OSG
3.4.0
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#include <Vec3d.h>
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enum | { num_components = 3 } |
typedef double | value_type |
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value_type | _v [3] |
General purpose double triple for use as vertices, vectors and normals. Provides general math operations from addition through to cross products. No support yet added for double * Vec3d - is it necessary? Need to define a non-member non-friend operator* etc. Vec3d * double is okay
typedef double osg::Vec3d::value_type |
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value_type osg::Vec3d::_v[3] |