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osgParticle::ParticleSystemUpdater Class Reference

#include <ParticleSystemUpdater.h>

Inheritance diagram for osgParticle::ParticleSystemUpdater:
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Collaboration diagram for osgParticle::ParticleSystemUpdater:
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Public Member Functions

 ParticleSystemUpdater ()
 
 ParticleSystemUpdater (const ParticleSystemUpdater &copy, const osg::CopyOp &copyop=osg::CopyOp::SHALLOW_COPY)
 
 META_Node (osgParticle, ParticleSystemUpdater)
 
virtual bool addParticleSystem (ParticleSystem *ps)
 Add a particle system to the list. More...
 
virtual bool removeParticleSystem (ParticleSystem *ps)
 Remove a particle system from the list (by pointer). More...
 
virtual bool removeParticleSystem (unsigned int i, unsigned int numParticleSystemsToRemove=1)
 Remove a particle system(s) from the list (by index). More...
 
virtual bool replaceParticleSystem (ParticleSystem *origPS, ParticleSystem *newPS)
 Replace ParticleSystem with another ParticleSystem. More...
 
virtual bool setParticleSystem (unsigned int i, ParticleSystem *ps)
 set a particle system by index. More...
 
unsigned int getNumParticleSystems () const
 Return the number of particle systems on the list. More...
 
ParticleSystemgetParticleSystem (unsigned int i)
 Get a particle system from the list. More...
 
const ParticleSystemgetParticleSystem (unsigned int i) const
 Get a particle system from the list. More...
 
bool containsParticleSystem (const ParticleSystem *ps) const
 return true if ParticleSystem is contained within ParticlsSystemUpdater. More...
 
unsigned int getParticleSystemIndex (const ParticleSystem *ps) const
 get index number of ParticleSystem. More...
 
virtual void traverse (osg::NodeVisitor &nv)
 
virtual osg::BoundingSphere computeBound () const
 
- Public Member Functions inherited from osg::Node
 Node ()
 
 Node (const Node &, const CopyOp &copyop=CopyOp::SHALLOW_COPY)
 
virtual ObjectcloneType () const
 
virtual Objectclone (const CopyOp &copyop) const
 
virtual bool isSameKindAs (const Object *obj) const
 
virtual const char * libraryName () const
 
virtual const char * className () const
 
virtual NodeasNode ()
 
virtual const NodeasNode () const
 
virtual DrawableasDrawable ()
 
virtual const DrawableasDrawable () const
 
virtual GeometryasGeometry ()
 
virtual const GeometryasGeometry () const
 
virtual GroupasGroup ()
 
virtual const GroupasGroup () const
 
virtual TransformasTransform ()
 
virtual const TransformasTransform () const
 
virtual CameraasCamera ()
 
virtual const CameraasCamera () const
 
virtual SwitchasSwitch ()
 
virtual const SwitchasSwitch () const
 
virtual GeodeasGeode ()
 
virtual const GeodeasGeode () const
 
virtual osgTerrain::TerrainasTerrain ()
 
virtual const osgTerrain::TerrainasTerrain () const
 
virtual void accept (NodeVisitor &nv)
 
virtual void ascend (NodeVisitor &nv)
 
const ParentListgetParents () const
 
ParentList getParents ()
 
GroupgetParent (unsigned int i)
 
const GroupgetParent (unsigned int i) const
 
unsigned int getNumParents () const
 
NodePathList getParentalNodePaths (osg::Node *haltTraversalAtNode=0) const
 
MatrixList getWorldMatrices (const osg::Node *haltTraversalAtNode=0) const
 
void setUpdateCallback (Callback *nc)
 
CallbackgetUpdateCallback ()
 
const CallbackgetUpdateCallback () const
 
void addUpdateCallback (Callback *nc)
 
void removeUpdateCallback (Callback *nc)
 
unsigned int getNumChildrenRequiringUpdateTraversal () const
 
void setEventCallback (Callback *nc)
 
CallbackgetEventCallback ()
 
const CallbackgetEventCallback () const
 
void addEventCallback (Callback *nc)
 
void removeEventCallback (Callback *nc)
 
unsigned int getNumChildrenRequiringEventTraversal () const
 
void setCullCallback (Callback *nc)
 
CallbackgetCullCallback ()
 
const CallbackgetCullCallback () const
 
void addCullCallback (Callback *nc)
 
void removeCullCallback (Callback *nc)
 
void setCullingActive (bool active)
 
bool getCullingActive () const
 
unsigned int getNumChildrenWithCullingDisabled () const
 
bool isCullingActive () const
 
unsigned int getNumChildrenWithOccluderNodes () const
 
bool containsOccluderNodes () const
 
void setNodeMask (NodeMask nm)
 
NodeMask getNodeMask () const
 
void setStateSet (osg::StateSet *stateset)
 
osg::StateSetgetOrCreateStateSet ()
 
osg::StateSetgetStateSet ()
 
const osg::StateSetgetStateSet () const
 
void setDescriptions (const DescriptionList &descriptions)
 
DescriptionListgetDescriptions ()
 
const DescriptionListgetDescriptions () const
 
const std::string & getDescription (unsigned int i) const
 
std::string & getDescription (unsigned int i)
 
unsigned int getNumDescriptions () const
 
void addDescription (const std::string &desc)
 
void setInitialBound (const osg::BoundingSphere &bsphere)
 
const BoundingSpheregetInitialBound () const
 
void dirtyBound ()
 
const BoundingSpheregetBound () const
 
void setComputeBoundingSphereCallback (ComputeBoundingSphereCallback *callback)
 
ComputeBoundingSphereCallbackgetComputeBoundingSphereCallback ()
 
const
ComputeBoundingSphereCallback
getComputeBoundingSphereCallback () const
 
virtual void setThreadSafeRefUnref (bool threadSafe)
 
virtual void resizeGLObjectBuffers (unsigned int)
 
virtual void releaseGLObjects (osg::State *=0) const
 
- Public Member Functions inherited from osg::Object
 Object ()
 
 Object (bool threadSafeRefUnref)
 
 Object (const Object &, const CopyOp &copyop=CopyOp::SHALLOW_COPY)
 
std::string getCompoundClassName () const
 
virtual NodeVisitorasNodeVisitor ()
 
virtual const NodeVisitorasNodeVisitor () const
 
virtual StateAttributeasStateAttribute ()
 
virtual const StateAttributeasStateAttribute () const
 
virtual UniformasUniform ()
 
virtual const UniformasUniform () const
 
virtual void setName (const std::string &name)
 
void setName (const char *name)
 
const std::string & getName () const
 
void setDataVariance (DataVariance dv)
 
DataVariance getDataVariance () const
 
virtual void computeDataVariance ()
 
void setUserDataContainer (osg::UserDataContainer *udc)
 
osg::UserDataContainergetUserDataContainer ()
 
const osg::UserDataContainergetUserDataContainer () const
 
osg::UserDataContainergetOrCreateUserDataContainer ()
 
virtual void setUserData (Referenced *obj)
 
virtual ReferencedgetUserData ()
 
virtual const ReferencedgetUserData () const
 
template<typename T >
bool getUserValue (const std::string &name, T &value) const
 
template<typename T >
void setUserValue (const std::string &name, const T &value)
 
template<typename T >
BoolValueObject
UCharValueObject
UShortValueObject
UIntValueObject
DoubleValueObject
Vec3fValueObject
Vec2dValueObject
Vec4dValueObject
PlaneValueObject
MatrixdValueObject
BoundingBoxdValueObject
BoundingSpheredValueObject
bool 
getUserValue (const std::string &name, T &value) const
 
- Public Member Functions inherited from osg::Referenced
 Referenced ()
 
 Referenced (bool threadSafeRefUnref)
 
 Referenced (const Referenced &)
 
Referencedoperator= (const Referenced &)
 
bool getThreadSafeRefUnref () const
 
OpenThreads::MutexgetRefMutex () const
 
int ref () const
 
int unref () const
 
int unref_nodelete () const
 
int referenceCount () const
 
ObserverSetgetObserverSet () const
 
ObserverSetgetOrCreateObserverSet () const
 
void addObserver (Observer *observer) const
 
void removeObserver (Observer *observer) const
 

Protected Member Functions

virtual ~ParticleSystemUpdater ()
 
ParticleSystemUpdateroperator= (const ParticleSystemUpdater &)
 
- Protected Member Functions inherited from osg::Node
virtual ~Node ()
 
void addParent (osg::Group *parent)
 
void removeParent (osg::Group *parent)
 
void setNumChildrenRequiringUpdateTraversal (unsigned int num)
 
void setNumChildrenRequiringEventTraversal (unsigned int num)
 
void setNumChildrenWithCullingDisabled (unsigned int num)
 
void setNumChildrenWithOccluderNodes (unsigned int num)
 
- Protected Member Functions inherited from osg::Object
virtual ~Object ()
 
- Protected Member Functions inherited from osg::Referenced
virtual ~Referenced ()
 
void signalObserversAndDelete (bool signalDelete, bool doDelete) const
 
void deleteUsingDeleteHandler () const
 

Additional Inherited Members

- Public Types inherited from osg::Node
typedef std::vector< Group * > ParentList
 
typedef unsigned int NodeMask
 
typedef std::vector< std::string > DescriptionList
 
- Public Types inherited from osg::Object
enum  DataVariance { DYNAMIC, STATIC, UNSPECIFIED }
 
- Static Public Member Functions inherited from osg::Referenced
static OpenThreads::MutexgetGlobalReferencedMutex ()
 
static void setThreadSafeReferenceCounting (bool enableThreadSafeReferenceCounting)
 
static bool getThreadSafeReferenceCounting ()
 
static void setDeleteHandler (DeleteHandler *handler)
 
static DeleteHandlergetDeleteHandler ()
 
- Protected Attributes inherited from osg::Node
BoundingSphere _initialBound
 
ref_ptr
< ComputeBoundingSphereCallback
_computeBoundCallback
 
BoundingSphere _boundingSphere
 
bool _boundingSphereComputed
 
ParentList _parents
 
ref_ptr< Callback_updateCallback
 
unsigned int _numChildrenRequiringUpdateTraversal
 
ref_ptr< Callback_eventCallback
 
unsigned int _numChildrenRequiringEventTraversal
 
ref_ptr< Callback_cullCallback
 
bool _cullingActive
 
unsigned int _numChildrenWithCullingDisabled
 
unsigned int _numChildrenWithOccluderNodes
 
NodeMask _nodeMask
 
ref_ptr< StateSet_stateset
 
- Protected Attributes inherited from osg::Object
std::string _name
 
DataVariance _dataVariance
 
osg::UserDataContainer_userDataContainer
 
- Protected Attributes inherited from osg::Referenced
OpenThreads::AtomicPtr _observerSet
 
OpenThreads::Atomic _refCount
 

Detailed Description

A useful node class for updating particle systems automatically. When a ParticleSystemUpdater is traversed by a cull visitor, it calls the update() method on the specified particle systems. You should place this updater AFTER other nodes like emitters and programs.

Definition at line 39 of file ParticleSystemUpdater.h.

Constructor & Destructor Documentation

osgParticle::ParticleSystemUpdater::ParticleSystemUpdater ( )
osgParticle::ParticleSystemUpdater::ParticleSystemUpdater ( const ParticleSystemUpdater copy,
const osg::CopyOp copyop = osg::CopyOp::SHALLOW_COPY 
)
virtual osgParticle::ParticleSystemUpdater::~ParticleSystemUpdater ( )
inlineprotectedvirtual

Definition at line 81 of file ParticleSystemUpdater.h.

Member Function Documentation

virtual bool osgParticle::ParticleSystemUpdater::addParticleSystem ( ParticleSystem ps)
virtual

Add a particle system to the list.

virtual osg::BoundingSphere osgParticle::ParticleSystemUpdater::computeBound ( ) const
virtual

Compute the bounding sphere around Node's geometry or children. This method is automatically called by getBound() when the bounding sphere has been marked dirty via dirtyBound().

Reimplemented from osg::Node.

bool osgParticle::ParticleSystemUpdater::containsParticleSystem ( const ParticleSystem ps) const
inline

return true if ParticleSystem is contained within ParticlsSystemUpdater.

Definition at line 112 of file ParticleSystemUpdater.h.

unsigned int osgParticle::ParticleSystemUpdater::getNumParticleSystems ( ) const
inline

Return the number of particle systems on the list.

Definition at line 97 of file ParticleSystemUpdater.h.

ParticleSystem * osgParticle::ParticleSystemUpdater::getParticleSystem ( unsigned int  i)
inline

Get a particle system from the list.

Definition at line 102 of file ParticleSystemUpdater.h.

const ParticleSystem * osgParticle::ParticleSystemUpdater::getParticleSystem ( unsigned int  i) const
inline

Get a particle system from the list.

Definition at line 107 of file ParticleSystemUpdater.h.

unsigned int osgParticle::ParticleSystemUpdater::getParticleSystemIndex ( const ParticleSystem ps) const
inline

get index number of ParticleSystem.

Definition at line 123 of file ParticleSystemUpdater.h.

osgParticle::ParticleSystemUpdater::META_Node ( osgParticle  ,
ParticleSystemUpdater   
)
ParticleSystemUpdater& osgParticle::ParticleSystemUpdater::operator= ( const ParticleSystemUpdater )
inlineprotected

Definition at line 82 of file ParticleSystemUpdater.h.

virtual bool osgParticle::ParticleSystemUpdater::removeParticleSystem ( ParticleSystem ps)
virtual

Remove a particle system from the list (by pointer).

virtual bool osgParticle::ParticleSystemUpdater::removeParticleSystem ( unsigned int  i,
unsigned int  numParticleSystemsToRemove = 1 
)
virtual

Remove a particle system(s) from the list (by index).

virtual bool osgParticle::ParticleSystemUpdater::replaceParticleSystem ( ParticleSystem origPS,
ParticleSystem newPS 
)
virtual

Replace ParticleSystem with another ParticleSystem.

virtual bool osgParticle::ParticleSystemUpdater::setParticleSystem ( unsigned int  i,
ParticleSystem ps 
)
virtual

set a particle system by index.

virtual void osgParticle::ParticleSystemUpdater::traverse ( osg::NodeVisitor )
virtual

Traverse downwards : calls children's accept method with NodeVisitor.

Reimplemented from osg::Node.


The documentation for this class was generated from the following file: