OSG
3.4.0
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#include <GUIActionAdapter.h>
Public Member Functions | |
virtual | ~GUIActionAdapter () |
virtual osg::View * | asView () |
virtual void | requestRedraw ()=0 |
virtual void | requestContinuousUpdate (bool needed=true)=0 |
virtual void | requestWarpPointer (float x, float y)=0 |
virtual bool | computeIntersections (const osgGA::GUIEventAdapter &, osgUtil::LineSegmentIntersector::Intersections &, osg::Node::NodeMask=0xffffffff) |
virtual bool | computeIntersections (const osgGA::GUIEventAdapter &, const osg::NodePath &, osgUtil::LineSegmentIntersector::Intersections &, osg::Node::NodeMask=0xffffffff) |
Definition at line 61 of file GUIActionAdapter.h.
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inlinevirtual |
Definition at line 64 of file GUIActionAdapter.h.
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inlinevirtual |
Provide a mechanism for getting the osg::View associated with this GUIActionAdapter. One would use this to case view to osgViewer::View(er) if supported by the subclass.
Reimplemented in osgViewer::View.
Definition at line 68 of file GUIActionAdapter.h.
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inlinevirtual |
Compute intersections of a ray, starting the current mouse position, through the specified camera.
Reimplemented in osgViewer::View.
Definition at line 94 of file GUIActionAdapter.h.
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inlinevirtual |
Compute intersections of a ray, starting the current mouse position, through the specified master camera's window/eye coordinates and a specified nodePath's subgraph.
Reimplemented in osgViewer::View.
Definition at line 97 of file GUIActionAdapter.h.
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pure virtual |
requestContinuousUpdate(bool) is for en/disabling a throw or idle callback to be requested by a GUIEventHandler (typically a CameraManipulator, though other GUIEventHandler's may also provide functionality). GUI toolkits can respond to this immediately by registering an idle/timed callback, or can delay setting the callback and update at their own leisure.
Implemented in osgViewer::View, and osgViewer::GraphicsWindow.
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pure virtual |
requestRedraw() requests a single redraw.
Implemented in osgViewer::View, and osgViewer::GraphicsWindow.
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pure virtual |
requestWarpPointer(int,int) is requesting a repositioning of the mouse pointer to a specified x,y location on the window. This is used by some camera manipulators to initialise the mouse pointer when mouse position relative to a controls neutral mouse position is required, i.e when mimicking an aircraft joystick.
Implemented in osgViewer::View, osgViewer::GraphicsWindow, osgQt::GraphicsWindowQt, osgViewer::GraphicsWindowX11, and osgViewer::GraphicsWindowWin32.