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osg::Texture Class Referenceabstract

#include <Texture.h>

Inheritance diagram for osg::Texture:
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Classes

struct  ImageAttachment
 
class  TextureObject
 
class  TextureObjectManager
 
class  TextureObjectSet
 
struct  TextureProfile
 

Public Types

enum  WrapParameter { WRAP_S, WRAP_T, WRAP_R }
 
enum  WrapMode {
  CLAMP = GL_CLAMP, CLAMP_TO_EDGE = GL_CLAMP_TO_EDGE, CLAMP_TO_BORDER = GL_CLAMP_TO_BORDER_ARB, REPEAT = GL_REPEAT,
  MIRROR = GL_MIRRORED_REPEAT_IBM
}
 
enum  FilterParameter { MIN_FILTER, MAG_FILTER }
 
enum  FilterMode {
  LINEAR = GL_LINEAR, LINEAR_MIPMAP_LINEAR = GL_LINEAR_MIPMAP_LINEAR, LINEAR_MIPMAP_NEAREST = GL_LINEAR_MIPMAP_NEAREST, NEAREST = GL_NEAREST,
  NEAREST_MIPMAP_LINEAR = GL_NEAREST_MIPMAP_LINEAR, NEAREST_MIPMAP_NEAREST = GL_NEAREST_MIPMAP_NEAREST
}
 
enum  InternalFormatMode {
  USE_IMAGE_DATA_FORMAT, USE_USER_DEFINED_FORMAT, USE_ARB_COMPRESSION, USE_S3TC_DXT1_COMPRESSION,
  USE_S3TC_DXT3_COMPRESSION, USE_S3TC_DXT5_COMPRESSION, USE_PVRTC_2BPP_COMPRESSION, USE_PVRTC_4BPP_COMPRESSION,
  USE_ETC_COMPRESSION, USE_ETC2_COMPRESSION, USE_RGTC1_COMPRESSION, USE_RGTC2_COMPRESSION,
  USE_S3TC_DXT1c_COMPRESSION, USE_S3TC_DXT1a_COMPRESSION
}
 
enum  InternalFormatType { NORMALIZED = 0x0, FLOAT = 0x1, SIGNED_INTEGER = 0x2, UNSIGNED_INTEGER = 0x4 }
 
enum  ImageAccess { NOT_USED = 0, READ_ONLY = GL_READ_ONLY_ARB, WRITE_ONLY = GL_WRITE_ONLY_ARB, READ_WRITE = GL_READ_WRITE_ARB }
 
enum  ShadowCompareFunc {
  NEVER = GL_NEVER, LESS = GL_LESS, EQUAL = GL_EQUAL, LEQUAL = GL_LEQUAL,
  GREATER = GL_GREATER, NOTEQUAL = GL_NOTEQUAL, GEQUAL = GL_GEQUAL, ALWAYS = GL_ALWAYS
}
 
enum  ShadowTextureMode { LUMINANCE = GL_LUMINANCE, INTENSITY = GL_INTENSITY, ALPHA = GL_ALPHA }
 
enum  GenerateMipmapMode { GENERATE_MIPMAP_NONE, GENERATE_MIPMAP, GENERATE_MIPMAP_TEX_PARAMETER }
 
typedef std::list< ref_ptr
< TextureObject > > 
TextureObjectList
 
- Public Types inherited from osg::StateAttribute
enum  Values {
  OFF = 0x0, ON = 0x1, OVERRIDE = 0x2, PROTECTED = 0x4,
  INHERIT = 0x8
}
 
enum  Type {
  TEXTURE, POLYGONMODE, POLYGONOFFSET, MATERIAL,
  ALPHAFUNC, ANTIALIAS, COLORTABLE, CULLFACE,
  FOG, FRONTFACE, LIGHT, POINT,
  LINEWIDTH, LINESTIPPLE, POLYGONSTIPPLE, SHADEMODEL,
  TEXENV, TEXENVFILTER, TEXGEN, TEXMAT,
  LIGHTMODEL, BLENDFUNC, BLENDEQUATION, LOGICOP,
  STENCIL, COLORMASK, DEPTH, VIEWPORT,
  SCISSOR, BLENDCOLOR, MULTISAMPLE, CLIPPLANE,
  COLORMATRIX, VERTEXPROGRAM, FRAGMENTPROGRAM, POINTSPRITE,
  PROGRAM, CLAMPCOLOR, HINT, SAMPLEMASKI,
  PRIMITIVERESTARTINDEX, CLIPCONTROL, VALIDATOR, VIEWMATRIXEXTRACTOR,
  OSGNV_PARAMETER_BLOCK, OSGNVEXT_TEXTURE_SHADER, OSGNVEXT_VERTEX_PROGRAM, OSGNVEXT_REGISTER_COMBINERS,
  OSGNVCG_PROGRAM, OSGNVSLANG_PROGRAM, OSGNVPARSE_PROGRAM_PARSER, UNIFORMBUFFERBINDING,
  TRANSFORMFEEDBACKBUFFERBINDING, ATOMICCOUNTERBUFFERBINDING, PATCH_PARAMETER, FRAME_BUFFER_OBJECT,
  VERTEX_ATTRIB_DIVISOR, SHADERSTORAGEBUFFERBINDING, CAPABILITY = 100
}
 
typedef GLenum GLMode
 
typedef unsigned int GLModeValue
 
typedef unsigned int OverrideValue
 
typedef std::pair< Type,
unsigned int > 
TypeMemberPair
 
typedef std::vector< StateSet * > ParentList
 
typedef osg::StateAttributeCallback Callback
 
- Public Types inherited from osg::Object
enum  DataVariance { DYNAMIC, STATIC, UNSPECIFIED }
 

Public Member Functions

 Texture ()
 
 Texture (const Texture &text, const CopyOp &copyop=CopyOp::SHALLOW_COPY)
 
virtual osg::ObjectcloneType () const =0
 
virtual osg::Objectclone (const CopyOp &copyop) const =0
 
virtual bool isSameKindAs (const osg::Object *obj) const
 
virtual const char * libraryName () const
 
virtual const char * className () const
 
virtual TextureasTexture ()
 
virtual const TextureasTexture () const
 
virtual Type getType () const
 
virtual bool isTextureAttribute () const
 
virtual GLenum getTextureTarget () const =0
 
virtual bool getModeUsage (StateAttribute::ModeUsage &usage) const
 
virtual int getTextureWidth () const
 
virtual int getTextureHeight () const
 
virtual int getTextureDepth () const
 
void setWrap (WrapParameter which, WrapMode wrap)
 
WrapMode getWrap (WrapParameter which) const
 
void setBorderColor (const Vec4d &color)
 
const Vec4dgetBorderColor () const
 
void setBorderWidth (GLint width)
 
GLint getBorderWidth () const
 
void setFilter (FilterParameter which, FilterMode filter)
 
FilterMode getFilter (FilterParameter which) const
 
void setMaxAnisotropy (float anis)
 
float getMaxAnisotropy () const
 
void setSwizzle (const Vec4i &swizzle)
 
const Vec4igetSwizzle () const
 
void setUseHardwareMipMapGeneration (bool useHardwareMipMapGeneration)
 
bool getUseHardwareMipMapGeneration () const
 
void setUnRefImageDataAfterApply (bool flag)
 
bool getUnRefImageDataAfterApply () const
 
void setClientStorageHint (bool flag)
 
bool getClientStorageHint () const
 
void setResizeNonPowerOfTwoHint (bool flag)
 
bool getResizeNonPowerOfTwoHint () const
 
void setInternalFormatMode (InternalFormatMode mode)
 
InternalFormatMode getInternalFormatMode () const
 
void setInternalFormat (GLint internalFormat)
 
GLint getInternalFormat () const
 
bool isCompressedInternalFormat () const
 
void setSourceFormat (GLenum sourceFormat)
 
GLenum getSourceFormat () const
 
void setSourceType (GLenum sourceType)
 
GLenum getSourceType () const
 
InternalFormatType getInternalFormatType () const
 
TextureObjectgetTextureObject (unsigned int contextID) const
 
void setTextureObject (unsigned int contextID, TextureObject *to)
 
void dirtyTextureObject ()
 
bool areAllTextureObjectsLoaded () const
 
unsigned int & getTextureParameterDirty (unsigned int contextID) const
 
void dirtyTextureParameters ()
 
void allocateMipmapLevels ()
 
void bindToImageUnit (unsigned int unit, GLenum access, GLenum format=0, int level=0, bool layered=false, int layer=0)
 
ImageAttachmentgetImageAttachment ()
 
const ImageAttachmentgetImageAttachment () const
 
void setShadowComparison (bool flag)
 
bool getShadowComparison () const
 
void setShadowCompareFunc (ShadowCompareFunc func)
 
ShadowCompareFunc getShadowCompareFunc () const
 
void setShadowTextureMode (ShadowTextureMode mode)
 
ShadowTextureMode getShadowTextureMode () const
 
void setShadowAmbient (float shadow_ambient)
 
float getShadowAmbient () const
 
virtual void setImage (unsigned int face, Image *image)=0
 
virtual ImagegetImage (unsigned int face)=0
 
virtual const ImagegetImage (unsigned int face) const =0
 
virtual unsigned int getNumImages () const =0
 
void setReadPBuffer (GraphicsContext *context)
 
GraphicsContextgetReadPBuffer ()
 
const GraphicsContextgetReadPBuffer () const
 
virtual void apply (State &state) const =0
 
virtual void compileGLObjects (State &state) const
 
virtual void resizeGLObjectBuffers (unsigned int maxSize)
 
virtual void releaseGLObjects (State *state=0) const
 
void applyTexImage2D_load (State &state, GLenum target, const Image *image, GLsizei width, GLsizei height, GLsizei numMipmapLevels) const
 
void applyTexImage2D_subload (State &state, GLenum target, const Image *image, GLsizei width, GLsizei height, GLint inInternalFormat, GLsizei numMipmapLevels) const
 
TextureObjectgenerateAndAssignTextureObject (unsigned int contextID, GLenum target) const
 
TextureObjectgenerateAndAssignTextureObject (unsigned int contextID, GLenum target, GLint numMipmapLevels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border) const
 
- Public Member Functions inherited from osg::StateAttribute
 StateAttribute ()
 
 StateAttribute (const StateAttribute &sa, const CopyOp &copyop=CopyOp::SHALLOW_COPY)
 
virtual StateAttributeasStateAttribute ()
 
virtual const StateAttributeasStateAttribute () const
 
virtual unsigned int getMember () const
 
TypeMemberPair getTypeMemberPair () const
 
virtual int compare (const StateAttribute &sa) const =0
 
bool operator< (const StateAttribute &rhs) const
 
bool operator== (const StateAttribute &rhs) const
 
bool operator!= (const StateAttribute &rhs) const
 
const ParentListgetParents () const
 
StateSetgetParent (unsigned int i)
 
const StateSetgetParent (unsigned int i) const
 
unsigned int getNumParents () const
 
void setShaderComponent (ShaderComponent *sc)
 
ShaderComponentgetShaderComponent ()
 
const ShaderComponentgetShaderComponent () const
 
virtual bool checkValidityOfAssociatedModes (osg::State &) const
 
void setUpdateCallback (StateAttributeCallback *uc)
 
StateAttributeCallbackgetUpdateCallback ()
 
const StateAttributeCallbackgetUpdateCallback () const
 
void setEventCallback (StateAttributeCallback *ec)
 
StateAttributeCallbackgetEventCallback ()
 
const StateAttributeCallbackgetEventCallback () const
 
- Public Member Functions inherited from osg::Object
 Object ()
 
 Object (bool threadSafeRefUnref)
 
 Object (const Object &, const CopyOp &copyop=CopyOp::SHALLOW_COPY)
 
std::string getCompoundClassName () const
 
virtual NodeasNode ()
 
virtual const NodeasNode () const
 
virtual NodeVisitorasNodeVisitor ()
 
virtual const NodeVisitorasNodeVisitor () const
 
virtual UniformasUniform ()
 
virtual const UniformasUniform () const
 
virtual void setThreadSafeRefUnref (bool threadSafe)
 
virtual void setName (const std::string &name)
 
void setName (const char *name)
 
const std::string & getName () const
 
void setDataVariance (DataVariance dv)
 
DataVariance getDataVariance () const
 
virtual void computeDataVariance ()
 
void setUserDataContainer (osg::UserDataContainer *udc)
 
osg::UserDataContainergetUserDataContainer ()
 
const osg::UserDataContainergetUserDataContainer () const
 
osg::UserDataContainergetOrCreateUserDataContainer ()
 
virtual void setUserData (Referenced *obj)
 
virtual ReferencedgetUserData ()
 
virtual const ReferencedgetUserData () const
 
template<typename T >
bool getUserValue (const std::string &name, T &value) const
 
template<typename T >
void setUserValue (const std::string &name, const T &value)
 
template<typename T >
BoolValueObject
UCharValueObject
UShortValueObject
UIntValueObject
DoubleValueObject
Vec3fValueObject
Vec2dValueObject
Vec4dValueObject
PlaneValueObject
MatrixdValueObject
BoundingBoxdValueObject
BoundingSpheredValueObject
bool 
getUserValue (const std::string &name, T &value) const
 
- Public Member Functions inherited from osg::Referenced
 Referenced ()
 
 Referenced (bool threadSafeRefUnref)
 
 Referenced (const Referenced &)
 
Referencedoperator= (const Referenced &)
 
bool getThreadSafeRefUnref () const
 
OpenThreads::MutexgetRefMutex () const
 
int ref () const
 
int unref () const
 
int unref_nodelete () const
 
int referenceCount () const
 
ObserverSetgetObserverSet () const
 
ObserverSetgetOrCreateObserverSet () const
 
void addObserver (Observer *observer) const
 
void removeObserver (Observer *observer) const
 

Static Public Member Functions

static bool isCompressedInternalFormat (GLint internalFormat)
 
static void getCompressedSize (GLenum internalFormat, GLint width, GLint height, GLint depth, GLint &blockSize, GLint &size)
 
static osg::ref_ptr
< Texture::TextureObjectManager > & 
getTextureObjectManager (unsigned int contextID)
 
static osg::ref_ptr
< TextureObject
generateTextureObject (const Texture *texture, unsigned int contextID, GLenum target)
 
static osg::ref_ptr
< TextureObject
generateTextureObject (const Texture *texture, unsigned int contextID, GLenum target, GLint numMipmapLevels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border)
 
static void deleteAllTextureObjects (unsigned int contextID)
 
static void discardAllTextureObjects (unsigned int contextID)
 
static void flushAllDeletedTextureObjects (unsigned int contextID)
 
static void discardAllDeletedTextureObjects (unsigned int contextID)
 
static void flushDeletedTextureObjects (unsigned int contextID, double currentTime, double &availableTime)
 
static void releaseTextureObject (unsigned int contextID, TextureObject *to)
 
- Static Public Member Functions inherited from osg::Referenced
static OpenThreads::MutexgetGlobalReferencedMutex ()
 
static void setThreadSafeReferenceCounting (bool enableThreadSafeReferenceCounting)
 
static bool getThreadSafeReferenceCounting ()
 
static void setDeleteHandler (DeleteHandler *handler)
 
static DeleteHandlergetDeleteHandler ()
 

Protected Types

typedef buffered_value
< unsigned int > 
TexParameterDirtyList
 
typedef buffered_object
< ref_ptr< TextureObject > > 
TextureObjectBuffer
 

Protected Member Functions

virtual ~Texture ()
 
virtual void computeInternalFormat () const =0
 
void computeInternalFormatWithImage (const osg::Image &image) const
 
void computeRequiredTextureDimensions (State &state, const osg::Image &image, GLsizei &width, GLsizei &height, GLsizei &numMipmapLevels) const
 
void computeInternalFormatType () const
 
void applyTexParameters (GLenum target, State &state) const
 
bool isHardwareMipmapGenerationEnabled (const State &state) const
 
bool isSafeToUnrefImageData (const State &state) const
 
GenerateMipmapMode mipmapBeforeTexImage (const State &state, bool hardwareMipmapOn) const
 
void mipmapAfterTexImage (State &state, GenerateMipmapMode beforeResult) const
 
void generateMipmap (State &state) const
 
virtual void allocateMipmap (State &state) const =0
 
int compareTexture (const Texture &rhs) const
 
int compareTextureObjects (const Texture &rhs) const
 
- Protected Member Functions inherited from osg::StateAttribute
virtual ~StateAttribute ()
 
void addParent (osg::StateSet *object)
 
void removeParent (osg::StateSet *object)
 
- Protected Member Functions inherited from osg::Object
virtual ~Object ()
 
- Protected Member Functions inherited from osg::Referenced
virtual ~Referenced ()
 
void signalObserversAndDelete (bool signalDelete, bool doDelete) const
 
void deleteUsingDeleteHandler () const
 

Protected Attributes

TexParameterDirtyList _texParametersDirtyList
 
TexParameterDirtyList _texMipmapGenerationDirtyList
 
WrapMode _wrap_s
 
WrapMode _wrap_t
 
WrapMode _wrap_r
 
FilterMode _min_filter
 
FilterMode _mag_filter
 
float _maxAnisotropy
 
Vec4i _swizzle
 
bool _useHardwareMipMapGeneration
 
bool _unrefImageDataAfterApply
 
bool _clientStorageHint
 
bool _resizeNonPowerOfTwoHint
 
Vec4d _borderColor
 
GLint _borderWidth
 
InternalFormatMode _internalFormatMode
 
InternalFormatType _internalFormatType
 
GLint _internalFormat
 
GLenum _sourceFormat
 
GLenum _sourceType
 
bool _use_shadow_comparison
 
ShadowCompareFunc _shadow_compare_func
 
ShadowTextureMode _shadow_texture_mode
 
float _shadow_ambient
 
ImageAttachment _imageAttachment
 
TextureObjectBuffer _textureObjectBuffer
 
ref_ptr< GraphicsContext_readPBuffer
 
- Protected Attributes inherited from osg::StateAttribute
ParentList _parents
 
ref_ptr< ShaderComponent_shaderComponent
 
ref_ptr< StateAttributeCallback_updateCallback
 
ref_ptr< StateAttributeCallback_eventCallback
 
- Protected Attributes inherited from osg::Object
std::string _name
 
DataVariance _dataVariance
 
osg::UserDataContainer_userDataContainer
 
- Protected Attributes inherited from osg::Referenced
OpenThreads::AtomicPtr _observerSet
 
OpenThreads::Atomic _refCount
 

Detailed Description

Texture pure virtual base class that encapsulates OpenGL texture functionality common to the various types of OSG textures.

Definition at line 414 of file Texture.h.

Member Typedef Documentation

typedef buffered_value<unsigned int> osg::Texture::TexParameterDirtyList
protected

Definition at line 851 of file Texture.h.

Definition at line 1266 of file Texture.h.

Definition at line 1087 of file Texture.h.

Member Enumeration Documentation

Enumerator
LINEAR 
LINEAR_MIPMAP_LINEAR 
LINEAR_MIPMAP_NEAREST 
NEAREST 
NEAREST_MIPMAP_LINEAR 
NEAREST_MIPMAP_NEAREST 

Definition at line 492 of file Texture.h.

Enumerator
MIN_FILTER 
MAG_FILTER 

Definition at line 487 of file Texture.h.

Returned by mipmapBeforeTexImage() to indicate what mipmapAfterTexImage() should do

Enumerator
GENERATE_MIPMAP_NONE 
GENERATE_MIPMAP 
GENERATE_MIPMAP_TEX_PARAMETER 

Definition at line 799 of file Texture.h.

Type of access that will be performed on the texture image.

Enumerator
NOT_USED 
READ_ONLY 
WRITE_ONLY 
READ_WRITE 

Definition at line 687 of file Texture.h.

Enumerator
USE_IMAGE_DATA_FORMAT 
USE_USER_DEFINED_FORMAT 
USE_ARB_COMPRESSION 
USE_S3TC_DXT1_COMPRESSION 
USE_S3TC_DXT3_COMPRESSION 
USE_S3TC_DXT5_COMPRESSION 
USE_PVRTC_2BPP_COMPRESSION 
USE_PVRTC_4BPP_COMPRESSION 
USE_ETC_COMPRESSION 
USE_ETC2_COMPRESSION 
USE_RGTC1_COMPRESSION 
USE_RGTC2_COMPRESSION 
USE_S3TC_DXT1c_COMPRESSION 
USE_S3TC_DXT1a_COMPRESSION 

Definition at line 556 of file Texture.h.

Texture type determined by the internal texture format

Enumerator
NORMALIZED 

default OpenGL format (clamped values to [0,1) or [0,255])

FLOAT 

float values, Shader Model 3.0 (see ARB_texture_float)

SIGNED_INTEGER 

Signed integer values (see EXT_texture_integer)

UNSIGNED_INTEGER 

Unsigned integer value (see EXT_texture_integer)

Definition at line 612 of file Texture.h.

Enumerator
NEVER 
LESS 
EQUAL 
LEQUAL 
GREATER 
NOTEQUAL 
GEQUAL 
ALWAYS 

Definition at line 709 of file Texture.h.

Enumerator
LUMINANCE 
INTENSITY 
ALPHA 

Definition at line 724 of file Texture.h.

Enumerator
CLAMP 
CLAMP_TO_EDGE 
CLAMP_TO_BORDER 
REPEAT 
MIRROR 

Definition at line 460 of file Texture.h.

Enumerator
WRAP_S 
WRAP_T 
WRAP_R 

Definition at line 454 of file Texture.h.

Constructor & Destructor Documentation

osg::Texture::Texture ( )
osg::Texture::Texture ( const Texture text,
const CopyOp copyop = CopyOp::SHALLOW_COPY 
)

Copy constructor using CopyOp to manage deep vs shallow copy.

virtual osg::Texture::~Texture ( )
protectedvirtual

Member Function Documentation

virtual void osg::Texture::allocateMipmap ( State state) const
protectedpure virtual

Allocate mipmap levels of the texture by subsequent calling of glTexImage* function.

Implemented in osg::Texture2D, osg::Texture3D, osg::Texture1D, osg::Texture2DArray, osg::TextureRectangle, osg::TextureCubeMap, osg::TextureBuffer, and osg::Texture2DMultisample.

void osg::Texture::allocateMipmapLevels ( )

Force a manual allocation of the mipmap levels on the next apply() call. User is responsible for filling the mipmap levels with valid data. The OpenGL's glGenerateMipmapEXT function is used to generate the mipmap levels. If glGenerateMipmapEXT is not supported or texture's internal format is not supported by the glGenerateMipmapEXT, then empty mipmap levels will be allocated manually. The mipmap levels are also allocated if a non-mipmapped min filter is used.

virtual void osg::Texture::apply ( State state) const
pure virtual
void osg::Texture::applyTexImage2D_load ( State state,
GLenum  target,
const Image image,
GLsizei  width,
GLsizei  height,
GLsizei  numMipmapLevels 
) const

Helper method. Creates the texture, but doesn't set or use a texture binding. Note: Don't call this method directly unless you're implementing a subload callback.

void osg::Texture::applyTexImage2D_subload ( State state,
GLenum  target,
const Image image,
GLsizei  width,
GLsizei  height,
GLint  inInternalFormat,
GLsizei  numMipmapLevels 
) const

Helper method. Subloads images into the texture, but doesn't set or use a texture binding. Note: Don't call this method directly unless you're implementing a subload callback.

void osg::Texture::applyTexParameters ( GLenum  target,
State state 
) const
protected

Helper method. Sets texture parameters.

bool osg::Texture::areAllTextureObjectsLoaded ( ) const

Returns true if the texture objects for all the required graphics contexts are loaded.

virtual Texture* osg::Texture::asTexture ( )
inlinevirtual

Fast alternative to dynamic_cast<> for determining if state attribute is a Texture.

Reimplemented from osg::StateAttribute.

Definition at line 431 of file Texture.h.

virtual const Texture* osg::Texture::asTexture ( ) const
inlinevirtual

Fast alternative to dynamic_cast<> for determining if state attribute is a Texture.

Reimplemented from osg::StateAttribute.

Definition at line 434 of file Texture.h.

void osg::Texture::bindToImageUnit ( unsigned int  unit,
GLenum  access,
GLenum  format = 0,
int  level = 0,
bool  layered = false,
int  layer = 0 
)

Bind texture to an image unit (available only if GL version is 4.2 or greater) The format parameter for the image unit need not exactly match the texture internal format, but if it is set to 0, the texture internal format will be used. See http://www.opengl.org/registry/specs/ARB/shader_image_load_store.txt

virtual const char* osg::Texture::className ( ) const
inlinevirtual

Return the name of the attribute's class type.

Reimplemented from osg::StateAttribute.

Reimplemented in osgText::GlyphTexture.

Definition at line 428 of file Texture.h.

virtual osg::Object* osg::Texture::clone ( const CopyOp ) const
pure virtual

Clone an attribute, with Object* return type. Must be defined by derived classes.

Implements osg::StateAttribute.

virtual osg::Object* osg::Texture::cloneType ( ) const
pure virtual

Clone the type of an attribute, with Object* return type. Must be defined by derived classes.

Implements osg::StateAttribute.

int osg::Texture::compareTexture ( const Texture rhs) const
protected

Returns -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs.

int osg::Texture::compareTextureObjects ( const Texture rhs) const
protected

Returns -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs.

virtual void osg::Texture::compileGLObjects ( State state) const
virtual

Calls apply(state) to compile the texture.

Reimplemented from osg::StateAttribute.

virtual void osg::Texture::computeInternalFormat ( ) const
protectedpure virtual
void osg::Texture::computeInternalFormatType ( ) const
protected

Computes the internal format type.

void osg::Texture::computeInternalFormatWithImage ( const osg::Image image) const
protected

Computes the internal format from Image parameters.

void osg::Texture::computeRequiredTextureDimensions ( State state,
const osg::Image image,
GLsizei &  width,
GLsizei &  height,
GLsizei &  numMipmapLevels 
) const
protected

Computes the texture dimension for the given Image.

static void osg::Texture::deleteAllTextureObjects ( unsigned int  contextID)
static
void osg::Texture::dirtyTextureObject ( )

Forces a recompile on next apply() of associated OpenGL texture objects.

void osg::Texture::dirtyTextureParameters ( )

Force a reset on next apply() of associated OpenGL texture parameters.

static void osg::Texture::discardAllDeletedTextureObjects ( unsigned int  contextID)
static
static void osg::Texture::discardAllTextureObjects ( unsigned int  contextID)
static
static void osg::Texture::flushAllDeletedTextureObjects ( unsigned int  contextID)
static
static void osg::Texture::flushDeletedTextureObjects ( unsigned int  contextID,
double  currentTime,
double &  availableTime 
)
static
TextureObject* osg::Texture::generateAndAssignTextureObject ( unsigned int  contextID,
GLenum  target 
) const
TextureObject* osg::Texture::generateAndAssignTextureObject ( unsigned int  contextID,
GLenum  target,
GLint  numMipmapLevels,
GLenum  internalFormat,
GLsizei  width,
GLsizei  height,
GLsizei  depth,
GLint  border 
) const
void osg::Texture::generateMipmap ( State state) const
protected

Helper method to generate mipmap levels by calling of glGenerateMipmapEXT. If it is not supported, then call the virtual allocateMipmap() method

static osg::ref_ptr<TextureObject> osg::Texture::generateTextureObject ( const Texture texture,
unsigned int  contextID,
GLenum  target 
)
static

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static osg::ref_ptr<TextureObject> osg::Texture::generateTextureObject ( const Texture texture,
unsigned int  contextID,
GLenum  target,
GLint  numMipmapLevels,
GLenum  internalFormat,
GLsizei  width,
GLsizei  height,
GLsizei  depth,
GLint  border 
)
static
const Vec4d& osg::Texture::getBorderColor ( ) const
inline

Gets the border color.

Definition at line 480 of file Texture.h.

GLint osg::Texture::getBorderWidth ( ) const
inline

Definition at line 485 of file Texture.h.

bool osg::Texture::getClientStorageHint ( ) const
inline

Gets whether to use client storage for the texture.

Definition at line 545 of file Texture.h.

static void osg::Texture::getCompressedSize ( GLenum  internalFormat,
GLint  width,
GLint  height,
GLint  depth,
GLint &  blockSize,
GLint &  size 
)
static

Determine the size of a compressed image, given the internalFormat, the width, the height, and the depth of the image. The block size and the size are output parameters.

FilterMode osg::Texture::getFilter ( FilterParameter  which) const

Gets the texture filter mode.

virtual Image* osg::Texture::getImage ( unsigned int  face)
pure virtual
virtual const Image* osg::Texture::getImage ( unsigned int  face) const
pure virtual
ImageAttachment& osg::Texture::getImageAttachment ( )
inline

Definition at line 701 of file Texture.h.

const ImageAttachment& osg::Texture::getImageAttachment ( ) const
inline

Definition at line 702 of file Texture.h.

GLint osg::Texture::getInternalFormat ( ) const
inline

Gets the internal texture format.

Definition at line 594 of file Texture.h.

InternalFormatMode osg::Texture::getInternalFormatMode ( ) const
inline

Gets the internal texture format mode.

Definition at line 580 of file Texture.h.

InternalFormatType osg::Texture::getInternalFormatType ( ) const
inline

Get the internal texture format type.

Definition at line 628 of file Texture.h.

float osg::Texture::getMaxAnisotropy ( ) const
inline

Gets the maximum anisotropy value.

Definition at line 515 of file Texture.h.

virtual bool osg::Texture::getModeUsage ( StateAttribute::ModeUsage ) const
inlinevirtual

Return the modes associated with this StateAttribute.

Reimplemented from osg::StateAttribute.

Reimplemented in osg::Texture2DMultisample, and osg::Texture2DArray.

Definition at line 442 of file Texture.h.

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virtual unsigned int osg::Texture::getNumImages ( ) const
pure virtual
GraphicsContext* osg::Texture::getReadPBuffer ( )
inline

Get the PBuffer graphics context to read from when using PBuffers for RenderToTexture.

Definition at line 757 of file Texture.h.

const GraphicsContext* osg::Texture::getReadPBuffer ( ) const
inline

Get the const PBuffer graphics context to read from when using PBuffers for RenderToTexture.

Definition at line 760 of file Texture.h.

bool osg::Texture::getResizeNonPowerOfTwoHint ( ) const
inline

Gets whether texture will force non power to two images to be resized.

Definition at line 554 of file Texture.h.

float osg::Texture::getShadowAmbient ( ) const
inline

Definition at line 737 of file Texture.h.

ShadowCompareFunc osg::Texture::getShadowCompareFunc ( ) const
inline

Definition at line 722 of file Texture.h.

bool osg::Texture::getShadowComparison ( ) const
inline

Definition at line 707 of file Texture.h.

ShadowTextureMode osg::Texture::getShadowTextureMode ( ) const
inline

Definition at line 732 of file Texture.h.

GLenum osg::Texture::getSourceFormat ( ) const
inline

Gets the external source image format.

Definition at line 603 of file Texture.h.

GLenum osg::Texture::getSourceType ( ) const
inline

Gets the external source data type.

Definition at line 609 of file Texture.h.

const Vec4i& osg::Texture::getSwizzle ( ) const
inline

Gets the source of texture swizzling for all channels

Definition at line 521 of file Texture.h.

virtual int osg::Texture::getTextureDepth ( ) const
inlinevirtual
virtual int osg::Texture::getTextureHeight ( ) const
inlinevirtual
TextureObject* osg::Texture::getTextureObject ( unsigned int  contextID) const
inline

Returns a pointer to the TextureObject for the current context.

Definition at line 633 of file Texture.h.

static osg::ref_ptr<Texture::TextureObjectManager>& osg::Texture::getTextureObjectManager ( unsigned int  contextID)
static
unsigned int& osg::Texture::getTextureParameterDirty ( unsigned int  contextID) const
inline

Gets the dirty flag for the current contextID.

Definition at line 653 of file Texture.h.

virtual GLenum osg::Texture::getTextureTarget ( ) const
pure virtual
virtual int osg::Texture::getTextureWidth ( ) const
inlinevirtual
virtual Type osg::Texture::getType ( ) const
inlinevirtual

Return the Type identifier of the attribute's class type.

Implements osg::StateAttribute.

Definition at line 436 of file Texture.h.

bool osg::Texture::getUnRefImageDataAfterApply ( ) const
inline

Gets whether or not apply() unreferences image data.

Definition at line 536 of file Texture.h.

bool osg::Texture::getUseHardwareMipMapGeneration ( ) const
inline

Gets the hardware mipmap generation hint.

Definition at line 528 of file Texture.h.

WrapMode osg::Texture::getWrap ( WrapParameter  which) const

Gets the texture wrap mode.

bool osg::Texture::isCompressedInternalFormat ( ) const

Return true if the internal format is one of the compressed formats.

static bool osg::Texture::isCompressedInternalFormat ( GLint  internalFormat)
static

Determine whether the given internalFormat is a compressed image format.

bool osg::Texture::isHardwareMipmapGenerationEnabled ( const State state) const
protected

Returns true if _useHardwareMipMapGeneration is true and either glGenerateMipmapEXT() or GL_GENERATE_MIPMAP_SGIS are supported.

bool osg::Texture::isSafeToUnrefImageData ( const State state) const
inlineprotected

Returns true if the associated Image should be released and it's safe to do so.

Definition at line 829 of file Texture.h.

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virtual bool osg::Texture::isSameKindAs ( const osg::Object obj) const
inlinevirtual

Return true if this and obj are of the same kind of object.

Reimplemented from osg::StateAttribute.

Definition at line 426 of file Texture.h.

virtual bool osg::Texture::isTextureAttribute ( ) const
inlinevirtual

Return true if StateAttribute is a type which controls texturing and needs to be issued w.r.t to specific texture unit.

Reimplemented from osg::StateAttribute.

Definition at line 438 of file Texture.h.

virtual const char* osg::Texture::libraryName ( ) const
inlinevirtual

Return the name of the attribute's library.

Reimplemented from osg::StateAttribute.

Definition at line 427 of file Texture.h.

void osg::Texture::mipmapAfterTexImage ( State state,
GenerateMipmapMode  beforeResult 
) const
protected
GenerateMipmapMode osg::Texture::mipmapBeforeTexImage ( const State state,
bool  hardwareMipmapOn 
) const
protected

Helper methods to be called before and after calling gl[Compressed][Copy]Tex[Sub]Image2D to handle generating mipmaps.

virtual void osg::Texture::releaseGLObjects ( State state = 0) const
virtual

If State is non-zero, this function releases OpenGL objects for the specified graphics context. Otherwise, releases OpenGL objects for all graphics contexts.

Reimplemented from osg::StateAttribute.

static void osg::Texture::releaseTextureObject ( unsigned int  contextID,
TextureObject to 
)
static
virtual void osg::Texture::resizeGLObjectBuffers ( unsigned int  maxSize)
virtual

Resize any per context GLObject buffers to specified size.

Reimplemented from osg::StateAttribute.

Reimplemented in osgText::GlyphTexture.

void osg::Texture::setBorderColor ( const Vec4d color)
inline

Sets the border color. Only used when wrap mode is CLAMP_TO_BORDER. The border color will be casted to the appropriate type to match the internal pixel format of the texture.

Definition at line 477 of file Texture.h.

void osg::Texture::setBorderWidth ( GLint  width)
inline

Sets the border width.

Definition at line 483 of file Texture.h.

void osg::Texture::setClientStorageHint ( bool  flag)
inline

Sets whether to use client storage for the texture, if supported by the graphics system. Note: If enabled, and the graphics system supports it, the osg::Image(s) associated with this texture cannot be deleted, so the UnRefImageDataAfterApply flag would be ignored.

Definition at line 542 of file Texture.h.

void osg::Texture::setFilter ( FilterParameter  which,
FilterMode  filter 
)

Sets the texture filter mode.

virtual void osg::Texture::setImage ( unsigned int  face,
Image image 
)
pure virtual
void osg::Texture::setInternalFormat ( GLint  internalFormat)
inline

Sets the internal texture format. Implicitly sets the internalFormatMode to USE_USER_DEFINED_FORMAT. The corresponding internal format type will be computed.

Definition at line 585 of file Texture.h.

void osg::Texture::setInternalFormatMode ( InternalFormatMode  mode)
inline

Sets the internal texture format mode. Note: If the texture format is USE_IMAGE_DATA_FORMAT, USE_ARB_COMPRESSION, or USE_S3TC_COMPRESSION, the internal format mode is set automatically and will overwrite the previous _internalFormat.

Definition at line 577 of file Texture.h.

void osg::Texture::setMaxAnisotropy ( float  anis)

Sets the maximum anisotropy value, default value is 1.0 for no anisotropic filtering. If hardware does not support anisotropic filtering, use normal filtering (equivalent to a max anisotropy value of 1.0. Valid range is 1.0f upwards. The maximum value depends on the graphics system.

void osg::Texture::setReadPBuffer ( GraphicsContext context)
inline

Set the PBuffer graphics context to read from when using PBuffers for RenderToTexture.

Definition at line 754 of file Texture.h.

void osg::Texture::setResizeNonPowerOfTwoHint ( bool  flag)
inline

Sets whether to force the texture to resize images that have dimensions that are not a power of two. If enabled, NPOT images will be resized, whether or not NPOT textures are supported by the hardware. If disabled, NPOT images will not be resized if supported by hardware.

Definition at line 551 of file Texture.h.

void osg::Texture::setShadowAmbient ( float  shadow_ambient)
inline

Sets the TEXTURE_COMPARE_FAIL_VALUE_ARB texture parameter. See http://oss.sgi.com/projects/ogl-sample/registry/ARB/shadow_ambient.txt.

Definition at line 736 of file Texture.h.

void osg::Texture::setShadowCompareFunc ( ShadowCompareFunc  func)
inline

Sets shadow texture comparison function.

Definition at line 721 of file Texture.h.

void osg::Texture::setShadowComparison ( bool  flag)
inline

Sets GL_TEXTURE_COMPARE_MODE_ARB to GL_COMPARE_R_TO_TEXTURE_ARB See http://oss.sgi.com/projects/ogl-sample/registry/ARB/shadow.txt.

Definition at line 706 of file Texture.h.

void osg::Texture::setShadowTextureMode ( ShadowTextureMode  mode)
inline

Sets shadow texture mode after comparison.

Definition at line 731 of file Texture.h.

void osg::Texture::setSourceFormat ( GLenum  sourceFormat)
inline

Sets the external source image format, used as a fallback when no osg::Image is attached to provide the source image format.

Definition at line 600 of file Texture.h.

void osg::Texture::setSourceType ( GLenum  sourceType)
inline

Sets the external source data type, used as a fallback when no osg::Image is attached to provide the source image format.

Definition at line 606 of file Texture.h.

void osg::Texture::setSwizzle ( const Vec4i swizzle)
inline

Configure the source of texture swizzling for all channels

Definition at line 518 of file Texture.h.

void osg::Texture::setTextureObject ( unsigned int  contextID,
TextureObject to 
)
inline

Definition at line 638 of file Texture.h.

void osg::Texture::setUnRefImageDataAfterApply ( bool  flag)
inline

Sets whether or not the apply() function will unreference the image data. If enabled, and the image data is only referenced by this Texture, apply() will delete the image data.

Definition at line 533 of file Texture.h.

void osg::Texture::setUseHardwareMipMapGeneration ( bool  useHardwareMipMapGeneration)
inline

Sets the hardware mipmap generation hint. If enabled, it will only be used if supported in the graphics system.

Definition at line 525 of file Texture.h.

void osg::Texture::setWrap ( WrapParameter  which,
WrapMode  wrap 
)

Sets the texture wrap mode.

Member Data Documentation

Vec4d osg::Texture::_borderColor
protected

Definition at line 868 of file Texture.h.

GLint osg::Texture::_borderWidth
protected

Definition at line 869 of file Texture.h.

bool osg::Texture::_clientStorageHint
protected

Definition at line 865 of file Texture.h.

ImageAttachment osg::Texture::_imageAttachment
protected

Definition at line 882 of file Texture.h.

GLint osg::Texture::_internalFormat
mutableprotected

Definition at line 873 of file Texture.h.

InternalFormatMode osg::Texture::_internalFormatMode
protected

Definition at line 871 of file Texture.h.

InternalFormatType osg::Texture::_internalFormatType
mutableprotected

Definition at line 872 of file Texture.h.

FilterMode osg::Texture::_mag_filter
protected

Definition at line 860 of file Texture.h.

float osg::Texture::_maxAnisotropy
protected

Definition at line 861 of file Texture.h.

FilterMode osg::Texture::_min_filter
protected

Definition at line 859 of file Texture.h.

ref_ptr<GraphicsContext> osg::Texture::_readPBuffer
mutableprotected

Definition at line 1268 of file Texture.h.

bool osg::Texture::_resizeNonPowerOfTwoHint
protected

Definition at line 866 of file Texture.h.

float osg::Texture::_shadow_ambient
protected

Definition at line 880 of file Texture.h.

ShadowCompareFunc osg::Texture::_shadow_compare_func
protected

Definition at line 878 of file Texture.h.

ShadowTextureMode osg::Texture::_shadow_texture_mode
protected

Definition at line 879 of file Texture.h.

GLenum osg::Texture::_sourceFormat
mutableprotected

Definition at line 874 of file Texture.h.

GLenum osg::Texture::_sourceType
mutableprotected

Definition at line 875 of file Texture.h.

Vec4i osg::Texture::_swizzle
protected

Definition at line 862 of file Texture.h.

TexParameterDirtyList osg::Texture::_texMipmapGenerationDirtyList
mutableprotected

Definition at line 853 of file Texture.h.

TexParameterDirtyList osg::Texture::_texParametersDirtyList
mutableprotected

Definition at line 852 of file Texture.h.

TextureObjectBuffer osg::Texture::_textureObjectBuffer
mutableprotected

Definition at line 1267 of file Texture.h.

bool osg::Texture::_unrefImageDataAfterApply
protected

Definition at line 864 of file Texture.h.

bool osg::Texture::_use_shadow_comparison
protected

Definition at line 877 of file Texture.h.

bool osg::Texture::_useHardwareMipMapGeneration
protected

Definition at line 863 of file Texture.h.

WrapMode osg::Texture::_wrap_r
protected

Definition at line 857 of file Texture.h.

WrapMode osg::Texture::_wrap_s
protected

Definition at line 855 of file Texture.h.

WrapMode osg::Texture::_wrap_t
protected

Definition at line 856 of file Texture.h.


The documentation for this class was generated from the following file: