OSG
3.4.0
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#include <ShadowTechnique.h>
Classes | |
class | CameraCullCallback |
Public Member Functions | |
ShadowTechnique () | |
ShadowTechnique (const ShadowTechnique &es, const osg::CopyOp ©op=osg::CopyOp::SHALLOW_COPY) | |
META_Object (osgShadow, ShadowTechnique) | |
ShadowedScene * | getShadowedScene () |
const ShadowedScene * | getShadowedScene () const |
virtual void | init () |
virtual void | update (osg::NodeVisitor &nv) |
virtual void | cull (osgUtil::CullVisitor &cv) |
virtual void | cleanSceneGraph () |
virtual void | traverse (osg::NodeVisitor &nv) |
virtual void | dirty () |
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Object () | |
Object (bool threadSafeRefUnref) | |
Object (const Object &, const CopyOp ©op=CopyOp::SHALLOW_COPY) | |
virtual Object * | cloneType () const =0 |
virtual Object * | clone (const CopyOp &) const =0 |
virtual bool | isSameKindAs (const Object *) const |
virtual const char * | libraryName () const =0 |
virtual const char * | className () const =0 |
std::string | getCompoundClassName () const |
virtual Node * | asNode () |
virtual const Node * | asNode () const |
virtual NodeVisitor * | asNodeVisitor () |
virtual const NodeVisitor * | asNodeVisitor () const |
virtual StateAttribute * | asStateAttribute () |
virtual const StateAttribute * | asStateAttribute () const |
virtual Uniform * | asUniform () |
virtual const Uniform * | asUniform () const |
virtual void | setThreadSafeRefUnref (bool threadSafe) |
virtual void | setName (const std::string &name) |
void | setName (const char *name) |
const std::string & | getName () const |
void | setDataVariance (DataVariance dv) |
DataVariance | getDataVariance () const |
virtual void | computeDataVariance () |
void | setUserDataContainer (osg::UserDataContainer *udc) |
osg::UserDataContainer * | getUserDataContainer () |
const osg::UserDataContainer * | getUserDataContainer () const |
osg::UserDataContainer * | getOrCreateUserDataContainer () |
virtual void | setUserData (Referenced *obj) |
virtual Referenced * | getUserData () |
virtual const Referenced * | getUserData () const |
template<typename T > | |
bool | getUserValue (const std::string &name, T &value) const |
template<typename T > | |
void | setUserValue (const std::string &name, const T &value) |
virtual void | resizeGLObjectBuffers (unsigned int) |
virtual void | releaseGLObjects (osg::State *=0) const |
template<typename T > | |
BoolValueObject UCharValueObject UShortValueObject UIntValueObject DoubleValueObject Vec3fValueObject Vec2dValueObject Vec4dValueObject PlaneValueObject MatrixdValueObject BoundingBoxdValueObject BoundingSpheredValueObject bool | getUserValue (const std::string &name, T &value) const |
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Referenced () | |
Referenced (bool threadSafeRefUnref) | |
Referenced (const Referenced &) | |
Referenced & | operator= (const Referenced &) |
bool | getThreadSafeRefUnref () const |
OpenThreads::Mutex * | getRefMutex () const |
int | ref () const |
int | unref () const |
int | unref_nodelete () const |
int | referenceCount () const |
ObserverSet * | getObserverSet () const |
ObserverSet * | getOrCreateObserverSet () const |
void | addObserver (Observer *observer) const |
void | removeObserver (Observer *observer) const |
Protected Member Functions | |
osg::Vec3 | computeOrthogonalVector (const osg::Vec3 &direction) const |
virtual | ~ShadowTechnique () |
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virtual | ~Object () |
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virtual | ~Referenced () |
void | signalObserversAndDelete (bool signalDelete, bool doDelete) const |
void | deleteUsingDeleteHandler () const |
Protected Attributes | |
ShadowedScene * | _shadowedScene |
bool | _dirty |
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std::string | _name |
DataVariance | _dataVariance |
osg::UserDataContainer * | _userDataContainer |
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OpenThreads::AtomicPtr | _observerSet |
OpenThreads::Atomic | _refCount |
Friends | |
class | ShadowedScene |
Additional Inherited Members | |
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enum | DataVariance { DYNAMIC, STATIC, UNSPECIFIED } |
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static OpenThreads::Mutex * | getGlobalReferencedMutex () |
static void | setThreadSafeReferenceCounting (bool enableThreadSafeReferenceCounting) |
static bool | getThreadSafeReferenceCounting () |
static void | setDeleteHandler (DeleteHandler *handler) |
static DeleteHandler * | getDeleteHandler () |
ShadowedScene provides a mechanism for decorating a scene that the needs to have shadows cast upon it.
Definition at line 31 of file ShadowTechnique.h.
osgShadow::ShadowTechnique::ShadowTechnique | ( | ) |
osgShadow::ShadowTechnique::ShadowTechnique | ( | const ShadowTechnique & | es, |
const osg::CopyOp & | copyop = osg::CopyOp::SHALLOW_COPY |
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protectedvirtual |
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virtual |
Clean scene graph from any shadow technique specific nodes, state and drawables.
Reimplemented in osgShadow::ViewDependentShadowTechnique, osgShadow::ShadowMap, osgShadow::ParallelSplitShadowMap, osgShadow::ViewDependentShadowMap, osgShadow::ShadowVolume, and osgShadow::ShadowTexture.
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protected |
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virtual |
run the cull traversal of the ShadowedScene and set up the rendering for this ShadowTechnique.
Reimplemented in osgShadow::ViewDependentShadowTechnique, osgShadow::ShadowMap, osgShadow::ParallelSplitShadowMap, osgShadow::ShadowVolume, osgShadow::ShadowTexture, and osgShadow::ViewDependentShadowMap.
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inlinevirtual |
Dirty so that cached data structures are updated.
Reimplemented in osgShadow::ViewDependentShadowTechnique.
Definition at line 59 of file ShadowTechnique.h.
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inline |
Definition at line 40 of file ShadowTechnique.h.
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inline |
Definition at line 42 of file ShadowTechnique.h.
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virtual |
initialize the ShadowedScene and local cached data structures.
Reimplemented in osgShadow::ViewDependentShadowTechnique, osgShadow::ShadowMap, osgShadow::ParallelSplitShadowMap, osgShadow::ShadowVolume, osgShadow::ShadowTexture, and osgShadow::ViewDependentShadowMap.
osgShadow::ShadowTechnique::META_Object | ( | osgShadow | , |
ShadowTechnique | |||
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virtual |
Reimplemented in osgShadow::ViewDependentShadowTechnique.
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virtual |
run the update traversal of the ShadowedScene and update any local cached data structures.
Reimplemented in osgShadow::ViewDependentShadowTechnique, osgShadow::ShadowMap, osgShadow::ParallelSplitShadowMap, osgShadow::ShadowVolume, osgShadow::ShadowTexture, and osgShadow::ViewDependentShadowMap.
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friend |
Definition at line 80 of file ShadowTechnique.h.
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protected |
Definition at line 83 of file ShadowTechnique.h.
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protected |
Definition at line 82 of file ShadowTechnique.h.