCutoff ( ) const
inline

Get the spot cutoff of the light.

Definition at line 166 of file Light.h.

float osg::Light::getSpotExponent ( ) const
inline

Get the spot exponent of the light.

Definition at line 160 of file Light.h.

virtual Type osg::Light::getType ( ) const
inlinevirtual

Return the Type identifier of the attribute's class type.

Implements osg::StateAttribute.

Definition at line 67 of file Light.h.

void osg::Light::init ( )
protected

Initialize the light's settings with some decent defaults.

virtual bool osg::Light::isSameKindAs ( const osg::Object obj) const
inlinevirtual

Return true if this and obj are of the same kind of object.

Reimplemented from osg::StateAttribute.

Definition at line 64 of file Light.h.

virtual const char* osg::Light::libraryName ( ) const
inlinevirtual

Return the name of the attribute's library.

Reimplemented from osg::StateAttribute.

Definition at line 65 of file Light.h.

void osg::Light::setAmbient ( const Vec4 ambient)
inline

Set the ambient component of the light.

Definition at line 109 of file Light.h.

void osg::Light::setConstantAttenuation ( float  constant_attenuation)
inline

Set the constant attenuation of the light.

Definition at line 139 of file Light.h.

void osg::Light::setDiffuse ( const Vec4 diffuse)
inline

Set the diffuse component of the light.

Definition at line 115 of file Light.h.

void osg::Light::setDirection ( const Vec3 direction)
inline

Set the direction of the light.

Definition at line 133 of file Light.h.

void osg::Light::setLightNum ( int  num)

Set which OpenGL light to operate on.

void osg::Light::setLinearAttenuation ( float  linear_attenuation)
inline

Set the linear attenuation of the light.

Definition at line 145 of file Light.h.

void osg::Light::setPosition ( const Vec4 position)
inline

Set the position of the light.

Definition at line 127 of file Light.h.

void osg::Light::setQuadraticAttenuation ( float  quadratic_attenuation)
inline

Set the quadratic attenuation of the light.

Definition at line 151 of file Light.h.

void osg::Light::setSpecular ( const Vec4 specular)
inline

Set the specular component of the light.

Definition at line 121 of file Light.h.

void osg::Light::setSpotCutoff ( float  spot_cutoff)
inline

Set the spot cutoff of the light.

Definition at line 163 of file Light.h.

void osg::Light::setSpotExponent ( float  spot_exponent)
inline

Set the spot exponent of the light.

Definition at line 157 of file Light.h.

Member Data Documentation

Vec4 osg::Light::_ambient
protected

Definition at line 185 of file Light.h.

float osg::Light::_constant_attenuation
protected

Definition at line 190 of file Light.h.

Vec4 osg::Light::_diffuse
protected

Definition at line 186 of file Light.h.

Vec3 osg::Light::_direction
protected

Definition at line 189 of file Light.h.

int osg::Light::_lightnum
protected

Definition at line 183 of file Light.h.

float osg::Light::_linear_attenuation
protected

Definition at line 191 of file Light.h.

Vec4 osg::Light::_position
protected

Definition at line 188 of file Light.h.

float osg::Light::_quadratic_attenuation
protected

Definition at line 192 of file Light.h.

Vec4 osg::Light::_specular
protected

Definition at line 187 of file Light.h.

float osg::Light::_spot_cutoff
protected

Definition at line 194 of file Light.h.

float osg::Light::_spot_exponent
protected

Definition at line 193 of file Light.h.


The documentation for this class was generated from the following file: