OSG
3.4.0
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#include <ShadowedScene.h>
Public Member Functions | |
ShadowedScene (ShadowTechnique *st=0) | |
ShadowedScene (const ShadowedScene &es, const osg::CopyOp ©op=osg::CopyOp::SHALLOW_COPY) | |
META_Node (osgShadow, ShadowedScene) | |
virtual void | traverse (osg::NodeVisitor &nv) |
void | setShadowSettings (ShadowSettings *ss) |
ShadowSettings * | getShadowSettings () |
const ShadowSettings * | getShadowSettings () const |
void | setShadowTechnique (ShadowTechnique *technique) |
ShadowTechnique * | getShadowTechnique () |
const ShadowTechnique * | getShadowTechnique () const |
void | cleanSceneGraph () |
void | dirty () |
virtual void | resizeGLObjectBuffers (unsigned int maxSize) |
virtual void | releaseGLObjects (osg::State *=0) const |
void | setReceivesShadowTraversalMask (unsigned int mask) |
unsigned int | getReceivesShadowTraversalMask () const |
void | setCastsShadowTraversalMask (unsigned int mask) |
unsigned int | getCastsShadowTraversalMask () const |
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Group () | |
Group (const Group &, const CopyOp ©op=CopyOp::SHALLOW_COPY) | |
META_Node (osg, Group) | |
virtual Group * | asGroup () |
virtual const Group * | asGroup () const |
virtual bool | addChild (Node *child) |
virtual bool | insertChild (unsigned int index, Node *child) |
virtual bool | removeChild (Node *child) |
bool | removeChild (unsigned int pos, unsigned int numChildrenToRemove=1) |
virtual bool | removeChildren (unsigned int pos, unsigned int numChildrenToRemove) |
virtual bool | replaceChild (Node *origChild, Node *newChild) |
virtual unsigned int | getNumChildren () const |
virtual bool | setChild (unsigned int i, Node *node) |
Node * | getChild (unsigned int i) |
const Node * | getChild (unsigned int i) const |
bool | containsNode (const Node *node) const |
unsigned int | getChildIndex (const Node *node) const |
virtual void | setThreadSafeRefUnref (bool threadSafe) |
virtual BoundingSphere | computeBound () const |
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Node () | |
Node (const Node &, const CopyOp ©op=CopyOp::SHALLOW_COPY) | |
virtual Object * | cloneType () const |
virtual Object * | clone (const CopyOp ©op) const |
virtual bool | isSameKindAs (const Object *obj) const |
virtual const char * | libraryName () const |
virtual const char * | className () const |
virtual Node * | asNode () |
virtual const Node * | asNode () const |
virtual Drawable * | asDrawable () |
virtual const Drawable * | asDrawable () const |
virtual Geometry * | asGeometry () |
virtual const Geometry * | asGeometry () const |
virtual Transform * | asTransform () |
virtual const Transform * | asTransform () const |
virtual Camera * | asCamera () |
virtual const Camera * | asCamera () const |
virtual Switch * | asSwitch () |
virtual const Switch * | asSwitch () const |
virtual Geode * | asGeode () |
virtual const Geode * | asGeode () const |
virtual osgTerrain::Terrain * | asTerrain () |
virtual const osgTerrain::Terrain * | asTerrain () const |
virtual void | accept (NodeVisitor &nv) |
virtual void | ascend (NodeVisitor &nv) |
const ParentList & | getParents () const |
ParentList | getParents () |
Group * | getParent (unsigned int i) |
const Group * | getParent (unsigned int i) const |
unsigned int | getNumParents () const |
NodePathList | getParentalNodePaths (osg::Node *haltTraversalAtNode=0) const |
MatrixList | getWorldMatrices (const osg::Node *haltTraversalAtNode=0) const |
void | setUpdateCallback (Callback *nc) |
Callback * | getUpdateCallback () |
const Callback * | getUpdateCallback () const |
void | addUpdateCallback (Callback *nc) |
void | removeUpdateCallback (Callback *nc) |
unsigned int | getNumChildrenRequiringUpdateTraversal () const |
void | setEventCallback (Callback *nc) |
Callback * | getEventCallback () |
const Callback * | getEventCallback () const |
void | addEventCallback (Callback *nc) |
void | removeEventCallback (Callback *nc) |
unsigned int | getNumChildrenRequiringEventTraversal () const |
void | setCullCallback (Callback *nc) |
Callback * | getCullCallback () |
const Callback * | getCullCallback () const |
void | addCullCallback (Callback *nc) |
void | removeCullCallback (Callback *nc) |
void | setCullingActive (bool active) |
bool | getCullingActive () const |
unsigned int | getNumChildrenWithCullingDisabled () const |
bool | isCullingActive () const |
unsigned int | getNumChildrenWithOccluderNodes () const |
bool | containsOccluderNodes () const |
void | setNodeMask (NodeMask nm) |
NodeMask | getNodeMask () const |
void | setStateSet (osg::StateSet *stateset) |
osg::StateSet * | getOrCreateStateSet () |
osg::StateSet * | getStateSet () |
const osg::StateSet * | getStateSet () const |
void | setDescriptions (const DescriptionList &descriptions) |
DescriptionList & | getDescriptions () |
const DescriptionList & | getDescriptions () const |
const std::string & | getDescription (unsigned int i) const |
std::string & | getDescription (unsigned int i) |
unsigned int | getNumDescriptions () const |
void | addDescription (const std::string &desc) |
void | setInitialBound (const osg::BoundingSphere &bsphere) |
const BoundingSphere & | getInitialBound () const |
void | dirtyBound () |
const BoundingSphere & | getBound () const |
void | setComputeBoundingSphereCallback (ComputeBoundingSphereCallback *callback) |
ComputeBoundingSphereCallback * | getComputeBoundingSphereCallback () |
const ComputeBoundingSphereCallback * | getComputeBoundingSphereCallback () const |
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Object () | |
Object (bool threadSafeRefUnref) | |
Object (const Object &, const CopyOp ©op=CopyOp::SHALLOW_COPY) | |
std::string | getCompoundClassName () const |
virtual NodeVisitor * | asNodeVisitor () |
virtual const NodeVisitor * | asNodeVisitor () const |
virtual StateAttribute * | asStateAttribute () |
virtual const StateAttribute * | asStateAttribute () const |
virtual Uniform * | asUniform () |
virtual const Uniform * | asUniform () const |
virtual void | setName (const std::string &name) |
void | setName (const char *name) |
const std::string & | getName () const |
void | setDataVariance (DataVariance dv) |
DataVariance | getDataVariance () const |
virtual void | computeDataVariance () |
void | setUserDataContainer (osg::UserDataContainer *udc) |
osg::UserDataContainer * | getUserDataContainer () |
const osg::UserDataContainer * | getUserDataContainer () const |
osg::UserDataContainer * | getOrCreateUserDataContainer () |
virtual void | setUserData (Referenced *obj) |
virtual Referenced * | getUserData () |
virtual const Referenced * | getUserData () const |
template<typename T > | |
bool | getUserValue (const std::string &name, T &value) const |
template<typename T > | |
void | setUserValue (const std::string &name, const T &value) |
template<typename T > | |
BoolValueObject UCharValueObject UShortValueObject UIntValueObject DoubleValueObject Vec3fValueObject Vec2dValueObject Vec4dValueObject PlaneValueObject MatrixdValueObject BoundingBoxdValueObject BoundingSpheredValueObject bool | getUserValue (const std::string &name, T &value) const |
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Referenced () | |
Referenced (bool threadSafeRefUnref) | |
Referenced (const Referenced &) | |
Referenced & | operator= (const Referenced &) |
bool | getThreadSafeRefUnref () const |
OpenThreads::Mutex * | getRefMutex () const |
int | ref () const |
int | unref () const |
int | unref_nodelete () const |
int | referenceCount () const |
ObserverSet * | getObserverSet () const |
ObserverSet * | getOrCreateObserverSet () const |
void | addObserver (Observer *observer) const |
void | removeObserver (Observer *observer) const |
Protected Member Functions | |
virtual | ~ShadowedScene () |
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virtual | ~Group () |
virtual void | childRemoved (unsigned int, unsigned int) |
virtual void | childInserted (unsigned int) |
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virtual | ~Node () |
void | addParent (osg::Group *parent) |
void | removeParent (osg::Group *parent) |
void | setNumChildrenRequiringUpdateTraversal (unsigned int num) |
void | setNumChildrenRequiringEventTraversal (unsigned int num) |
void | setNumChildrenWithCullingDisabled (unsigned int num) |
void | setNumChildrenWithOccluderNodes (unsigned int num) |
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virtual | ~Object () |
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virtual | ~Referenced () |
void | signalObserversAndDelete (bool signalDelete, bool doDelete) const |
void | deleteUsingDeleteHandler () const |
Additional Inherited Members | |
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typedef std::vector< Group * > | ParentList |
typedef unsigned int | NodeMask |
typedef std::vector< std::string > | DescriptionList |
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enum | DataVariance { DYNAMIC, STATIC, UNSPECIFIED } |
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static OpenThreads::Mutex * | getGlobalReferencedMutex () |
static void | setThreadSafeReferenceCounting (bool enableThreadSafeReferenceCounting) |
static bool | getThreadSafeReferenceCounting () |
static void | setDeleteHandler (DeleteHandler *handler) |
static DeleteHandler * | getDeleteHandler () |
ShadowedScene provides a mechansim for decorating a scene that the needs to have shadows cast upon it.
Definition at line 28 of file ShadowedScene.h.
osgShadow::ShadowedScene::ShadowedScene | ( | ShadowTechnique * | st = 0 | ) |
osgShadow::ShadowedScene::ShadowedScene | ( | const ShadowedScene & | es, |
const osg::CopyOp & | copyop = osg::CopyOp::SHALLOW_COPY |
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protectedvirtual |
void osgShadow::ShadowedScene::cleanSceneGraph | ( | ) |
Clean scene graph from any shadow technique specific nodes, state and drawables.
void osgShadow::ShadowedScene::dirty | ( | ) |
Dirty any cache data structures held in the attached ShadowTechnqiue.
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deprecated, moved to ShadowSettings.
Definition at line 72 of file ShadowedScene.h.
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deprecated, moved to ShadowSettings.
Definition at line 67 of file ShadowedScene.h.
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inline |
Definition at line 41 of file ShadowedScene.h.
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Definition at line 42 of file ShadowedScene.h.
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inline |
Definition at line 45 of file ShadowedScene.h.
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Definition at line 46 of file ShadowedScene.h.
osgShadow::ShadowedScene::META_Node | ( | osgShadow | , |
ShadowedScene | |||
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virtual |
If State is non-zero, this function releases any associated OpenGL objects for the specified graphics context. Otherwise, releases OpenGL objects for all graphics contexts.
Reimplemented from osg::Group.
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Resize any per context GLObject buffers to specified size.
Reimplemented from osg::Group.
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deprecated, moved to ShadowSettings.
Definition at line 70 of file ShadowedScene.h.
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deprecated, moved to ShadowSettings.
Definition at line 65 of file ShadowedScene.h.
void osgShadow::ShadowedScene::setShadowSettings | ( | ShadowSettings * | ss | ) |
void osgShadow::ShadowedScene::setShadowTechnique | ( | ShadowTechnique * | technique | ) |
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Traverse downwards : calls children's accept method with NodeVisitor.
Reimplemented from osg::Group.
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protected |
Definition at line 78 of file ShadowedScene.h.
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protected |
Definition at line 79 of file ShadowedScene.h.