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| Texture2D () |
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| Texture2D (Image *image) |
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| Texture2D (const Texture2D &text, const CopyOp ©op=CopyOp::SHALLOW_COPY) |
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| META_StateAttribute (osg, Texture2D, TEXTURE) |
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virtual int | compare (const StateAttribute &rhs) const |
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virtual GLenum | getTextureTarget () const |
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void | setImage (Image *image) |
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Image * | getImage () |
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const Image * | getImage () const |
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unsigned int & | getModifiedCount (unsigned int contextID) const |
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virtual void | setImage (unsigned int, Image *image) |
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virtual Image * | getImage (unsigned int) |
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virtual const Image * | getImage (unsigned int) const |
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virtual unsigned int | getNumImages () const |
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void | setTextureSize (int width, int height) const |
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void | setTextureWidth (int width) |
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void | setTextureHeight (int height) |
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virtual int | getTextureWidth () const |
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virtual int | getTextureHeight () const |
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virtual int | getTextureDepth () const |
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void | setSubloadCallback (SubloadCallback *cb) |
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SubloadCallback * | getSubloadCallback () |
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const SubloadCallback * | getSubloadCallback () const |
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void | setNumMipmapLevels (unsigned int num) const |
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unsigned int | getNumMipmapLevels () const |
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void | copyTexImage2D (State &state, int x, int y, int width, int height) |
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void | copyTexSubImage2D (State &state, int xoffset, int yoffset, int x, int y, int width, int height) |
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virtual void | apply (State &state) const |
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| Texture () |
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| Texture (const Texture &text, const CopyOp ©op=CopyOp::SHALLOW_COPY) |
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virtual osg::Object * | cloneType () const =0 |
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virtual osg::Object * | clone (const CopyOp ©op) const =0 |
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virtual bool | isSameKindAs (const osg::Object *obj) const |
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virtual const char * | libraryName () const |
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virtual const char * | className () const |
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virtual Texture * | asTexture () |
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virtual const Texture * | asTexture () const |
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virtual Type | getType () const |
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virtual bool | isTextureAttribute () const |
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virtual bool | getModeUsage (StateAttribute::ModeUsage &usage) const |
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void | setWrap (WrapParameter which, WrapMode wrap) |
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WrapMode | getWrap (WrapParameter which) const |
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void | setBorderColor (const Vec4d &color) |
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const Vec4d & | getBorderColor () const |
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void | setBorderWidth (GLint width) |
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GLint | getBorderWidth () const |
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void | setFilter (FilterParameter which, FilterMode filter) |
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FilterMode | getFilter (FilterParameter which) const |
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void | setMaxAnisotropy (float anis) |
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float | getMaxAnisotropy () const |
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void | setSwizzle (const Vec4i &swizzle) |
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const Vec4i & | getSwizzle () const |
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void | setUseHardwareMipMapGeneration (bool useHardwareMipMapGeneration) |
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bool | getUseHardwareMipMapGeneration () const |
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void | setUnRefImageDataAfterApply (bool flag) |
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bool | getUnRefImageDataAfterApply () const |
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void | setClientStorageHint (bool flag) |
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bool | getClientStorageHint () const |
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void | setResizeNonPowerOfTwoHint (bool flag) |
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bool | getResizeNonPowerOfTwoHint () const |
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void | setInternalFormatMode (InternalFormatMode mode) |
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InternalFormatMode | getInternalFormatMode () const |
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void | setInternalFormat (GLint internalFormat) |
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GLint | getInternalFormat () const |
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bool | isCompressedInternalFormat () const |
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void | setSourceFormat (GLenum sourceFormat) |
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GLenum | getSourceFormat () const |
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void | setSourceType (GLenum sourceType) |
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GLenum | getSourceType () const |
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InternalFormatType | getInternalFormatType () const |
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TextureObject * | getTextureObject (unsigned int contextID) const |
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void | setTextureObject (unsigned int contextID, TextureObject *to) |
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void | dirtyTextureObject () |
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bool | areAllTextureObjectsLoaded () const |
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unsigned int & | getTextureParameterDirty (unsigned int contextID) const |
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void | dirtyTextureParameters () |
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void | allocateMipmapLevels () |
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void | bindToImageUnit (unsigned int unit, GLenum access, GLenum format=0, int level=0, bool layered=false, int layer=0) |
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ImageAttachment & | getImageAttachment () |
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const ImageAttachment & | getImageAttachment () const |
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void | setShadowComparison (bool flag) |
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bool | getShadowComparison () const |
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void | setShadowCompareFunc (ShadowCompareFunc func) |
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ShadowCompareFunc | getShadowCompareFunc () const |
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void | setShadowTextureMode (ShadowTextureMode mode) |
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ShadowTextureMode | getShadowTextureMode () const |
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void | setShadowAmbient (float shadow_ambient) |
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float | getShadowAmbient () const |
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void | setReadPBuffer (GraphicsContext *context) |
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GraphicsContext * | getReadPBuffer () |
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const GraphicsContext * | getReadPBuffer () const |
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virtual void | compileGLObjects (State &state) const |
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virtual void | resizeGLObjectBuffers (unsigned int maxSize) |
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virtual void | releaseGLObjects (State *state=0) const |
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void | applyTexImage2D_load (State &state, GLenum target, const Image *image, GLsizei width, GLsizei height, GLsizei numMipmapLevels) const |
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void | applyTexImage2D_subload (State &state, GLenum target, const Image *image, GLsizei width, GLsizei height, GLint inInternalFormat, GLsizei numMipmapLevels) const |
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TextureObject * | generateAndAssignTextureObject (unsigned int contextID, GLenum target) const |
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TextureObject * | generateAndAssignTextureObject (unsigned int contextID, GLenum target, GLint numMipmapLevels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border) const |
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| StateAttribute () |
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| StateAttribute (const StateAttribute &sa, const CopyOp ©op=CopyOp::SHALLOW_COPY) |
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virtual StateAttribute * | asStateAttribute () |
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virtual const StateAttribute * | asStateAttribute () const |
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virtual unsigned int | getMember () const |
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TypeMemberPair | getTypeMemberPair () const |
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bool | operator< (const StateAttribute &rhs) const |
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bool | operator== (const StateAttribute &rhs) const |
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bool | operator!= (const StateAttribute &rhs) const |
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const ParentList & | getParents () const |
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StateSet * | getParent (unsigned int i) |
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const StateSet * | getParent (unsigned int i) const |
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unsigned int | getNumParents () const |
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void | setShaderComponent (ShaderComponent *sc) |
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ShaderComponent * | getShaderComponent () |
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const ShaderComponent * | getShaderComponent () const |
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virtual bool | checkValidityOfAssociatedModes (osg::State &) const |
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void | setUpdateCallback (StateAttributeCallback *uc) |
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StateAttributeCallback * | getUpdateCallback () |
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const StateAttributeCallback * | getUpdateCallback () const |
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void | setEventCallback (StateAttributeCallback *ec) |
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StateAttributeCallback * | getEventCallback () |
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const StateAttributeCallback * | getEventCallback () const |
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| Object () |
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| Object (bool threadSafeRefUnref) |
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| Object (const Object &, const CopyOp ©op=CopyOp::SHALLOW_COPY) |
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std::string | getCompoundClassName () const |
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virtual Node * | asNode () |
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virtual const Node * | asNode () const |
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virtual NodeVisitor * | asNodeVisitor () |
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virtual const NodeVisitor * | asNodeVisitor () const |
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virtual Uniform * | asUniform () |
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virtual const Uniform * | asUniform () const |
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virtual void | setThreadSafeRefUnref (bool threadSafe) |
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virtual void | setName (const std::string &name) |
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void | setName (const char *name) |
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const std::string & | getName () const |
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void | setDataVariance (DataVariance dv) |
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DataVariance | getDataVariance () const |
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virtual void | computeDataVariance () |
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void | setUserDataContainer (osg::UserDataContainer *udc) |
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osg::UserDataContainer * | getUserDataContainer () |
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const osg::UserDataContainer * | getUserDataContainer () const |
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osg::UserDataContainer * | getOrCreateUserDataContainer () |
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virtual void | setUserData (Referenced *obj) |
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virtual Referenced * | getUserData () |
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virtual const Referenced * | getUserData () const |
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template<typename T > |
bool | getUserValue (const std::string &name, T &value) const |
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template<typename T > |
void | setUserValue (const std::string &name, const T &value) |
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template<typename T > |
BoolValueObject
UCharValueObject
UShortValueObject
UIntValueObject
DoubleValueObject
Vec3fValueObject
Vec2dValueObject
Vec4dValueObject
PlaneValueObject
MatrixdValueObject
BoundingBoxdValueObject
BoundingSpheredValueObject
bool | getUserValue (const std::string &name, T &value) const |
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| Referenced () |
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| Referenced (bool threadSafeRefUnref) |
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| Referenced (const Referenced &) |
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Referenced & | operator= (const Referenced &) |
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bool | getThreadSafeRefUnref () const |
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OpenThreads::Mutex * | getRefMutex () const |
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int | ref () const |
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int | unref () const |
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int | unref_nodelete () const |
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int | referenceCount () const |
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ObserverSet * | getObserverSet () const |
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ObserverSet * | getOrCreateObserverSet () const |
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void | addObserver (Observer *observer) const |
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void | removeObserver (Observer *observer) const |
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enum | WrapParameter { WRAP_S,
WRAP_T,
WRAP_R
} |
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enum | WrapMode {
CLAMP = GL_CLAMP,
CLAMP_TO_EDGE = GL_CLAMP_TO_EDGE,
CLAMP_TO_BORDER = GL_CLAMP_TO_BORDER_ARB,
REPEAT = GL_REPEAT,
MIRROR = GL_MIRRORED_REPEAT_IBM
} |
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enum | FilterParameter { MIN_FILTER,
MAG_FILTER
} |
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enum | FilterMode {
LINEAR = GL_LINEAR,
LINEAR_MIPMAP_LINEAR = GL_LINEAR_MIPMAP_LINEAR,
LINEAR_MIPMAP_NEAREST = GL_LINEAR_MIPMAP_NEAREST,
NEAREST = GL_NEAREST,
NEAREST_MIPMAP_LINEAR = GL_NEAREST_MIPMAP_LINEAR,
NEAREST_MIPMAP_NEAREST = GL_NEAREST_MIPMAP_NEAREST
} |
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enum | InternalFormatMode {
USE_IMAGE_DATA_FORMAT,
USE_USER_DEFINED_FORMAT,
USE_ARB_COMPRESSION,
USE_S3TC_DXT1_COMPRESSION,
USE_S3TC_DXT3_COMPRESSION,
USE_S3TC_DXT5_COMPRESSION,
USE_PVRTC_2BPP_COMPRESSION,
USE_PVRTC_4BPP_COMPRESSION,
USE_ETC_COMPRESSION,
USE_ETC2_COMPRESSION,
USE_RGTC1_COMPRESSION,
USE_RGTC2_COMPRESSION,
USE_S3TC_DXT1c_COMPRESSION,
USE_S3TC_DXT1a_COMPRESSION
} |
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enum | InternalFormatType { NORMALIZED = 0x0,
FLOAT = 0x1,
SIGNED_INTEGER = 0x2,
UNSIGNED_INTEGER = 0x4
} |
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enum | ImageAccess { NOT_USED = 0,
READ_ONLY = GL_READ_ONLY_ARB,
WRITE_ONLY = GL_WRITE_ONLY_ARB,
READ_WRITE = GL_READ_WRITE_ARB
} |
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enum | ShadowCompareFunc {
NEVER = GL_NEVER,
LESS = GL_LESS,
EQUAL = GL_EQUAL,
LEQUAL = GL_LEQUAL,
GREATER = GL_GREATER,
NOTEQUAL = GL_NOTEQUAL,
GEQUAL = GL_GEQUAL,
ALWAYS = GL_ALWAYS
} |
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enum | ShadowTextureMode { LUMINANCE = GL_LUMINANCE,
INTENSITY = GL_INTENSITY,
ALPHA = GL_ALPHA
} |
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enum | GenerateMipmapMode { GENERATE_MIPMAP_NONE,
GENERATE_MIPMAP,
GENERATE_MIPMAP_TEX_PARAMETER
} |
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typedef std::list< ref_ptr
< TextureObject > > | TextureObjectList |
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enum | Values {
OFF = 0x0,
ON = 0x1,
OVERRIDE = 0x2,
PROTECTED = 0x4,
INHERIT = 0x8
} |
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enum | Type {
TEXTURE,
POLYGONMODE,
POLYGONOFFSET,
MATERIAL,
ALPHAFUNC,
ANTIALIAS,
COLORTABLE,
CULLFACE,
FOG,
FRONTFACE,
LIGHT,
POINT,
LINEWIDTH,
LINESTIPPLE,
POLYGONSTIPPLE,
SHADEMODEL,
TEXENV,
TEXENVFILTER,
TEXGEN,
TEXMAT,
LIGHTMODEL,
BLENDFUNC,
BLENDEQUATION,
LOGICOP,
STENCIL,
COLORMASK,
DEPTH,
VIEWPORT,
SCISSOR,
BLENDCOLOR,
MULTISAMPLE,
CLIPPLANE,
COLORMATRIX,
VERTEXPROGRAM,
FRAGMENTPROGRAM,
POINTSPRITE,
PROGRAM,
CLAMPCOLOR,
HINT,
SAMPLEMASKI,
PRIMITIVERESTARTINDEX,
CLIPCONTROL,
VALIDATOR,
VIEWMATRIXEXTRACTOR,
OSGNV_PARAMETER_BLOCK,
OSGNVEXT_TEXTURE_SHADER,
OSGNVEXT_VERTEX_PROGRAM,
OSGNVEXT_REGISTER_COMBINERS,
OSGNVCG_PROGRAM,
OSGNVSLANG_PROGRAM,
OSGNVPARSE_PROGRAM_PARSER,
UNIFORMBUFFERBINDING,
TRANSFORMFEEDBACKBUFFERBINDING,
ATOMICCOUNTERBUFFERBINDING,
PATCH_PARAMETER,
FRAME_BUFFER_OBJECT,
VERTEX_ATTRIB_DIVISOR,
SHADERSTORAGEBUFFERBINDING,
CAPABILITY = 100
} |
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typedef GLenum | GLMode |
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typedef unsigned int | GLModeValue |
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typedef unsigned int | OverrideValue |
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typedef std::pair< Type,
unsigned int > | TypeMemberPair |
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typedef std::vector< StateSet * > | ParentList |
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typedef osg::StateAttributeCallback | Callback |
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enum | DataVariance { DYNAMIC,
STATIC,
UNSPECIFIED
} |
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static bool | isCompressedInternalFormat (GLint internalFormat) |
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static void | getCompressedSize (GLenum internalFormat, GLint width, GLint height, GLint depth, GLint &blockSize, GLint &size) |
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static osg::ref_ptr
< Texture::TextureObjectManager > & | getTextureObjectManager (unsigned int contextID) |
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static osg::ref_ptr
< TextureObject > | generateTextureObject (const Texture *texture, unsigned int contextID, GLenum target) |
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static osg::ref_ptr
< TextureObject > | generateTextureObject (const Texture *texture, unsigned int contextID, GLenum target, GLint numMipmapLevels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border) |
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static void | deleteAllTextureObjects (unsigned int contextID) |
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static void | discardAllTextureObjects (unsigned int contextID) |
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static void | flushAllDeletedTextureObjects (unsigned int contextID) |
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static void | discardAllDeletedTextureObjects (unsigned int contextID) |
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static void | flushDeletedTextureObjects (unsigned int contextID, double currentTime, double &availableTime) |
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static void | releaseTextureObject (unsigned int contextID, TextureObject *to) |
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static OpenThreads::Mutex * | getGlobalReferencedMutex () |
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static void | setThreadSafeReferenceCounting (bool enableThreadSafeReferenceCounting) |
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static bool | getThreadSafeReferenceCounting () |
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static void | setDeleteHandler (DeleteHandler *handler) |
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static DeleteHandler * | getDeleteHandler () |
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Encapsulates OpenGL 2D texture functionality. Doesn't support cube maps, so ignore face parameters.
Definition at line 24 of file Texture2D.h.