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osgParticle::ParticleSystem Class Reference

#include <ParticleSystem.h>

Inheritance diagram for osgParticle::ParticleSystem:
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Collaboration diagram for osgParticle::ParticleSystem:
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Public Types

enum  Alignment { BILLBOARD, FIXED }
 
enum  ParticleScaleReferenceFrame { LOCAL_COORDINATES, WORLD_COORDINATES }
 
enum  SortMode { NO_SORT, SORT_FRONT_TO_BACK, SORT_BACK_TO_FRONT }
 
typedef OpenThreads::Mutex ReadWriterMutex
 
typedef
OpenThreads::ScopedLock
< OpenThreads::Mutex
ScopedReadLock
 
typedef
OpenThreads::ScopedLock
< OpenThreads::Mutex
ScopedWriteLock
 
- Public Types inherited from osg::Drawable
enum  AttributeTypes {
  VERTICES = 0, WEIGHTS = 1, NORMALS = 2, COLORS = 3,
  SECONDARY_COLORS = 4, FOG_COORDS = 5, ATTRIBUTE_6 = 6, ATTRIBUTE_7 = 7,
  TEXTURE_COORDS = 8, TEXTURE_COORDS_0 = TEXTURE_COORDS, TEXTURE_COORDS_1 = TEXTURE_COORDS_0+1, TEXTURE_COORDS_2 = TEXTURE_COORDS_0+2,
  TEXTURE_COORDS_3 = TEXTURE_COORDS_0+3, TEXTURE_COORDS_4 = TEXTURE_COORDS_0+4, TEXTURE_COORDS_5 = TEXTURE_COORDS_0+5, TEXTURE_COORDS_6 = TEXTURE_COORDS_0+6,
  TEXTURE_COORDS_7 = TEXTURE_COORDS_0+7
}
 
typedef unsigned int AttributeType
 
- Public Types inherited from osg::Node
typedef std::vector< Group * > ParentList
 
typedef unsigned int NodeMask
 
typedef std::vector< std::string > DescriptionList
 
- Public Types inherited from osg::Object
enum  DataVariance { DYNAMIC, STATIC, UNSPECIFIED }
 

Public Member Functions

 ParticleSystem ()
 
 ParticleSystem (const ParticleSystem &copy, const osg::CopyOp &copyop=osg::CopyOp::SHALLOW_COPY)
 
 META_Object (osgParticle, ParticleSystem)
 
Alignment getParticleAlignment () const
 Get the alignment type of particles. More...
 
void setParticleAlignment (Alignment a)
 Set the alignment type of particles. More...
 
const osg::Vec3getAlignVectorX () const
 Get the X-axis alignment vector. More...
 
void setAlignVectorX (const osg::Vec3 &v)
 Set the X-axis alignment vector. More...
 
const osg::Vec3getAlignVectorY () const
 Get the Y-axis alignment vector. More...
 
void setAlignVectorY (const osg::Vec3 &v)
 Set the Y-axis alignment vector. More...
 
void setAlignVectors (const osg::Vec3 &X, const osg::Vec3 &Y)
 Set the alignment vectors. More...
 
void setParticleScaleReferenceFrame (ParticleScaleReferenceFrame rf)
 
ParticleScaleReferenceFrame getParticleScaleReferenceFrame () const
 
const osg::BoundingBoxgetDefaultBoundingBox () const
 Get the default bounding box. More...
 
void setDefaultBoundingBox (const osg::BoundingBox &bbox)
 
bool getUseVertexArray () const
 Return true if we use vertex arrays for rendering particles. More...
 
void setUseVertexArray (bool v)
 
bool getUseShaders () const
 Return true if shaders are required. More...
 
void setUseShaders (bool v)
 
bool getDoublePassRendering () const
 Get the double pass rendering flag. More...
 
void setDoublePassRendering (bool v)
 
bool getFrozen () const
 Return true if the particle system is frozen. More...
 
bool isFrozen () const
 
void setFrozen (bool v)
 
int numParticles () const
 Get the number of allocated particles (alive + dead). More...
 
int numDeadParticles () const
 Get the number of dead particles. More...
 
bool areAllParticlesDead () const
 Get whether all particles are dead. More...
 
ParticlegetParticle (int i)
 Get a pointer to the i-th particle. More...
 
const ParticlegetParticle (int i) const
 Get a const pointer to the i-th particle. More...
 
virtual ParticlecreateParticle (const Particle *ptemplate)
 Create a new particle from the specified template (or the default one if ptemplate is null). More...
 
virtual void destroyParticle (int i)
 Destroy the i-th particle. More...
 
virtual void reuseParticle (int i)
 Reuse the i-th particle. More...
 
unsigned int getLastFrameNumber () const
 Get the last frame number. More...
 
double & getDeltaTime (double currentTime)
 Get the unique delta time for emitters and updaters to use. More...
 
ParticlegetDefaultParticleTemplate ()
 Get a reference to the default particle template. More...
 
const ParticlegetDefaultParticleTemplate () const
 Get a const reference to the default particle template. More...
 
void setDefaultParticleTemplate (const Particle &p)
 Set the default particle template (particle is copied). More...
 
bool getFreezeOnCull () const
 Get whether the particle system can freeze when culled. More...
 
void setFreezeOnCull (bool v)
 Set whether the particle system can freeze when culled (default is true) More...
 
void setDefaultAttributes (const std::string &texturefile="", bool emissive_particles=true, bool lighting=false, int texture_unit=0)
 
void setDefaultAttributesUsingShaders (const std::string &texturefile="", bool emissive_particles=true, int texture_unit=0)
 
int getLevelOfDetail () const
 (EXPERIMENTAL) Get the level of detail. More...
 
void setLevelOfDetail (int v)
 
SortMode getSortMode () const
 Get the sort mode. More...
 
void setSortMode (SortMode mode)
 
double getVisibilityDistance () const
 Get the visibility distance. More...
 
void setVisibilityDistance (double distance)
 
virtual void update (double dt, osg::NodeVisitor &nv)
 Update the particles. Don't call this directly, use a ParticleSystemUpdater instead. More...
 
virtual void drawImplementation (osg::RenderInfo &renderInfo) const
 
virtual osg::BoundingBox computeBoundingBox () const
 
ReadWriterMutexgetReadWriteMutex () const
 
- Public Member Functions inherited from osg::Drawable
 Drawable ()
 
 Drawable (const Drawable &drawable, const CopyOp &copyop=CopyOp::SHALLOW_COPY)
 
 META_Node (osg, Drawable)
 
virtual DrawableasDrawable ()
 
virtual const DrawableasDrawable () const
 
virtual void computeDataVariance ()
 
MatrixList getWorldMatrices (const osg::Node *haltTraversalAtNode=0) const
 
void setInitialBound (const osg::BoundingBox &bbox)
 
const BoundingBoxgetInitialBound () const
 
const BoundingSpheregetBound () const
 
const BoundingBoxgetBoundingBox () const
 
virtual BoundingSphere computeBound () const
 
void setComputeBoundingBoxCallback (ComputeBoundingBoxCallback *callback)
 
ComputeBoundingBoxCallbackgetComputeBoundingBoxCallback ()
 
const ComputeBoundingBoxCallbackgetComputeBoundingBoxCallback () const
 
void setShape (Shape *shape)
 
ShapegetShape ()
 
const ShapegetShape () const
 
void setSupportsDisplayList (bool flag)
 
bool getSupportsDisplayList () const
 
void setUseDisplayList (bool flag)
 
bool getUseDisplayList () const
 
GLuint & getDisplayList (unsigned int contextID) const
 
virtual void setUseVertexBufferObjects (bool flag)
 
bool getUseVertexBufferObjects () const
 
virtual void dirtyDisplayList ()
 
virtual unsigned int getGLObjectSizeHint () const
 
void draw (RenderInfo &renderInfo) const
 
virtual void compileGLObjects (RenderInfo &renderInfo) const
 
virtual void setThreadSafeRefUnref (bool threadSafe)
 
virtual void resizeGLObjectBuffers (unsigned int maxSize)
 
virtual void releaseGLObjects (State *state=0) const
 
virtual void setDrawCallback (DrawCallback *dc)
 
DrawCallbackgetDrawCallback ()
 
const DrawCallbackgetDrawCallback () const
 
virtual bool supports (const AttributeFunctor &) const
 
virtual void accept (AttributeFunctor &)
 
virtual bool supports (const ConstAttributeFunctor &) const
 
virtual void accept (ConstAttributeFunctor &) const
 
virtual bool supports (const PrimitiveFunctor &) const
 
virtual void accept (PrimitiveFunctor &) const
 
virtual bool supports (const PrimitiveIndexFunctor &) const
 
virtual void accept (PrimitiveIndexFunctor &) const
 
- Public Member Functions inherited from osg::Node
 Node ()
 
 Node (const Node &, const CopyOp &copyop=CopyOp::SHALLOW_COPY)
 
virtual ObjectcloneType () const
 
virtual Objectclone (const CopyOp &copyop) const
 
virtual bool isSameKindAs (const Object *obj) const
 
virtual const char * libraryName () const
 
virtual const char * className () const
 
virtual NodeasNode ()
 
virtual const NodeasNode () const
 
virtual GeometryasGeometry ()
 
virtual const GeometryasGeometry () const
 
virtual GroupasGroup ()
 
virtual const GroupasGroup () const
 
virtual TransformasTransform ()
 
virtual const TransformasTransform () const
 
virtual CameraasCamera ()
 
virtual const CameraasCamera () const
 
virtual SwitchasSwitch ()
 
virtual const SwitchasSwitch () const
 
virtual GeodeasGeode ()
 
virtual const GeodeasGeode () const
 
virtual osgTerrain::TerrainasTerrain ()
 
virtual const osgTerrain::TerrainasTerrain () const
 
virtual void accept (NodeVisitor &nv)
 
virtual void ascend (NodeVisitor &nv)
 
virtual void traverse (NodeVisitor &)
 
const ParentListgetParents () const
 
ParentList getParents ()
 
GroupgetParent (unsigned int i)
 
const GroupgetParent (unsigned int i) const
 
unsigned int getNumParents () const
 
NodePathList getParentalNodePaths (osg::Node *haltTraversalAtNode=0) const
 
MatrixList getWorldMatrices (const osg::Node *haltTraversalAtNode=0) const
 
void setUpdateCallback (Callback *nc)
 
CallbackgetUpdateCallback ()
 
const CallbackgetUpdateCallback () const
 
void addUpdateCallback (Callback *nc)
 
void removeUpdateCallback (Callback *nc)
 
unsigned int getNumChildrenRequiringUpdateTraversal () const
 
void setEventCallback (Callback *nc)
 
CallbackgetEventCallback ()
 
const CallbackgetEventCallback () const
 
void addEventCallback (Callback *nc)
 
void removeEventCallback (Callback *nc)
 
unsigned int getNumChildrenRequiringEventTraversal () const
 
void setCullCallback (Callback *nc)
 
CallbackgetCullCallback ()
 
const CallbackgetCullCallback () const
 
void addCullCallback (Callback *nc)
 
void removeCullCallback (Callback *nc)
 
void setCullingActive (bool active)
 
bool getCullingActive () const
 
unsigned int getNumChildrenWithCullingDisabled () const
 
bool isCullingActive () const
 
unsigned int getNumChildrenWithOccluderNodes () const
 
bool containsOccluderNodes () const
 
void setNodeMask (NodeMask nm)
 
NodeMask getNodeMask () const
 
void setStateSet (osg::StateSet *stateset)
 
osg::StateSetgetOrCreateStateSet ()
 
osg::StateSetgetStateSet ()
 
const osg::StateSetgetStateSet () const
 
void setDescriptions (const DescriptionList &descriptions)
 
DescriptionListgetDescriptions ()
 
const DescriptionListgetDescriptions () const
 
const std::string & getDescription (unsigned int i) const
 
std::string & getDescription (unsigned int i)
 
unsigned int getNumDescriptions () const
 
void addDescription (const std::string &desc)
 
void setInitialBound (const osg::BoundingSphere &bsphere)
 
const BoundingSpheregetInitialBound () const
 
void dirtyBound ()
 
const BoundingSpheregetBound () const
 
void setComputeBoundingSphereCallback (ComputeBoundingSphereCallback *callback)
 
ComputeBoundingSphereCallbackgetComputeBoundingSphereCallback ()
 
const
ComputeBoundingSphereCallback
getComputeBoundingSphereCallback () const
 
- Public Member Functions inherited from osg::Object
 Object ()
 
 Object (bool threadSafeRefUnref)
 
 Object (const Object &, const CopyOp &copyop=CopyOp::SHALLOW_COPY)
 
std::string getCompoundClassName () const
 
virtual NodeVisitorasNodeVisitor ()
 
virtual const NodeVisitorasNodeVisitor () const
 
virtual StateAttributeasStateAttribute ()
 
virtual const StateAttributeasStateAttribute () const
 
virtual UniformasUniform ()
 
virtual const UniformasUniform () const
 
virtual void setName (const std::string &name)
 
void setName (const char *name)
 
const std::string & getName () const
 
void setDataVariance (DataVariance dv)
 
DataVariance getDataVariance () const
 
void setUserDataContainer (osg::UserDataContainer *udc)
 
osg::UserDataContainergetUserDataContainer ()
 
const osg::UserDataContainergetUserDataContainer () const
 
osg::UserDataContainergetOrCreateUserDataContainer ()
 
virtual void setUserData (Referenced *obj)
 
virtual ReferencedgetUserData ()
 
virtual const ReferencedgetUserData () const
 
template<typename T >
bool getUserValue (const std::string &name, T &value) const
 
template<typename T >
void setUserValue (const std::string &name, const T &value)
 
template<typename T >
BoolValueObject
UCharValueObject
UShortValueObject
UIntValueObject
DoubleValueObject
Vec3fValueObject
Vec2dValueObject
Vec4dValueObject
PlaneValueObject
MatrixdValueObject
BoundingBoxdValueObject
BoundingSpheredValueObject
bool 
getUserValue (const std::string &name, T &value) const
 
- Public Member Functions inherited from osg::Referenced
 Referenced ()
 
 Referenced (bool threadSafeRefUnref)
 
 Referenced (const Referenced &)
 
Referencedoperator= (const Referenced &)
 
bool getThreadSafeRefUnref () const
 
OpenThreads::MutexgetRefMutex () const
 
int ref () const
 
int unref () const
 
int unref_nodelete () const
 
int referenceCount () const
 
ObserverSetgetObserverSet () const
 
ObserverSetgetOrCreateObserverSet () const
 
void addObserver (Observer *observer) const
 
void removeObserver (Observer *observer) const
 

Protected Types

typedef std::vector< ParticleParticle_vector
 
typedef std::stack< Particle * > Death_stack
 
- Protected Types inherited from osg::Drawable
typedef osg::buffered_value
< GLuint > 
GLObjectList
 

Protected Member Functions

virtual ~ParticleSystem ()
 
ParticleSystemoperator= (const ParticleSystem &)
 
void update_bounds (const osg::Vec3 &p, float r)
 
void single_pass_render (osg::RenderInfo &renderInfo, const osg::Matrix &modelview) const
 
void render_vertex_array (osg::RenderInfo &renderInfo) const
 
- Protected Member Functions inherited from osg::Drawable
Drawableoperator= (const Drawable &)
 
virtual ~Drawable ()
 
void setBound (const BoundingBox &bb) const
 
- Protected Member Functions inherited from osg::Node
virtual ~Node ()
 
void addParent (osg::Group *parent)
 
void removeParent (osg::Group *parent)
 
void setNumChildrenRequiringUpdateTraversal (unsigned int num)
 
void setNumChildrenRequiringEventTraversal (unsigned int num)
 
void setNumChildrenWithCullingDisabled (unsigned int num)
 
void setNumChildrenWithOccluderNodes (unsigned int num)
 
- Protected Member Functions inherited from osg::Object
virtual ~Object ()
 
- Protected Member Functions inherited from osg::Referenced
virtual ~Referenced ()
 
void signalObserversAndDelete (bool signalDelete, bool doDelete) const
 
void deleteUsingDeleteHandler () const
 

Protected Attributes

Particle_vector _particles
 
Death_stack _deadparts
 
osg::BoundingBox _def_bbox
 
Alignment _alignment
 
osg::Vec3 _align_X_axis
 
osg::Vec3 _align_Y_axis
 
ParticleScaleReferenceFrame _particleScaleReferenceFrame
 
bool _useVertexArray
 
bool _useShaders
 
bool _dirty_uniforms
 
bool _doublepass
 
bool _frozen
 
osg::Vec3 _bmin
 
osg::Vec3 _bmax
 
bool _reset_bounds_flag
 
bool _bounds_computed
 
Particle _def_ptemp
 
unsigned int _last_frame
 
bool _dirty_dt
 
bool _freeze_on_cull
 
double _t0
 
double _dt
 
int _detail
 
SortMode _sortMode
 
double _visibilityDistance
 
int _draw_count
 
ReadWriterMutex _readWriteMutex
 
- Protected Attributes inherited from osg::Drawable
BoundingBox _initialBound
 
ref_ptr
< ComputeBoundingBoxCallback
_computeBoundCallback
 
BoundingBox _boundingBox
 
bool _boundingBoxComputed
 
ref_ptr< Shape_shape
 
bool _supportsDisplayList
 
bool _useDisplayList
 
bool _supportsVertexBufferObjects
 
bool _useVertexBufferObjects
 
GLObjectList _globjList
 
ref_ptr< UpdateCallback_drawableUpdateCallback
 
ref_ptr< EventCallback_drawableEventCallback
 
ref_ptr< CullCallback_drawableCullCallback
 
ref_ptr< DrawCallback_drawCallback
 
- Protected Attributes inherited from osg::Node
BoundingSphere _initialBound
 
ref_ptr
< ComputeBoundingSphereCallback
_computeBoundCallback
 
BoundingSphere _boundingSphere
 
bool _boundingSphereComputed
 
ParentList _parents
 
ref_ptr< Callback_updateCallback
 
unsigned int _numChildrenRequiringUpdateTraversal
 
ref_ptr< Callback_eventCallback
 
unsigned int _numChildrenRequiringEventTraversal
 
ref_ptr< Callback_cullCallback
 
bool _cullingActive
 
unsigned int _numChildrenWithCullingDisabled
 
unsigned int _numChildrenWithOccluderNodes
 
NodeMask _nodeMask
 
ref_ptr< StateSet_stateset
 
- Protected Attributes inherited from osg::Object
std::string _name
 
DataVariance _dataVariance
 
osg::UserDataContainer_userDataContainer
 
- Protected Attributes inherited from osg::Referenced
OpenThreads::AtomicPtr _observerSet
 
OpenThreads::Atomic _refCount
 

Additional Inherited Members

- Static Public Member Functions inherited from osg::Drawable
static GLuint generateDisplayList (unsigned int contextID, unsigned int sizeHint=0)
 
static void setMinimumNumberOfDisplayListsToRetainInCache (unsigned int minimum)
 
static unsigned int getMinimumNumberOfDisplayListsToRetainInCache ()
 
static void deleteDisplayList (unsigned int contextID, GLuint globj, unsigned int sizeHint=0)
 
static void flushAllDeletedDisplayLists (unsigned int contextID)
 
static void discardAllDeletedDisplayLists (unsigned int contextID)
 
static void flushDeletedDisplayLists (unsigned int contextID, double &availableTime)
 
- Static Public Member Functions inherited from osg::Referenced
static OpenThreads::MutexgetGlobalReferencedMutex ()
 
static void setThreadSafeReferenceCounting (bool enableThreadSafeReferenceCounting)
 
static bool getThreadSafeReferenceCounting ()
 
static void setDeleteHandler (DeleteHandler *handler)
 
static DeleteHandlergetDeleteHandler ()
 
- Static Public Attributes inherited from osg::Drawable
static unsigned int s_numberDrawablesReusedLastInLastFrame
 
static unsigned int s_numberNewDrawablesInLastFrame
 
static unsigned int s_numberDeletedDrawablesInLastFrame
 

Detailed Description

The heart of this class library; its purpose is to hold a set of particles and manage particle creation, update, rendering and destruction. You can add this drawable to any Geode as you usually do with other Drawable classes. Each instance of ParticleSystem is a separate set of particles; it provides the interface for creating particles and iterating through them (see the Emitter and Program classes).

Definition at line 54 of file ParticleSystem.h.

Member Typedef Documentation

typedef std::stack<Particle*> osgParticle::ParticleSystem::Death_stack
protected

Definition at line 271 of file ParticleSystem.h.

Definition at line 270 of file ParticleSystem.h.

Definition at line 253 of file ParticleSystem.h.

Definition at line 254 of file ParticleSystem.h.

Definition at line 255 of file ParticleSystem.h.

Member Enumeration Documentation

Enumerator
BILLBOARD 
FIXED 

Definition at line 57 of file ParticleSystem.h.

Enumerator
LOCAL_COORDINATES 
WORLD_COORDINATES 

Definition at line 90 of file ParticleSystem.h.

Enumerator
NO_SORT 
SORT_FRONT_TO_BACK 
SORT_BACK_TO_FRONT 

Definition at line 218 of file ParticleSystem.h.

Constructor & Destructor Documentation

osgParticle::ParticleSystem::ParticleSystem ( )
osgParticle::ParticleSystem::ParticleSystem ( const ParticleSystem copy,
const osg::CopyOp copyop = osg::CopyOp::SHALLOW_COPY 
)
virtual osgParticle::ParticleSystem::~ParticleSystem ( )
protectedvirtual

Member Function Documentation

bool osgParticle::ParticleSystem::areAllParticlesDead ( ) const
inline

Get whether all particles are dead.

Definition at line 161 of file ParticleSystem.h.

virtual osg::BoundingBox osgParticle::ParticleSystem::computeBoundingBox ( ) const
virtual

Compute the bounding box around Drawables's geometry.

Reimplemented from osg::Drawable.

Particle * osgParticle::ParticleSystem::createParticle ( const Particle ptemplate)
inlinevirtual

Create a new particle from the specified template (or the default one if ptemplate is null).

Reimplemented in osgParticle::ConnectedParticleSystem.

Definition at line 501 of file ParticleSystem.h.

void osgParticle::ParticleSystem::destroyParticle ( int  i)
inlinevirtual

Destroy the i-th particle.

Definition at line 401 of file ParticleSystem.h.

virtual void osgParticle::ParticleSystem::drawImplementation ( osg::RenderInfo ) const
virtual

drawImplementation(RenderInfo&) is a pure virtual method for the actual implementation of OpenGL drawing calls, such as vertex arrays and primitives, that must be implemented in concrete subclasses of the Drawable base class, examples include osg::Geometry and osg::ShapeDrawable. drawImplementation(RenderInfo&) is called from the draw(RenderInfo&) method, with the draw method handling management of OpenGL display lists, and drawImplementation(RenderInfo&) handling the actual drawing itself.

Parameters
renderInfoThe osg::RenderInfo object that encapsulates the current rendering information including the osg::State OpenGL state for the current graphics context.

Reimplemented from osg::Drawable.

Reimplemented in osgParticle::ConnectedParticleSystem.

const osg::Vec3 & osgParticle::ParticleSystem::getAlignVectorX ( ) const
inline

Get the X-axis alignment vector.

Definition at line 325 of file ParticleSystem.h.

const osg::Vec3 & osgParticle::ParticleSystem::getAlignVectorY ( ) const
inline

Get the Y-axis alignment vector.

Definition at line 335 of file ParticleSystem.h.

const osg::BoundingBox & osgParticle::ParticleSystem::getDefaultBoundingBox ( ) const
inline

Get the default bounding box.

Definition at line 361 of file ParticleSystem.h.

Particle & osgParticle::ParticleSystem::getDefaultParticleTemplate ( )
inline

Get a reference to the default particle template.

Definition at line 442 of file ParticleSystem.h.

const Particle & osgParticle::ParticleSystem::getDefaultParticleTemplate ( ) const
inline

Get a const reference to the default particle template.

Definition at line 447 of file ParticleSystem.h.

double & osgParticle::ParticleSystem::getDeltaTime ( double  currentTime)
inline

Get the unique delta time for emitters and updaters to use.

Definition at line 411 of file ParticleSystem.h.

bool osgParticle::ParticleSystem::getDoublePassRendering ( ) const
inline

Get the double pass rendering flag.

Definition at line 371 of file ParticleSystem.h.

bool osgParticle::ParticleSystem::getFreezeOnCull ( ) const
inline

Get whether the particle system can freeze when culled.

Definition at line 457 of file ParticleSystem.h.

bool osgParticle::ParticleSystem::getFrozen ( ) const
inline

Return true if the particle system is frozen.

Definition at line 146 of file ParticleSystem.h.

unsigned int osgParticle::ParticleSystem::getLastFrameNumber ( ) const
inline

Get the last frame number.

Definition at line 406 of file ParticleSystem.h.

int osgParticle::ParticleSystem::getLevelOfDetail ( ) const
inline

(EXPERIMENTAL) Get the level of detail.

Definition at line 467 of file ParticleSystem.h.

Particle * osgParticle::ParticleSystem::getParticle ( int  i)
inline

Get a pointer to the i-th particle.

Definition at line 391 of file ParticleSystem.h.

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const Particle * osgParticle::ParticleSystem::getParticle ( int  i) const
inline

Get a const pointer to the i-th particle.

Definition at line 396 of file ParticleSystem.h.

ParticleSystem::Alignment osgParticle::ParticleSystem::getParticleAlignment ( ) const
inline

Get the alignment type of particles.

Definition at line 315 of file ParticleSystem.h.

ParticleScaleReferenceFrame osgParticle::ParticleSystem::getParticleScaleReferenceFrame ( ) const
inline

Get whether the particles should be scaled relative to world coordaintes or local coordinates.

Definition at line 100 of file ParticleSystem.h.

ReadWriterMutex* osgParticle::ParticleSystem::getReadWriteMutex ( ) const
inline

Definition at line 258 of file ParticleSystem.h.

ParticleSystem::SortMode osgParticle::ParticleSystem::getSortMode ( ) const
inline

Get the sort mode.

Definition at line 478 of file ParticleSystem.h.

bool osgParticle::ParticleSystem::getUseShaders ( ) const
inline

Return true if shaders are required.

Definition at line 125 of file ParticleSystem.h.

bool osgParticle::ParticleSystem::getUseVertexArray ( ) const
inline

Return true if we use vertex arrays for rendering particles.

Definition at line 114 of file ParticleSystem.h.

double osgParticle::ParticleSystem::getVisibilityDistance ( ) const
inline

Get the visibility distance.

Definition at line 488 of file ParticleSystem.h.

bool osgParticle::ParticleSystem::isFrozen ( ) const
inline

Definition at line 351 of file ParticleSystem.h.

osgParticle::ParticleSystem::META_Object ( osgParticle  ,
ParticleSystem   
)
int osgParticle::ParticleSystem::numDeadParticles ( ) const
inline

Get the number of dead particles.

Definition at line 386 of file ParticleSystem.h.

int osgParticle::ParticleSystem::numParticles ( ) const
inline

Get the number of allocated particles (alive + dead).

Definition at line 381 of file ParticleSystem.h.

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ParticleSystem& osgParticle::ParticleSystem::operator= ( const ParticleSystem )
inlineprotected

Definition at line 264 of file ParticleSystem.h.

void osgParticle::ParticleSystem::render_vertex_array ( osg::RenderInfo renderInfo) const
protected
virtual void osgParticle::ParticleSystem::reuseParticle ( int  i)
inlinevirtual

Reuse the i-th particle.

Reimplemented in osgParticle::ConnectedParticleSystem.

Definition at line 176 of file ParticleSystem.h.

void osgParticle::ParticleSystem::setAlignVectors ( const osg::Vec3 X,
const osg::Vec3 Y 
)
inline

Set the alignment vectors.

Definition at line 345 of file ParticleSystem.h.

void osgParticle::ParticleSystem::setAlignVectorX ( const osg::Vec3 v)
inline

Set the X-axis alignment vector.

Definition at line 330 of file ParticleSystem.h.

void osgParticle::ParticleSystem::setAlignVectorY ( const osg::Vec3 v)
inline

Set the Y-axis alignment vector.

Definition at line 340 of file ParticleSystem.h.

void osgParticle::ParticleSystem::setDefaultAttributes ( const std::string &  texturefile = "",
bool  emissive_particles = true,
bool  lighting = false,
int  texture_unit = 0 
)

A useful method to set the most common StateAttribute's in one call. If texturefile is empty, then texturing is turned off.

void osgParticle::ParticleSystem::setDefaultAttributesUsingShaders ( const std::string &  texturefile = "",
bool  emissive_particles = true,
int  texture_unit = 0 
)

A useful method to set the most common StateAttribute and use GLSL shaders to draw particles. At present, when enabling shaders in the particle system, user-defined shapes will not be usable. If texturefile is empty, then texturing is turned off.

void osgParticle::ParticleSystem::setDefaultBoundingBox ( const osg::BoundingBox bbox)
inline

Set the default bounding box. The default bounding box is used when a real bounding box cannot be computed, for example because no particles has been updated yet.

Definition at line 366 of file ParticleSystem.h.

void osgParticle::ParticleSystem::setDefaultParticleTemplate ( const Particle p)
inline

Set the default particle template (particle is copied).

Definition at line 452 of file ParticleSystem.h.

void osgParticle::ParticleSystem::setDoublePassRendering ( bool  v)
inline

Set the double pass rendering flag. Double pass rendering avoids overdraw problems between particle systems and other opaque objects. If you can render all the particle systems after the opaque objects, then double pass is not necessary and can be turned off (best choice). If you set the default attributes with setDefaultAttributes, then the particle system will fall into a transparent bin.

Definition at line 376 of file ParticleSystem.h.

void osgParticle::ParticleSystem::setFreezeOnCull ( bool  v)
inline

Set whether the particle system can freeze when culled (default is true)

Definition at line 462 of file ParticleSystem.h.

void osgParticle::ParticleSystem::setFrozen ( bool  v)
inline

Set or reset the frozen state. When the particle system is frozen, emitters and programs won't do anything on it.

Definition at line 356 of file ParticleSystem.h.

void osgParticle::ParticleSystem::setLevelOfDetail ( int  v)
inline

(EXPERIMENTAL) Set the level of detail. The total number of particles is divided by the detail value to get the actual number of particles to be drawn. This value must be greater than zero.

Definition at line 472 of file ParticleSystem.h.

void osgParticle::ParticleSystem::setParticleAlignment ( Alignment  a)
inline

Set the alignment type of particles.

Definition at line 320 of file ParticleSystem.h.

void osgParticle::ParticleSystem::setParticleScaleReferenceFrame ( ParticleScaleReferenceFrame  rf)
inline

Set whether the particles should be scaled relative to world coordaintes or local coordinates.

Definition at line 97 of file ParticleSystem.h.

void osgParticle::ParticleSystem::setSortMode ( SortMode  mode)
inline

Set the sort mode. It will force resorting the particle list by the Z direction of the view coordinates. This can be used for the purpose of transparent rendering or setVisibilityDistance().

Definition at line 483 of file ParticleSystem.h.

void osgParticle::ParticleSystem::setUseShaders ( bool  v)
inline

Set to use GLSL shaders for rendering particles. Particles' parameters will be used as shader attribute arrays, and necessary variables, including the visibility distance, texture, etc, will be used and updated as uniforms.

Definition at line 131 of file ParticleSystem.h.

void osgParticle::ParticleSystem::setUseVertexArray ( bool  v)
inline

Set to use vertex arrays for rendering particles. Lots of variables will be omitted: particles' shape, alive or not, visibility distance, and so on, so the rendering result is not as good as we wish (although it's fast than using glBegin/glEnd). We had better use this for GLSL shaders, in which particle parameters will be kept as uniforms. This method is called automatically by setDefaultAttributesUsingShaders().

Definition at line 122 of file ParticleSystem.h.

void osgParticle::ParticleSystem::setVisibilityDistance ( double  distance)
inline

Set the visibility distance which allows the particles to be rendered only when depth is inside the distance. When using shaders, it can work well directly; otherwise the sort mode should also be set to pre-compute depth.

Definition at line 493 of file ParticleSystem.h.

void osgParticle::ParticleSystem::single_pass_render ( osg::RenderInfo renderInfo,
const osg::Matrix modelview 
) const
protected
virtual void osgParticle::ParticleSystem::update ( double  dt,
osg::NodeVisitor nv 
)
virtual

Update the particles. Don't call this directly, use a ParticleSystemUpdater instead.

void osgParticle::ParticleSystem::update_bounds ( const osg::Vec3 p,
float  r 
)
inlineprotected

Definition at line 424 of file ParticleSystem.h.

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Member Data Documentation

osg::Vec3 osgParticle::ParticleSystem::_align_X_axis
protected

Definition at line 279 of file ParticleSystem.h.

osg::Vec3 osgParticle::ParticleSystem::_align_Y_axis
protected

Definition at line 280 of file ParticleSystem.h.

Alignment osgParticle::ParticleSystem::_alignment
protected

Definition at line 278 of file ParticleSystem.h.

osg::Vec3 osgParticle::ParticleSystem::_bmax
protected

Definition at line 291 of file ParticleSystem.h.

osg::Vec3 osgParticle::ParticleSystem::_bmin
protected

Definition at line 290 of file ParticleSystem.h.

bool osgParticle::ParticleSystem::_bounds_computed
protected

Definition at line 294 of file ParticleSystem.h.

Death_stack osgParticle::ParticleSystem::_deadparts
protected

Definition at line 274 of file ParticleSystem.h.

osg::BoundingBox osgParticle::ParticleSystem::_def_bbox
protected

Definition at line 276 of file ParticleSystem.h.

Particle osgParticle::ParticleSystem::_def_ptemp
protected

Definition at line 296 of file ParticleSystem.h.

int osgParticle::ParticleSystem::_detail
protected

Definition at line 304 of file ParticleSystem.h.

bool osgParticle::ParticleSystem::_dirty_dt
mutableprotected

Definition at line 298 of file ParticleSystem.h.

bool osgParticle::ParticleSystem::_dirty_uniforms
protected

Definition at line 285 of file ParticleSystem.h.

bool osgParticle::ParticleSystem::_doublepass
protected

Definition at line 287 of file ParticleSystem.h.

int osgParticle::ParticleSystem::_draw_count
mutableprotected

Definition at line 308 of file ParticleSystem.h.

double osgParticle::ParticleSystem::_dt
protected

Definition at line 302 of file ParticleSystem.h.

bool osgParticle::ParticleSystem::_freeze_on_cull
protected

Definition at line 299 of file ParticleSystem.h.

bool osgParticle::ParticleSystem::_frozen
protected

Definition at line 288 of file ParticleSystem.h.

unsigned int osgParticle::ParticleSystem::_last_frame
mutableprotected

Definition at line 297 of file ParticleSystem.h.

Particle_vector osgParticle::ParticleSystem::_particles
protected

Definition at line 273 of file ParticleSystem.h.

ParticleScaleReferenceFrame osgParticle::ParticleSystem::_particleScaleReferenceFrame
protected

Definition at line 281 of file ParticleSystem.h.

ReadWriterMutex osgParticle::ParticleSystem::_readWriteMutex
mutableprotected

Definition at line 310 of file ParticleSystem.h.

bool osgParticle::ParticleSystem::_reset_bounds_flag
protected

Definition at line 293 of file ParticleSystem.h.

SortMode osgParticle::ParticleSystem::_sortMode
protected

Definition at line 305 of file ParticleSystem.h.

double osgParticle::ParticleSystem::_t0
protected

Definition at line 301 of file ParticleSystem.h.

bool osgParticle::ParticleSystem::_useShaders
protected

Definition at line 284 of file ParticleSystem.h.

bool osgParticle::ParticleSystem::_useVertexArray
protected

Definition at line 283 of file ParticleSystem.h.

double osgParticle::ParticleSystem::_visibilityDistance
protected

Definition at line 306 of file ParticleSystem.h.


The documentation for this class was generated from the following file: