OSG
3.4.0
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#include <TerrainManipulator.h>
Public Types | |
enum | RotationMode { ELEVATION_AZIM_ROLL, ELEVATION_AZIM } |
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enum | UserInteractionFlags { UPDATE_MODEL_SIZE = 0x01, COMPUTE_HOME_USING_BBOX = 0x02, PROCESS_MOUSE_WHEEL = 0x04, SET_CENTER_ON_WHEEL_FORWARD_MOVEMENT = 0x08, DEFAULT_SETTINGS = UPDATE_MODEL_SIZE | PROCESS_MOUSE_WHEEL } |
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enum | DataVariance { DYNAMIC, STATIC, UNSPECIFIED } |
Public Member Functions | |
TerrainManipulator (int flags=DEFAULT_SETTINGS) | |
TerrainManipulator (const TerrainManipulator &tm, const osg::CopyOp ©Op=osg::CopyOp::SHALLOW_COPY) | |
META_Object (osgGA, TerrainManipulator) | |
virtual void | setRotationMode (RotationMode mode) |
RotationMode | getRotationMode () const |
virtual void | setByMatrix (const osg::Matrixd &matrix) |
virtual void | setTransformation (const osg::Vec3d &eye, const osg::Vec3d ¢er, const osg::Vec3d &up) |
virtual void | setNode (osg::Node *node) |
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OrbitManipulator (int flags=DEFAULT_SETTINGS) | |
OrbitManipulator (const OrbitManipulator &om, const osg::CopyOp ©Op=osg::CopyOp::SHALLOW_COPY) | |
META_Object (osgGA, OrbitManipulator) | |
virtual void | setByInverseMatrix (const osg::Matrixd &matrix) |
virtual osg::Matrixd | getMatrix () const |
virtual osg::Matrixd | getInverseMatrix () const |
virtual void | setTransformation (const osg::Vec3d &eye, const osg::Quat &rotation) |
virtual void | getTransformation (osg::Vec3d &eye, osg::Quat &rotation) const |
virtual void | getTransformation (osg::Vec3d &eye, osg::Vec3d ¢er, osg::Vec3d &up) const |
void | setHeading (double azimuth) |
double | getHeading () const |
void | setElevation (double elevation) |
double | getElevation () const |
virtual void | setCenter (const osg::Vec3d ¢er) |
const osg::Vec3d & | getCenter () const |
virtual void | setRotation (const osg::Quat &rotation) |
const osg::Quat & | getRotation () const |
virtual void | setDistance (double distance) |
double | getDistance () const |
virtual void | setTrackballSize (const double &size) |
double | getTrackballSize () const |
virtual void | setWheelZoomFactor (double wheelZoomFactor) |
double | getWheelZoomFactor () const |
virtual void | setMinimumDistance (const double &minimumDistance, bool relativeToModelSize=false) |
double | getMinimumDistance (bool *relativeToModelSize=NULL) const |
virtual osgUtil::SceneView::FusionDistanceMode | getFusionDistanceMode () const |
virtual float | getFusionDistanceValue () const |
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StandardManipulator (int flags=DEFAULT_SETTINGS) | |
StandardManipulator (const StandardManipulator &m, const osg::CopyOp ©Op=osg::CopyOp::SHALLOW_COPY) | |
virtual const char * | className () const |
virtual const osg::Node * | getNode () const |
virtual osg::Node * | getNode () |
virtual void | setVerticalAxisFixed (bool value) |
bool | getVerticalAxisFixed () const |
Returns whether manipulator preserves camera's "UP" vector. More... | |
bool | getAllowThrow () const |
Returns true if the camera can be thrown, false otherwise. It defaults to true. More... | |
virtual void | setAllowThrow (bool allowThrow) |
virtual void | setAnimationTime (const double t) |
double | getAnimationTime () const |
bool | isAnimating () const |
virtual void | finishAnimation () |
virtual void | home (const osgGA::GUIEventAdapter &ea, osgGA::GUIActionAdapter &us) |
virtual void | home (double) |
virtual void | init (const osgGA::GUIEventAdapter &ea, osgGA::GUIActionAdapter &us) |
virtual bool | handle (const osgGA::GUIEventAdapter &ea, osgGA::GUIActionAdapter &us) |
virtual void | getUsage (osg::ApplicationUsage &usage) const |
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virtual void | setCoordinateFrameCallback (CoordinateFrameCallback *cb) |
CoordinateFrameCallback * | getCoordinateFrameCallback () |
const CoordinateFrameCallback * | getCoordinateFrameCallback () const |
osg::CoordinateFrame | getCoordinateFrame (const osg::Vec3d &position) const |
osg::Vec3d | getSideVector (const osg::CoordinateFrame &cf) const |
osg::Vec3d | getFrontVector (const osg::CoordinateFrame &cf) const |
osg::Vec3d | getUpVector (const osg::CoordinateFrame &cf) const |
virtual void | updateCamera (osg::Camera &camera) |
void | setIntersectTraversalMask (unsigned int mask) |
unsigned int | getIntersectTraversalMask () const |
virtual void | setHomePosition (const osg::Vec3d &eye, const osg::Vec3d ¢er, const osg::Vec3d &up, bool autoComputeHomePosition=false) |
virtual void | getHomePosition (osg::Vec3d &eye, osg::Vec3d ¢er, osg::Vec3d &up) const |
virtual void | setAutoComputeHomePosition (bool flag) |
bool | getAutoComputeHomePosition () const |
virtual void | computeHomePosition (const osg::Camera *camera=NULL, bool useBoundingBox=false) |
virtual bool | handle (osgGA::Event *event, osg::Object *object, osg::NodeVisitor *nv) |
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GUIEventHandler () | |
GUIEventHandler (const GUIEventHandler &eh, const osg::CopyOp ©op=osg::CopyOp::SHALLOW_COPY) | |
META_Object (osgGA, GUIEventHandler) | |
virtual bool | handle (const GUIEventAdapter &ea, GUIActionAdapter &aa, osg::Object *, osg::NodeVisitor *) |
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EventHandler () | |
EventHandler (const EventHandler &eh, const osg::CopyOp ©op=osg::CopyOp::SHALLOW_COPY) | |
META_Object (osgGA, EventHandler) | |
virtual bool | run (osg::Object *object, osg::Object *data) |
virtual void | operator() (osg::Node *node, osg::NodeVisitor *nv) |
virtual void | event (osg::NodeVisitor *nv, osg::Drawable *drawable) |
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NodeCallback () | |
NodeCallback (const NodeCallback &nc, const CopyOp ©op) | |
META_Object (osg, NodeCallback) | |
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Callback () | |
Callback (const Callback &cb, const CopyOp ©op) | |
META_Object (osg, Callback) | |
bool | traverse (osg::Object *object, osg::Object *data) |
void | setNestedCallback (osg::Callback *cb) |
osg::Callback * | getNestedCallback () |
const osg::Callback * | getNestedCallback () const |
void | addNestedCallback (osg::Callback *nc) |
void | removeNestedCallback (osg::Callback *nc) |
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Object () | |
Object (bool threadSafeRefUnref) | |
Object (const Object &, const CopyOp ©op=CopyOp::SHALLOW_COPY) | |
virtual Object * | cloneType () const =0 |
virtual Object * | clone (const CopyOp &) const =0 |
virtual bool | isSameKindAs (const Object *) const |
virtual const char * | libraryName () const =0 |
std::string | getCompoundClassName () const |
virtual Node * | asNode () |
virtual const Node * | asNode () const |
virtual NodeVisitor * | asNodeVisitor () |
virtual const NodeVisitor * | asNodeVisitor () const |
virtual StateAttribute * | asStateAttribute () |
virtual const StateAttribute * | asStateAttribute () const |
virtual Uniform * | asUniform () |
virtual const Uniform * | asUniform () const |
virtual void | setThreadSafeRefUnref (bool threadSafe) |
virtual void | setName (const std::string &name) |
void | setName (const char *name) |
const std::string & | getName () const |
void | setDataVariance (DataVariance dv) |
DataVariance | getDataVariance () const |
virtual void | computeDataVariance () |
void | setUserDataContainer (osg::UserDataContainer *udc) |
osg::UserDataContainer * | getUserDataContainer () |
const osg::UserDataContainer * | getUserDataContainer () const |
osg::UserDataContainer * | getOrCreateUserDataContainer () |
virtual void | setUserData (Referenced *obj) |
virtual Referenced * | getUserData () |
virtual const Referenced * | getUserData () const |
template<typename T > | |
bool | getUserValue (const std::string &name, T &value) const |
template<typename T > | |
void | setUserValue (const std::string &name, const T &value) |
virtual void | resizeGLObjectBuffers (unsigned int) |
virtual void | releaseGLObjects (osg::State *=0) const |
template<typename T > | |
BoolValueObject UCharValueObject UShortValueObject UIntValueObject DoubleValueObject Vec3fValueObject Vec2dValueObject Vec4dValueObject PlaneValueObject MatrixdValueObject BoundingBoxdValueObject BoundingSpheredValueObject bool | getUserValue (const std::string &name, T &value) const |
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Referenced () | |
Referenced (bool threadSafeRefUnref) | |
Referenced (const Referenced &) | |
Referenced & | operator= (const Referenced &) |
bool | getThreadSafeRefUnref () const |
OpenThreads::Mutex * | getRefMutex () const |
int | ref () const |
int | unref () const |
int | unref_nodelete () const |
int | referenceCount () const |
ObserverSet * | getObserverSet () const |
ObserverSet * | getOrCreateObserverSet () const |
void | addObserver (Observer *observer) const |
void | removeObserver (Observer *observer) const |
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EventCallback () | |
EventCallback (const EventCallback &, const CopyOp &) | |
META_Object (osg, EventCallback) | |
Protected Member Functions | |
virtual bool | performMovementMiddleMouseButton (const double eventTimeDelta, const double dx, const double dy) |
virtual bool | performMovementRightMouseButton (const double eventTimeDelta, const double dx, const double dy) |
bool | intersect (const osg::Vec3d &start, const osg::Vec3d &end, osg::Vec3d &intersection) const |
void | clampOrientation () |
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virtual bool | handleMouseWheel (const osgGA::GUIEventAdapter &ea, osgGA::GUIActionAdapter &us) |
virtual bool | performMovementLeftMouseButton (const double eventTimeDelta, const double dx, const double dy) |
virtual bool | performMouseDeltaMovement (const float dx, const float dy) |
virtual void | applyAnimationStep (const double currentProgress, const double prevProgress) |
virtual void | rotateTrackball (const float px0, const float py0, const float px1, const float py1, const float scale) |
virtual void | rotateWithFixedVertical (const float dx, const float dy) |
virtual void | rotateWithFixedVertical (const float dx, const float dy, const osg::Vec3f &up) |
virtual void | panModel (const float dx, const float dy, const float dz=0.f) |
virtual void | zoomModel (const float dy, bool pushForwardIfNeeded=true) |
void | trackball (osg::Vec3d &axis, float &angle, float p1x, float p1y, float p2x, float p2y) |
float | tb_project_to_sphere (float r, float x, float y) |
virtual bool | startAnimationByMousePointerIntersection (const osgGA::GUIEventAdapter &ea, osgGA::GUIActionAdapter &us) |
virtual void | allocAnimationData () |
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virtual bool | handleFrame (const osgGA::GUIEventAdapter &ea, osgGA::GUIActionAdapter &us) |
virtual bool | handleResize (const osgGA::GUIEventAdapter &ea, osgGA::GUIActionAdapter &us) |
virtual bool | handleMouseMove (const osgGA::GUIEventAdapter &ea, osgGA::GUIActionAdapter &us) |
virtual bool | handleMouseDrag (const osgGA::GUIEventAdapter &ea, osgGA::GUIActionAdapter &us) |
virtual bool | handleMousePush (const osgGA::GUIEventAdapter &ea, osgGA::GUIActionAdapter &us) |
virtual bool | handleMouseRelease (const osgGA::GUIEventAdapter &ea, osgGA::GUIActionAdapter &us) |
virtual bool | handleKeyDown (const osgGA::GUIEventAdapter &ea, osgGA::GUIActionAdapter &us) |
virtual bool | handleKeyUp (const osgGA::GUIEventAdapter &ea, osgGA::GUIActionAdapter &us) |
virtual bool | handleMouseDeltaMovement (const osgGA::GUIEventAdapter &ea, osgGA::GUIActionAdapter &us) |
virtual bool | performMovement () |
virtual bool | performAnimationMovement (const osgGA::GUIEventAdapter &ea, osgGA::GUIActionAdapter &us) |
void | addMouseEvent (const osgGA::GUIEventAdapter &ea) |
void | flushMouseEventStack () |
virtual bool | isMouseMoving () const |
float | getThrowScale (const double eventTimeDelta) const |
virtual void | centerMousePointer (const osgGA::GUIEventAdapter &ea, osgGA::GUIActionAdapter &us) |
void | fixVerticalAxis (osg::Vec3d &eye, osg::Quat &rotation, bool disallowFlipOver) |
virtual bool | setCenterByMousePointerIntersection (const osgGA::GUIEventAdapter &ea, osgGA::GUIActionAdapter &us) |
bool | getRelativeFlag (int index) const |
void | setRelativeFlag (int index, bool value) |
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CameraManipulator () | |
CameraManipulator (const CameraManipulator &mm, const osg::CopyOp ©Op=osg::CopyOp::SHALLOW_COPY) | |
virtual | ~CameraManipulator () |
std::string | getManipulatorName () const |
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virtual | ~GUIEventHandler () |
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virtual | ~NodeCallback () |
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virtual | ~Callback () |
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virtual | ~Object () |
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virtual | ~Referenced () |
void | signalObserversAndDelete (bool signalDelete, bool doDelete) const |
void | deleteUsingDeleteHandler () const |
Additional Inherited Members | |
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static OpenThreads::Mutex * | getGlobalReferencedMutex () |
static void | setThreadSafeReferenceCounting (bool enableThreadSafeReferenceCounting) |
static bool | getThreadSafeReferenceCounting () |
static void | setDeleteHandler (DeleteHandler *handler) |
static DeleteHandler * | getDeleteHandler () |
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static void | rotateYawPitch (osg::Quat &rotation, const double yaw, const double pitch, const osg::Vec3d &localUp=osg::Vec3d(0., 0., 0.)) |
static void | fixVerticalAxis (osg::Quat &rotation, const osg::Vec3d &localUp, bool disallowFlipOver) |
static void | fixVerticalAxis (const osg::Vec3d &forward, const osg::Vec3d &up, osg::Vec3d &newUp, const osg::Vec3d &localUp, bool disallowFlipOver) |
static int | allocateRelativeFlag () |
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static int | _minimumDistanceFlagIndex |
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static int | numRelativeFlagsAllocated |
Definition at line 23 of file TerrainManipulator.h.
Enumerator | |
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ELEVATION_AZIM_ROLL | |
ELEVATION_AZIM |
Definition at line 35 of file TerrainManipulator.h.
osgGA::TerrainManipulator::TerrainManipulator | ( | int | flags = DEFAULT_SETTINGS | ) |
osgGA::TerrainManipulator::TerrainManipulator | ( | const TerrainManipulator & | tm, |
const osg::CopyOp & | copyOp = osg::CopyOp::SHALLOW_COPY |
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RotationMode osgGA::TerrainManipulator::getRotationMode | ( | ) | const |
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osgGA::TerrainManipulator::META_Object | ( | osgGA | , |
TerrainManipulator | |||
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Reimplemented from osgGA::OrbitManipulator.
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Reimplemented from osgGA::OrbitManipulator.
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set the position of the matrix manipulator using a 4x4 Matrix.
Reimplemented from osgGA::OrbitManipulator.
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Attach a node to the manipulator, automatically detaching any previously attached node. setNode(NULL) detaches previous nodes. May be ignored by manipulators which do not require a reference model.
Reimplemented from osgGA::StandardManipulator.
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Sets manipulator by eye position, center of rotation, and up vector.
Reimplemented from osgGA::OrbitManipulator.
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Definition at line 58 of file TerrainManipulator.h.