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| View () |
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| View (const osg::View &view, const osg::CopyOp ©op=CopyOp::SHALLOW_COPY) |
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| META_Object (osg, View) |
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virtual void | take (View &rhs) |
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void | setStats (osg::Stats *stats) |
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osg::Stats * | getStats () |
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const osg::Stats * | getStats () const |
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void | setLightingMode (LightingMode lightingMode) |
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LightingMode | getLightingMode () const |
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void | setLight (osg::Light *light) |
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osg::Light * | getLight () |
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const osg::Light * | getLight () const |
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void | setCamera (osg::Camera *camera) |
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osg::Camera * | getCamera () |
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const osg::Camera * | getCamera () const |
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void | setFrameStamp (osg::FrameStamp *fs) |
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osg::FrameStamp * | getFrameStamp () |
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const osg::FrameStamp * | getFrameStamp () const |
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bool | addSlave (osg::Camera *camera, bool useMastersSceneData=true) |
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bool | addSlave (osg::Camera *camera, const osg::Matrix &projectionOffset, const osg::Matrix &viewOffset, bool useMastersSceneData=true) |
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bool | removeSlave (unsigned int pos) |
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unsigned int | getNumSlaves () const |
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Slave & | getSlave (unsigned int pos) |
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const Slave & | getSlave (unsigned int pos) const |
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unsigned int | findSlaveIndexForCamera (osg::Camera *camera) const |
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Slave * | findSlaveForCamera (osg::Camera *camera) |
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void | updateSlaves () |
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| Object () |
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| Object (bool threadSafeRefUnref) |
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| Object (const Object &, const CopyOp ©op=CopyOp::SHALLOW_COPY) |
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virtual Object * | cloneType () const =0 |
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virtual Object * | clone (const CopyOp &) const =0 |
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virtual bool | isSameKindAs (const Object *) const |
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virtual const char * | libraryName () const =0 |
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virtual const char * | className () const =0 |
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std::string | getCompoundClassName () const |
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virtual Node * | asNode () |
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virtual const Node * | asNode () const |
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virtual NodeVisitor * | asNodeVisitor () |
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virtual const NodeVisitor * | asNodeVisitor () const |
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virtual StateAttribute * | asStateAttribute () |
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virtual const StateAttribute * | asStateAttribute () const |
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virtual Uniform * | asUniform () |
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virtual const Uniform * | asUniform () const |
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virtual void | setThreadSafeRefUnref (bool threadSafe) |
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virtual void | setName (const std::string &name) |
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void | setName (const char *name) |
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const std::string & | getName () const |
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void | setDataVariance (DataVariance dv) |
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DataVariance | getDataVariance () const |
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virtual void | computeDataVariance () |
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void | setUserDataContainer (osg::UserDataContainer *udc) |
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osg::UserDataContainer * | getUserDataContainer () |
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const osg::UserDataContainer * | getUserDataContainer () const |
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osg::UserDataContainer * | getOrCreateUserDataContainer () |
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virtual void | setUserData (Referenced *obj) |
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virtual Referenced * | getUserData () |
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virtual const Referenced * | getUserData () const |
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template<typename T > |
bool | getUserValue (const std::string &name, T &value) const |
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template<typename T > |
void | setUserValue (const std::string &name, const T &value) |
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virtual void | resizeGLObjectBuffers (unsigned int) |
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virtual void | releaseGLObjects (osg::State *=0) const |
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template<typename T > |
BoolValueObject
UCharValueObject
UShortValueObject
UIntValueObject
DoubleValueObject
Vec3fValueObject
Vec2dValueObject
Vec4dValueObject
PlaneValueObject
MatrixdValueObject
BoundingBoxdValueObject
BoundingSpheredValueObject
bool | getUserValue (const std::string &name, T &value) const |
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| Referenced () |
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| Referenced (bool threadSafeRefUnref) |
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| Referenced (const Referenced &) |
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Referenced & | operator= (const Referenced &) |
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bool | getThreadSafeRefUnref () const |
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OpenThreads::Mutex * | getRefMutex () const |
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int | ref () const |
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int | unref () const |
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int | unref_nodelete () const |
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int | referenceCount () const |
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ObserverSet * | getObserverSet () const |
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ObserverSet * | getOrCreateObserverSet () const |
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void | addObserver (Observer *observer) const |
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void | removeObserver (Observer *observer) const |
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View - maintains a master camera view and a list of slave cameras that are relative to this master camera. Note, if no slave cameras are attached to the view then the master camera does both the control and implementation of the rendering of the scene, but if slave cameras are present then the master controls the view onto the scene, while the slaves implement the rendering of the scene.
Definition at line 29 of file View.h.