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osgShadow::ShadowMap Class Reference

#include <ShadowMap.h>

Inheritance diagram for osgShadow::ShadowMap:
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Public Types

typedef std::vector
< osg::ref_ptr< osg::Uniform > > 
UniformList
 
typedef std::vector
< osg::ref_ptr< osg::Shader > > 
ShaderList
 
- Public Types inherited from osg::Object
enum  DataVariance { DYNAMIC, STATIC, UNSPECIFIED }
 

Public Member Functions

 ShadowMap ()
 
 ShadowMap (const ShadowMap &es, const osg::CopyOp &copyop=osg::CopyOp::SHALLOW_COPY)
 
 META_Object (osgShadow, ShadowMap)
 
void setTextureUnit (unsigned int unit)
 
unsigned int getTextureUnit () const
 
void setPolygonOffset (const osg::Vec2 &polyOffset)
 
const osg::Vec2getPolygonOffset () const
 
void setAmbientBias (const osg::Vec2 &ambientBias)
 
const osg::Vec2getAmbientBias () const
 
void setTextureSize (const osg::Vec2s &textureSize)
 
const osg::Vec2sgetTextureSize () const
 
void setLight (osg::Light *light)
 
void setLight (osg::LightSource *ls)
 
void addShader (osg::Shader *shader)
 
void clearShaderList ()
 
virtual void init ()
 
virtual void update (osg::NodeVisitor &nv)
 
virtual void cull (osgUtil::CullVisitor &cv)
 
virtual void cleanSceneGraph ()
 
osg::ref_ptr< osg::CameramakeDebugHUD ()
 
- Public Member Functions inherited from osgShadow::ShadowTechnique
 ShadowTechnique ()
 
 ShadowTechnique (const ShadowTechnique &es, const osg::CopyOp &copyop=osg::CopyOp::SHALLOW_COPY)
 
 META_Object (osgShadow, ShadowTechnique)
 
ShadowedScenegetShadowedScene ()
 
const ShadowedScenegetShadowedScene () const
 
virtual void traverse (osg::NodeVisitor &nv)
 
virtual void dirty ()
 
- Public Member Functions inherited from osg::Object
 Object ()
 
 Object (bool threadSafeRefUnref)
 
 Object (const Object &, const CopyOp &copyop=CopyOp::SHALLOW_COPY)
 
virtual ObjectcloneType () const =0
 
virtual Objectclone (const CopyOp &) const =0
 
virtual bool isSameKindAs (const Object *) const
 
virtual const char * libraryName () const =0
 
virtual const char * className () const =0
 
std::string getCompoundClassName () const
 
virtual NodeasNode ()
 
virtual const NodeasNode () const
 
virtual NodeVisitorasNodeVisitor ()
 
virtual const NodeVisitorasNodeVisitor () const
 
virtual StateAttributeasStateAttribute ()
 
virtual const StateAttributeasStateAttribute () const
 
virtual UniformasUniform ()
 
virtual const UniformasUniform () const
 
virtual void setThreadSafeRefUnref (bool threadSafe)
 
virtual void setName (const std::string &name)
 
void setName (const char *name)
 
const std::string & getName () const
 
void setDataVariance (DataVariance dv)
 
DataVariance getDataVariance () const
 
virtual void computeDataVariance ()
 
void setUserDataContainer (osg::UserDataContainer *udc)
 
osg::UserDataContainergetUserDataContainer ()
 
const osg::UserDataContainergetUserDataContainer () const
 
osg::UserDataContainergetOrCreateUserDataContainer ()
 
virtual void setUserData (Referenced *obj)
 
virtual ReferencedgetUserData ()
 
virtual const ReferencedgetUserData () const
 
template<typename T >
bool getUserValue (const std::string &name, T &value) const
 
template<typename T >
void setUserValue (const std::string &name, const T &value)
 
virtual void resizeGLObjectBuffers (unsigned int)
 
virtual void releaseGLObjects (osg::State *=0) const
 
template<typename T >
BoolValueObject
UCharValueObject
UShortValueObject
UIntValueObject
DoubleValueObject
Vec3fValueObject
Vec2dValueObject
Vec4dValueObject
PlaneValueObject
MatrixdValueObject
BoundingBoxdValueObject
BoundingSpheredValueObject
bool 
getUserValue (const std::string &name, T &value) const
 
- Public Member Functions inherited from osg::Referenced
 Referenced ()
 
 Referenced (bool threadSafeRefUnref)
 
 Referenced (const Referenced &)
 
Referencedoperator= (const Referenced &)
 
bool getThreadSafeRefUnref () const
 
OpenThreads::MutexgetRefMutex () const
 
int ref () const
 
int unref () const
 
int unref_nodelete () const
 
int referenceCount () const
 
ObserverSetgetObserverSet () const
 
ObserverSetgetOrCreateObserverSet () const
 
void addObserver (Observer *observer) const
 
void removeObserver (Observer *observer) const
 

Protected Member Functions

virtual ~ShadowMap (void)
 
virtual void createUniforms ()
 
virtual void createShaders ()
 
- Protected Member Functions inherited from osgShadow::ShadowTechnique
osg::Vec3 computeOrthogonalVector (const osg::Vec3 &direction) const
 
virtual ~ShadowTechnique ()
 
- Protected Member Functions inherited from osg::Object
virtual ~Object ()
 
- Protected Member Functions inherited from osg::Referenced
virtual ~Referenced ()
 
void signalObserversAndDelete (bool signalDelete, bool doDelete) const
 
void deleteUsingDeleteHandler () const
 

Protected Attributes

osg::ref_ptr< osg::Camera_camera
 
osg::ref_ptr< osg::TexGen_texgen
 
osg::ref_ptr< osg::Texture2D_texture
 
osg::ref_ptr< osg::StateSet_stateset
 
osg::ref_ptr< osg::Program_program
 
osg::ref_ptr< osg::Light_light
 
osg::ref_ptr< osg::LightSource_ls
 
osg::ref_ptr< osg::Uniform_ambientBiasUniform
 
UniformList _uniformList
 
ShaderList _shaderList
 
unsigned int _baseTextureUnit
 
unsigned int _shadowTextureUnit
 
osg::Vec2 _polyOffset
 
osg::Vec2 _ambientBias
 
osg::Vec2s _textureSize
 
- Protected Attributes inherited from osgShadow::ShadowTechnique
ShadowedScene_shadowedScene
 
bool _dirty
 
- Protected Attributes inherited from osg::Object
std::string _name
 
DataVariance _dataVariance
 
osg::UserDataContainer_userDataContainer
 
- Protected Attributes inherited from osg::Referenced
OpenThreads::AtomicPtr _observerSet
 
OpenThreads::Atomic _refCount
 

Additional Inherited Members

- Static Public Member Functions inherited from osg::Referenced
static OpenThreads::MutexgetGlobalReferencedMutex ()
 
static void setThreadSafeReferenceCounting (bool enableThreadSafeReferenceCounting)
 
static bool getThreadSafeReferenceCounting ()
 
static void setDeleteHandler (DeleteHandler *handler)
 
static DeleteHandlergetDeleteHandler ()
 

Detailed Description

ShadowedTexture provides an implementation of shadow textures.

Definition at line 27 of file ShadowMap.h.

Member Typedef Documentation

Definition at line 66 of file ShadowMap.h.

Definition at line 64 of file ShadowMap.h.

Constructor & Destructor Documentation

osgShadow::ShadowMap::ShadowMap ( )
osgShadow::ShadowMap::ShadowMap ( const ShadowMap es,
const osg::CopyOp copyop = osg::CopyOp::SHALLOW_COPY 
)
virtual osgShadow::ShadowMap::~ShadowMap ( void  )
inlineprotectedvirtual

Definition at line 91 of file ShadowMap.h.

Member Function Documentation

void osgShadow::ShadowMap::addShader ( osg::Shader shader)
inline

Add a shader to internal list, will be used instead of the default ones

Definition at line 69 of file ShadowMap.h.

virtual void osgShadow::ShadowMap::cleanSceneGraph ( )
virtual

Clean scene graph from any shadow technique specific nodes, state and drawables.

Reimplemented from osgShadow::ShadowTechnique.

void osgShadow::ShadowMap::clearShaderList ( )
inline

Reset internal shader list

Definition at line 72 of file ShadowMap.h.

virtual void osgShadow::ShadowMap::createShaders ( )
protectedvirtual

Reimplemented in osgShadow::SoftShadowMap.

virtual void osgShadow::ShadowMap::createUniforms ( )
protectedvirtual

Create the managed Uniforms

Reimplemented in osgShadow::SoftShadowMap.

virtual void osgShadow::ShadowMap::cull ( osgUtil::CullVisitor cv)
virtual

run the cull traversal of the ShadowedScene and set up the rendering for this ShadowTechnique.

Reimplemented from osgShadow::ShadowTechnique.

const osg::Vec2& osgShadow::ShadowMap::getAmbientBias ( ) const
inline

Get the values that are used for the ambient bias in the shader.

Definition at line 52 of file ShadowMap.h.

const osg::Vec2& osgShadow::ShadowMap::getPolygonOffset ( ) const
inline

get the used polygon offset

Definition at line 46 of file ShadowMap.h.

const osg::Vec2s& osgShadow::ShadowMap::getTextureSize ( ) const
inline

Get the values that are used for the ambient bias in the shader.

Definition at line 58 of file ShadowMap.h.

unsigned int osgShadow::ShadowMap::getTextureUnit ( ) const
inline

Get the texture unit that the shadow texture will be applied on.

Definition at line 40 of file ShadowMap.h.

virtual void osgShadow::ShadowMap::init ( )
virtual

initialize the ShadowedScene and local cached data structures.

Reimplemented from osgShadow::ShadowTechnique.

osg::ref_ptr<osg::Camera> osgShadow::ShadowMap::makeDebugHUD ( )
osgShadow::ShadowMap::META_Object ( osgShadow  ,
ShadowMap   
)
void osgShadow::ShadowMap::setAmbientBias ( const osg::Vec2 ambientBias)

Set the values for the ambient bias the shader will use.

void osgShadow::ShadowMap::setLight ( osg::Light light)

Set the Light that will cast shadows

void osgShadow::ShadowMap::setLight ( osg::LightSource ls)
void osgShadow::ShadowMap::setPolygonOffset ( const osg::Vec2 polyOffset)

set the polygon offset used initially

void osgShadow::ShadowMap::setTextureSize ( const osg::Vec2s textureSize)

set the size in pixels x / y for the shadow texture.

void osgShadow::ShadowMap::setTextureUnit ( unsigned int  unit)

Set the texture unit that the shadow texture will be applied on.

virtual void osgShadow::ShadowMap::update ( osg::NodeVisitor nv)
virtual

run the update traversal of the ShadowedScene and update any loca chached data structures.

Reimplemented from osgShadow::ShadowTechnique.

Member Data Documentation

osg::Vec2 osgShadow::ShadowMap::_ambientBias
protected

Definition at line 116 of file ShadowMap.h.

osg::ref_ptr<osg::Uniform> osgShadow::ShadowMap::_ambientBiasUniform
protected

Definition at line 110 of file ShadowMap.h.

unsigned int osgShadow::ShadowMap::_baseTextureUnit
protected

Definition at line 113 of file ShadowMap.h.

osg::ref_ptr<osg::Camera> osgShadow::ShadowMap::_camera
protected

Definition at line 99 of file ShadowMap.h.

osg::ref_ptr<osg::Light> osgShadow::ShadowMap::_light
protected

Definition at line 106 of file ShadowMap.h.

osg::ref_ptr<osg::LightSource> osgShadow::ShadowMap::_ls
protected

Definition at line 108 of file ShadowMap.h.

osg::Vec2 osgShadow::ShadowMap::_polyOffset
protected

Definition at line 115 of file ShadowMap.h.

osg::ref_ptr<osg::Program> osgShadow::ShadowMap::_program
protected

Definition at line 105 of file ShadowMap.h.

ShaderList osgShadow::ShadowMap::_shaderList
protected

Definition at line 112 of file ShadowMap.h.

unsigned int osgShadow::ShadowMap::_shadowTextureUnit
protected

Definition at line 114 of file ShadowMap.h.

osg::ref_ptr<osg::StateSet> osgShadow::ShadowMap::_stateset
protected

Definition at line 104 of file ShadowMap.h.

osg::ref_ptr<osg::TexGen> osgShadow::ShadowMap::_texgen
protected

Definition at line 102 of file ShadowMap.h.

osg::ref_ptr<osg::Texture2D> osgShadow::ShadowMap::_texture
protected

Definition at line 103 of file ShadowMap.h.

osg::Vec2s osgShadow::ShadowMap::_textureSize
protected

Definition at line 117 of file ShadowMap.h.

UniformList osgShadow::ShadowMap::_uniformList
protected

Definition at line 111 of file ShadowMap.h.


The documentation for this class was generated from the following file: