OSG
3.4.0
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#include <Group.h>
Public Member Functions | |
Group () | |
Group (const Group &, const CopyOp ©op=CopyOp::SHALLOW_COPY) | |
META_Node (osg, Group) | |
virtual Group * | asGroup () |
virtual const Group * | asGroup () const |
virtual void | traverse (NodeVisitor &nv) |
virtual bool | addChild (Node *child) |
virtual bool | insertChild (unsigned int index, Node *child) |
virtual bool | removeChild (Node *child) |
bool | removeChild (unsigned int pos, unsigned int numChildrenToRemove=1) |
virtual bool | removeChildren (unsigned int pos, unsigned int numChildrenToRemove) |
virtual bool | replaceChild (Node *origChild, Node *newChild) |
virtual unsigned int | getNumChildren () const |
virtual bool | setChild (unsigned int i, Node *node) |
Node * | getChild (unsigned int i) |
const Node * | getChild (unsigned int i) const |
bool | containsNode (const Node *node) const |
unsigned int | getChildIndex (const Node *node) const |
virtual void | setThreadSafeRefUnref (bool threadSafe) |
virtual void | resizeGLObjectBuffers (unsigned int maxSize) |
virtual void | releaseGLObjects (osg::State *=0) const |
virtual BoundingSphere | computeBound () const |
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Node () | |
Node (const Node &, const CopyOp ©op=CopyOp::SHALLOW_COPY) | |
virtual Object * | cloneType () const |
virtual Object * | clone (const CopyOp ©op) const |
virtual bool | isSameKindAs (const Object *obj) const |
virtual const char * | libraryName () const |
virtual const char * | className () const |
virtual Node * | asNode () |
virtual const Node * | asNode () const |
virtual Drawable * | asDrawable () |
virtual const Drawable * | asDrawable () const |
virtual Geometry * | asGeometry () |
virtual const Geometry * | asGeometry () const |
virtual Transform * | asTransform () |
virtual const Transform * | asTransform () const |
virtual Camera * | asCamera () |
virtual const Camera * | asCamera () const |
virtual Switch * | asSwitch () |
virtual const Switch * | asSwitch () const |
virtual Geode * | asGeode () |
virtual const Geode * | asGeode () const |
virtual osgTerrain::Terrain * | asTerrain () |
virtual const osgTerrain::Terrain * | asTerrain () const |
virtual void | accept (NodeVisitor &nv) |
virtual void | ascend (NodeVisitor &nv) |
const ParentList & | getParents () const |
ParentList | getParents () |
Group * | getParent (unsigned int i) |
const Group * | getParent (unsigned int i) const |
unsigned int | getNumParents () const |
NodePathList | getParentalNodePaths (osg::Node *haltTraversalAtNode=0) const |
MatrixList | getWorldMatrices (const osg::Node *haltTraversalAtNode=0) const |
void | setUpdateCallback (Callback *nc) |
Callback * | getUpdateCallback () |
const Callback * | getUpdateCallback () const |
void | addUpdateCallback (Callback *nc) |
void | removeUpdateCallback (Callback *nc) |
unsigned int | getNumChildrenRequiringUpdateTraversal () const |
void | setEventCallback (Callback *nc) |
Callback * | getEventCallback () |
const Callback * | getEventCallback () const |
void | addEventCallback (Callback *nc) |
void | removeEventCallback (Callback *nc) |
unsigned int | getNumChildrenRequiringEventTraversal () const |
void | setCullCallback (Callback *nc) |
Callback * | getCullCallback () |
const Callback * | getCullCallback () const |
void | addCullCallback (Callback *nc) |
void | removeCullCallback (Callback *nc) |
void | setCullingActive (bool active) |
bool | getCullingActive () const |
unsigned int | getNumChildrenWithCullingDisabled () const |
bool | isCullingActive () const |
unsigned int | getNumChildrenWithOccluderNodes () const |
bool | containsOccluderNodes () const |
void | setNodeMask (NodeMask nm) |
NodeMask | getNodeMask () const |
void | setStateSet (osg::StateSet *stateset) |
osg::StateSet * | getOrCreateStateSet () |
osg::StateSet * | getStateSet () |
const osg::StateSet * | getStateSet () const |
void | setDescriptions (const DescriptionList &descriptions) |
DescriptionList & | getDescriptions () |
const DescriptionList & | getDescriptions () const |
const std::string & | getDescription (unsigned int i) const |
std::string & | getDescription (unsigned int i) |
unsigned int | getNumDescriptions () const |
void | addDescription (const std::string &desc) |
void | setInitialBound (const osg::BoundingSphere &bsphere) |
const BoundingSphere & | getInitialBound () const |
void | dirtyBound () |
const BoundingSphere & | getBound () const |
void | setComputeBoundingSphereCallback (ComputeBoundingSphereCallback *callback) |
ComputeBoundingSphereCallback * | getComputeBoundingSphereCallback () |
const ComputeBoundingSphereCallback * | getComputeBoundingSphereCallback () const |
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Object () | |
Object (bool threadSafeRefUnref) | |
Object (const Object &, const CopyOp ©op=CopyOp::SHALLOW_COPY) | |
std::string | getCompoundClassName () const |
virtual NodeVisitor * | asNodeVisitor () |
virtual const NodeVisitor * | asNodeVisitor () const |
virtual StateAttribute * | asStateAttribute () |
virtual const StateAttribute * | asStateAttribute () const |
virtual Uniform * | asUniform () |
virtual const Uniform * | asUniform () const |
virtual void | setName (const std::string &name) |
void | setName (const char *name) |
const std::string & | getName () const |
void | setDataVariance (DataVariance dv) |
DataVariance | getDataVariance () const |
virtual void | computeDataVariance () |
void | setUserDataContainer (osg::UserDataContainer *udc) |
osg::UserDataContainer * | getUserDataContainer () |
const osg::UserDataContainer * | getUserDataContainer () const |
osg::UserDataContainer * | getOrCreateUserDataContainer () |
virtual void | setUserData (Referenced *obj) |
virtual Referenced * | getUserData () |
virtual const Referenced * | getUserData () const |
template<typename T > | |
bool | getUserValue (const std::string &name, T &value) const |
template<typename T > | |
void | setUserValue (const std::string &name, const T &value) |
template<typename T > | |
BoolValueObject UCharValueObject UShortValueObject UIntValueObject DoubleValueObject Vec3fValueObject Vec2dValueObject Vec4dValueObject PlaneValueObject MatrixdValueObject BoundingBoxdValueObject BoundingSpheredValueObject bool | getUserValue (const std::string &name, T &value) const |
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Referenced () | |
Referenced (bool threadSafeRefUnref) | |
Referenced (const Referenced &) | |
Referenced & | operator= (const Referenced &) |
bool | getThreadSafeRefUnref () const |
OpenThreads::Mutex * | getRefMutex () const |
int | ref () const |
int | unref () const |
int | unref_nodelete () const |
int | referenceCount () const |
ObserverSet * | getObserverSet () const |
ObserverSet * | getOrCreateObserverSet () const |
void | addObserver (Observer *observer) const |
void | removeObserver (Observer *observer) const |
Protected Member Functions | |
virtual | ~Group () |
virtual void | childRemoved (unsigned int, unsigned int) |
virtual void | childInserted (unsigned int) |
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virtual | ~Node () |
void | addParent (osg::Group *parent) |
void | removeParent (osg::Group *parent) |
void | setNumChildrenRequiringUpdateTraversal (unsigned int num) |
void | setNumChildrenRequiringEventTraversal (unsigned int num) |
void | setNumChildrenWithCullingDisabled (unsigned int num) |
void | setNumChildrenWithOccluderNodes (unsigned int num) |
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virtual | ~Object () |
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virtual | ~Referenced () |
void | signalObserversAndDelete (bool signalDelete, bool doDelete) const |
void | deleteUsingDeleteHandler () const |
Protected Attributes | |
NodeList | _children |
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BoundingSphere | _initialBound |
ref_ptr < ComputeBoundingSphereCallback > | _computeBoundCallback |
BoundingSphere | _boundingSphere |
bool | _boundingSphereComputed |
ParentList | _parents |
ref_ptr< Callback > | _updateCallback |
unsigned int | _numChildrenRequiringUpdateTraversal |
ref_ptr< Callback > | _eventCallback |
unsigned int | _numChildrenRequiringEventTraversal |
ref_ptr< Callback > | _cullCallback |
bool | _cullingActive |
unsigned int | _numChildrenWithCullingDisabled |
unsigned int | _numChildrenWithOccluderNodes |
NodeMask | _nodeMask |
ref_ptr< StateSet > | _stateset |
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std::string | _name |
DataVariance | _dataVariance |
osg::UserDataContainer * | _userDataContainer |
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OpenThreads::AtomicPtr | _observerSet |
OpenThreads::Atomic | _refCount |
Additional Inherited Members | |
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typedef std::vector< Group * > | ParentList |
typedef unsigned int | NodeMask |
typedef std::vector< std::string > | DescriptionList |
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enum | DataVariance { DYNAMIC, STATIC, UNSPECIFIED } |
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static OpenThreads::Mutex * | getGlobalReferencedMutex () |
static void | setThreadSafeReferenceCounting (bool enableThreadSafeReferenceCounting) |
static bool | getThreadSafeReferenceCounting () |
static void | setDeleteHandler (DeleteHandler *handler) |
static DeleteHandler * | getDeleteHandler () |
General group node which maintains a list of children. Children are reference counted. This allows children to be shared with memory management handled automatically via osg::Referenced.
osg::Group::Group | ( | ) |
osg::Group::Group | ( | const Group & | , |
const CopyOp & | copyop = CopyOp::SHALLOW_COPY |
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Copy constructor using CopyOp to manage deep vs shallow copy.
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Add Node to Group. If node is not NULL and is not contained in Group then increment its reference count, add it to the child list and dirty the bounding sphere to force it to recompute on next getBound() and return true for success. Otherwise return false. Scene nodes can't be added as child nodes.
Reimplemented in osg::LOD, osg::Switch, osg::Sequence, osgSim::MultiSwitch, osg::ProxyNode, and osg::PagedLOD.
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inlinevirtual |
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inlineprotectedvirtual |
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inlineprotectedvirtual |
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Compute the bounding sphere around Node's geometry or children. This method is automatically called by getBound() when the bounding sphere has been marked dirty via dirtyBound().
Reimplemented from osg::Node.
Reimplemented in osgTerrain::TerrainTile, osg::Transform, osgUI::Widget, osgVolume::VolumeTile, osg::Geode, osg::LOD, osg::ProxyNode, osg::OcclusionQueryNode, osg::AutoTransform, osgSim::Impostor, osg::Billboard, osg::ClipNode, osg::Switch, osg::LightSource, osgGA::Widget, and osg::OccluderNode.
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Return the number of children nodes.
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Insert Node to Group at specific location. The new child node is inserted into the child list before the node at the specified index. No nodes are removed from the group with this operation.
Reimplemented in osg::Switch, osg::Sequence, and osgSim::MultiSwitch.
osg::Group::META_Node | ( | osg | , |
Group | |||
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If State is non-zero, this function releases any associated OpenGL objects for the specified graphics context. Otherwise, releases OpenGL objects for all graphics contexts.
Reimplemented from osg::Node.
Reimplemented in osg::Camera, osgTerrain::TerrainTile, osgUI::Widget, osgSim::OverlayNode, osg::OcclusionQueryNode, and osgShadow::ShadowedScene.
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Remove Node from Group. If Node is contained in Group then remove it from the child list, decrement its reference count, and dirty the bounding sphere to force it to recompute on next getBound() and return true for success. If Node is not found then return false and do not change the reference count of the Node. Note, do not override, only override removeChildren(,) is required.
Reimplemented in osg::Sequence, and osgSim::MultiSwitch.
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Remove Node from Group. If Node is contained in Group then remove it from the child list, decrement its reference count, and dirty the bounding sphere to force it to recompute on next getBound() and return true for success. If Node is not found then return false and do not change the reference count of the Node. Note, do not override, only override removeChildren(,) is required.
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Remove children from Group. Note, must be override by subclasses of Group which add per child attributes.
Reimplemented in osg::Switch, osg::LOD, osg::Sequence, osg::PagedLOD, and osg::ProxyNode.
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Resize any per context GLObject buffers to specified size.
Reimplemented from osg::Node.
Reimplemented in osg::Camera, osgUI::Widget, osgSim::OverlayNode, and osgShadow::ShadowedScene.
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Set child node at position i. Return true if set correctly, false on failure (if node==NULL || i is out of range). When Set can be successful applied, the algorithm is : decrement the reference count origNode and increment the reference count of newNode, and dirty the bounding sphere to force it to recompute on next getBound() and return true. If origNode is not found then return false and do not add newNode. If newNode is NULL then return false and do not remove origNode. Also returns false if newChild is a Scene node.
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Set whether to use a mutex to ensure ref() and unref() are thread safe.
Reimplemented from osg::Node.
Reimplemented in osgSim::OverlayNode, osg::LightSource, and osg::TexGenNode.
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Traverse downwards : calls children's accept method with NodeVisitor.
Reimplemented from osg::Node.
Reimplemented in osgManipulator::Dragger, osgFX::Effect, osgPresentation::Timeout, osgVolume::VolumeTile, osgTerrain::TerrainTile, osgSim::Impostor, osg::LOD, osgSim::OverlayNode, osg::Switch, osgPresentation::Cursor, osgSim::VisibilityGroup, osgShadow::ShadowedScene, osgTerrain::Terrain, osg::ProxyNode, osgSim::MultiSwitch, osgVolume::Volume, osgVolume::VolumeScene, osg::PagedLOD, osg::Sequence, osgSim::DOFTransform, osgUI::Widget, and osgGA::Widget.