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typedef std::map< std::string,
GLuint > | AttribBindingList |
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typedef std::map< std::string,
GLuint > | FragDataBindingList |
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typedef std::map< std::string,
GLuint > | UniformBlockBindingList |
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typedef std::map< unsigned int,
ActiveVarInfo > | ActiveUniformMap |
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typedef std::map< std::string,
ActiveVarInfo > | ActiveVarInfoMap |
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typedef std::map< std::string,
UniformBlockInfo > | UniformBlockMap |
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enum | Values {
OFF = 0x0,
ON = 0x1,
OVERRIDE = 0x2,
PROTECTED = 0x4,
INHERIT = 0x8
} |
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enum | Type {
TEXTURE,
POLYGONMODE,
POLYGONOFFSET,
MATERIAL,
ALPHAFUNC,
ANTIALIAS,
COLORTABLE,
CULLFACE,
FOG,
FRONTFACE,
LIGHT,
POINT,
LINEWIDTH,
LINESTIPPLE,
POLYGONSTIPPLE,
SHADEMODEL,
TEXENV,
TEXENVFILTER,
TEXGEN,
TEXMAT,
LIGHTMODEL,
BLENDFUNC,
BLENDEQUATION,
LOGICOP,
STENCIL,
COLORMASK,
DEPTH,
VIEWPORT,
SCISSOR,
BLENDCOLOR,
MULTISAMPLE,
CLIPPLANE,
COLORMATRIX,
VERTEXPROGRAM,
FRAGMENTPROGRAM,
POINTSPRITE,
PROGRAM,
CLAMPCOLOR,
HINT,
SAMPLEMASKI,
PRIMITIVERESTARTINDEX,
CLIPCONTROL,
VALIDATOR,
VIEWMATRIXEXTRACTOR,
OSGNV_PARAMETER_BLOCK,
OSGNVEXT_TEXTURE_SHADER,
OSGNVEXT_VERTEX_PROGRAM,
OSGNVEXT_REGISTER_COMBINERS,
OSGNVCG_PROGRAM,
OSGNVSLANG_PROGRAM,
OSGNVPARSE_PROGRAM_PARSER,
UNIFORMBUFFERBINDING,
TRANSFORMFEEDBACKBUFFERBINDING,
ATOMICCOUNTERBUFFERBINDING,
PATCH_PARAMETER,
FRAME_BUFFER_OBJECT,
VERTEX_ATTRIB_DIVISOR,
SHADERSTORAGEBUFFERBINDING,
CAPABILITY = 100
} |
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typedef GLenum | GLMode |
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typedef unsigned int | GLModeValue |
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typedef unsigned int | OverrideValue |
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typedef std::pair< Type,
unsigned int > | TypeMemberPair |
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typedef std::vector< StateSet * > | ParentList |
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typedef osg::StateAttributeCallback | Callback |
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enum | DataVariance { DYNAMIC,
STATIC,
UNSPECIFIED
} |
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| Program () |
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| Program (const Program &rhs, const osg::CopyOp ©op=osg::CopyOp::SHALLOW_COPY) |
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| META_StateAttribute (osg, Program, PROGRAM) |
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virtual int | compare (const osg::StateAttribute &sa) const |
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virtual void | apply (osg::State &state) const |
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virtual void | setThreadSafeRefUnref (bool threadSafe) |
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virtual void | compileGLObjects (osg::State &state) const |
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virtual void | resizeGLObjectBuffers (unsigned int maxSize) |
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virtual void | releaseGLObjects (osg::State *state=0) const |
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void | dirtyProgram () |
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bool | addShader (Shader *shader) |
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unsigned int | getNumShaders () const |
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Shader * | getShader (unsigned int i) |
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const Shader * | getShader (unsigned int i) const |
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bool | removeShader (Shader *shader) |
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void | setParameter (GLenum pname, GLint value) |
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GLint | getParameter (GLenum pname) const |
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void | setComputeGroups (GLint numGroupsX, GLint numGroupsY, GLint numGroupsZ) |
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void | getComputeGroups (GLint &numGroupsX, GLint &numGroupsY, GLint &numGroupsZ) const |
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void | addBindAttribLocation (const std::string &name, GLuint index) |
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void | removeBindAttribLocation (const std::string &name) |
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void | addBindFragDataLocation (const std::string &name, GLuint index) |
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void | removeBindFragDataLocation (const std::string &name) |
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void | addBindUniformBlock (const std::string &name, GLuint index) |
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void | removeBindUniformBlock (const std::string &name) |
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void | removeTransformFeedBackVarying (const std::string &name) |
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void | addTransformFeedBackVarying (const std::string &outname) |
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unsigned int | getNumTransformFeedBackVaryings () const |
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const std::string & | getTransformFeedBackVarying (unsigned int i) const |
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void | setTransformFeedBackMode (GLenum e) |
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GLenum | getTransformFeedBackMode () const |
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void | setShaderDefines (const ShaderDefines &shaderDefs) |
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ShaderDefines & | getShaderDefines () |
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const ShaderDefines & | getShaderDefines () const |
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void | setProgramBinary (ProgramBinary *programBinary) |
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ProgramBinary * | getProgramBinary () |
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const ProgramBinary * | getProgramBinary () const |
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const AttribBindingList & | getAttribBindingList () const |
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const FragDataBindingList & | getFragDataBindingList () const |
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const UniformBlockBindingList & | getUniformBlockBindingList () const |
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bool | isFixedFunction () const |
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bool | getGlProgramInfoLog (unsigned int contextID, std::string &log) const |
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PerContextProgram * | getPCP (State &state) const |
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| StateAttribute () |
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| StateAttribute (const StateAttribute &sa, const CopyOp ©op=CopyOp::SHALLOW_COPY) |
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virtual Object * | cloneType () const =0 |
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virtual Object * | clone (const CopyOp &) const =0 |
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virtual bool | isSameKindAs (const Object *obj) const |
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virtual const char * | libraryName () const |
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virtual const char * | className () const |
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virtual StateAttribute * | asStateAttribute () |
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virtual const StateAttribute * | asStateAttribute () const |
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virtual Texture * | asTexture () |
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virtual const Texture * | asTexture () const |
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virtual Type | getType () const =0 |
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virtual unsigned int | getMember () const |
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TypeMemberPair | getTypeMemberPair () const |
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virtual bool | isTextureAttribute () const |
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bool | operator< (const StateAttribute &rhs) const |
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bool | operator== (const StateAttribute &rhs) const |
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bool | operator!= (const StateAttribute &rhs) const |
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const ParentList & | getParents () const |
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StateSet * | getParent (unsigned int i) |
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const StateSet * | getParent (unsigned int i) const |
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unsigned int | getNumParents () const |
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void | setShaderComponent (ShaderComponent *sc) |
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ShaderComponent * | getShaderComponent () |
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const ShaderComponent * | getShaderComponent () const |
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virtual bool | getModeUsage (ModeUsage &) const |
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virtual bool | checkValidityOfAssociatedModes (osg::State &) const |
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void | setUpdateCallback (StateAttributeCallback *uc) |
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StateAttributeCallback * | getUpdateCallback () |
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const StateAttributeCallback * | getUpdateCallback () const |
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void | setEventCallback (StateAttributeCallback *ec) |
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StateAttributeCallback * | getEventCallback () |
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const StateAttributeCallback * | getEventCallback () const |
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| Object () |
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| Object (bool threadSafeRefUnref) |
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| Object (const Object &, const CopyOp ©op=CopyOp::SHALLOW_COPY) |
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std::string | getCompoundClassName () const |
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virtual Node * | asNode () |
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virtual const Node * | asNode () const |
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virtual NodeVisitor * | asNodeVisitor () |
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virtual const NodeVisitor * | asNodeVisitor () const |
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virtual Uniform * | asUniform () |
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virtual const Uniform * | asUniform () const |
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virtual void | setName (const std::string &name) |
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void | setName (const char *name) |
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const std::string & | getName () const |
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void | setDataVariance (DataVariance dv) |
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DataVariance | getDataVariance () const |
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virtual void | computeDataVariance () |
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void | setUserDataContainer (osg::UserDataContainer *udc) |
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osg::UserDataContainer * | getUserDataContainer () |
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const osg::UserDataContainer * | getUserDataContainer () const |
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osg::UserDataContainer * | getOrCreateUserDataContainer () |
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virtual void | setUserData (Referenced *obj) |
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virtual Referenced * | getUserData () |
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virtual const Referenced * | getUserData () const |
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template<typename T > |
bool | getUserValue (const std::string &name, T &value) const |
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template<typename T > |
void | setUserValue (const std::string &name, const T &value) |
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template<typename T > |
BoolValueObject
UCharValueObject
UShortValueObject
UIntValueObject
DoubleValueObject
Vec3fValueObject
Vec2dValueObject
Vec4dValueObject
PlaneValueObject
MatrixdValueObject
BoundingBoxdValueObject
BoundingSpheredValueObject
bool | getUserValue (const std::string &name, T &value) const |
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| Referenced () |
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| Referenced (bool threadSafeRefUnref) |
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| Referenced (const Referenced &) |
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Referenced & | operator= (const Referenced &) |
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bool | getThreadSafeRefUnref () const |
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OpenThreads::Mutex * | getRefMutex () const |
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int | ref () const |
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int | unref () const |
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int | unref_nodelete () const |
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int | referenceCount () const |
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ObserverSet * | getObserverSet () const |
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ObserverSet * | getOrCreateObserverSet () const |
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void | addObserver (Observer *observer) const |
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void | removeObserver (Observer *observer) const |
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osg::Program is an application-level abstraction of an OpenGL glProgram. It is an osg::StateAttribute that, when applied, will activate a glProgram for subsequent rendering. osg::Shaders containing the actual shader source code are attached to a Program, which will then manage the compilation, linking, and activation of the GLSL program. osg::Program will automatically manage per-context instancing of the OpenGL glPrograms, if that is necessary for a particular display configuration.
Definition at line 51 of file Program.h.