|
| OverlayNode (OverlayTechnique technique=OBJECT_DEPENDENT_WITH_ORTHOGRAPHIC_OVERLAY) |
|
| OverlayNode (const OverlayNode &es, const osg::CopyOp ©op=osg::CopyOp::SHALLOW_COPY) |
|
| META_Node (osgSim, OverlayNode) |
|
virtual void | traverse (osg::NodeVisitor &nv) |
|
void | setOverlayTechnique (OverlayTechnique technique) |
|
OverlayTechnique | getOverlayTechnique () const |
|
void | setRenderTargetImplementation (osg::Camera::RenderTargetImplementation impl) |
|
void | setOverlaySubgraph (osg::Node *node) |
|
osg::Node * | getOverlaySubgraph () |
|
const osg::Node * | getOverlaySubgraph () const |
|
void | dirtyOverlayTexture () |
|
void | setContinuousUpdate (bool update) |
|
bool | getContinuousUpdate () const |
|
void | setOverlayBaseHeight (double baseHeight) |
|
double | getOverlayBaseHeight () const |
|
void | setOverlayClearColor (const osg::Vec4 &color) |
|
const osg::Vec4 & | getOverlayClearColor () const |
|
void | setTexEnvMode (GLenum mode) |
|
GLenum | getTexEnvMode () const |
|
void | setOverlayTextureUnit (unsigned int unit) |
|
unsigned int | getOverlayTextureUnit () const |
|
void | setOverlayTextureSizeHint (unsigned int size) |
|
unsigned int | getOverlayTextureSizeHint () const |
|
virtual void | setThreadSafeRefUnref (bool threadSafe) |
|
virtual void | resizeGLObjectBuffers (unsigned int) |
|
virtual void | releaseGLObjects (osg::State *=0) const |
|
| Group () |
|
| Group (const Group &, const CopyOp ©op=CopyOp::SHALLOW_COPY) |
|
| META_Node (osg, Group) |
|
virtual Group * | asGroup () |
|
virtual const Group * | asGroup () const |
|
virtual bool | addChild (Node *child) |
|
virtual bool | insertChild (unsigned int index, Node *child) |
|
virtual bool | removeChild (Node *child) |
|
bool | removeChild (unsigned int pos, unsigned int numChildrenToRemove=1) |
|
virtual bool | removeChildren (unsigned int pos, unsigned int numChildrenToRemove) |
|
virtual bool | replaceChild (Node *origChild, Node *newChild) |
|
virtual unsigned int | getNumChildren () const |
|
virtual bool | setChild (unsigned int i, Node *node) |
|
Node * | getChild (unsigned int i) |
|
const Node * | getChild (unsigned int i) const |
|
bool | containsNode (const Node *node) const |
|
unsigned int | getChildIndex (const Node *node) const |
|
virtual BoundingSphere | computeBound () const |
|
| Node () |
|
| Node (const Node &, const CopyOp ©op=CopyOp::SHALLOW_COPY) |
|
virtual Object * | cloneType () const |
|
virtual Object * | clone (const CopyOp ©op) const |
|
virtual bool | isSameKindAs (const Object *obj) const |
|
virtual const char * | libraryName () const |
|
virtual const char * | className () const |
|
virtual Node * | asNode () |
|
virtual const Node * | asNode () const |
|
virtual Drawable * | asDrawable () |
|
virtual const Drawable * | asDrawable () const |
|
virtual Geometry * | asGeometry () |
|
virtual const Geometry * | asGeometry () const |
|
virtual Transform * | asTransform () |
|
virtual const Transform * | asTransform () const |
|
virtual Camera * | asCamera () |
|
virtual const Camera * | asCamera () const |
|
virtual Switch * | asSwitch () |
|
virtual const Switch * | asSwitch () const |
|
virtual Geode * | asGeode () |
|
virtual const Geode * | asGeode () const |
|
virtual osgTerrain::Terrain * | asTerrain () |
|
virtual const osgTerrain::Terrain * | asTerrain () const |
|
virtual void | accept (NodeVisitor &nv) |
|
virtual void | ascend (NodeVisitor &nv) |
|
const ParentList & | getParents () const |
|
ParentList | getParents () |
|
Group * | getParent (unsigned int i) |
|
const Group * | getParent (unsigned int i) const |
|
unsigned int | getNumParents () const |
|
NodePathList | getParentalNodePaths (osg::Node *haltTraversalAtNode=0) const |
|
MatrixList | getWorldMatrices (const osg::Node *haltTraversalAtNode=0) const |
|
void | setUpdateCallback (Callback *nc) |
|
Callback * | getUpdateCallback () |
|
const Callback * | getUpdateCallback () const |
|
void | addUpdateCallback (Callback *nc) |
|
void | removeUpdateCallback (Callback *nc) |
|
unsigned int | getNumChildrenRequiringUpdateTraversal () const |
|
void | setEventCallback (Callback *nc) |
|
Callback * | getEventCallback () |
|
const Callback * | getEventCallback () const |
|
void | addEventCallback (Callback *nc) |
|
void | removeEventCallback (Callback *nc) |
|
unsigned int | getNumChildrenRequiringEventTraversal () const |
|
void | setCullCallback (Callback *nc) |
|
Callback * | getCullCallback () |
|
const Callback * | getCullCallback () const |
|
void | addCullCallback (Callback *nc) |
|
void | removeCullCallback (Callback *nc) |
|
void | setCullingActive (bool active) |
|
bool | getCullingActive () const |
|
unsigned int | getNumChildrenWithCullingDisabled () const |
|
bool | isCullingActive () const |
|
unsigned int | getNumChildrenWithOccluderNodes () const |
|
bool | containsOccluderNodes () const |
|
void | setNodeMask (NodeMask nm) |
|
NodeMask | getNodeMask () const |
|
void | setStateSet (osg::StateSet *stateset) |
|
osg::StateSet * | getOrCreateStateSet () |
|
osg::StateSet * | getStateSet () |
|
const osg::StateSet * | getStateSet () const |
|
void | setDescriptions (const DescriptionList &descriptions) |
|
DescriptionList & | getDescriptions () |
|
const DescriptionList & | getDescriptions () const |
|
const std::string & | getDescription (unsigned int i) const |
|
std::string & | getDescription (unsigned int i) |
|
unsigned int | getNumDescriptions () const |
|
void | addDescription (const std::string &desc) |
|
void | setInitialBound (const osg::BoundingSphere &bsphere) |
|
const BoundingSphere & | getInitialBound () const |
|
void | dirtyBound () |
|
const BoundingSphere & | getBound () const |
|
void | setComputeBoundingSphereCallback (ComputeBoundingSphereCallback *callback) |
|
ComputeBoundingSphereCallback * | getComputeBoundingSphereCallback () |
|
const
ComputeBoundingSphereCallback * | getComputeBoundingSphereCallback () const |
|
| Object () |
|
| Object (bool threadSafeRefUnref) |
|
| Object (const Object &, const CopyOp ©op=CopyOp::SHALLOW_COPY) |
|
std::string | getCompoundClassName () const |
|
virtual NodeVisitor * | asNodeVisitor () |
|
virtual const NodeVisitor * | asNodeVisitor () const |
|
virtual StateAttribute * | asStateAttribute () |
|
virtual const StateAttribute * | asStateAttribute () const |
|
virtual Uniform * | asUniform () |
|
virtual const Uniform * | asUniform () const |
|
virtual void | setName (const std::string &name) |
|
void | setName (const char *name) |
|
const std::string & | getName () const |
|
void | setDataVariance (DataVariance dv) |
|
DataVariance | getDataVariance () const |
|
virtual void | computeDataVariance () |
|
void | setUserDataContainer (osg::UserDataContainer *udc) |
|
osg::UserDataContainer * | getUserDataContainer () |
|
const osg::UserDataContainer * | getUserDataContainer () const |
|
osg::UserDataContainer * | getOrCreateUserDataContainer () |
|
virtual void | setUserData (Referenced *obj) |
|
virtual Referenced * | getUserData () |
|
virtual const Referenced * | getUserData () const |
|
template<typename T > |
bool | getUserValue (const std::string &name, T &value) const |
|
template<typename T > |
void | setUserValue (const std::string &name, const T &value) |
|
template<typename T > |
BoolValueObject
UCharValueObject
UShortValueObject
UIntValueObject
DoubleValueObject
Vec3fValueObject
Vec2dValueObject
Vec4dValueObject
PlaneValueObject
MatrixdValueObject
BoundingBoxdValueObject
BoundingSpheredValueObject
bool | getUserValue (const std::string &name, T &value) const |
|
| Referenced () |
|
| Referenced (bool threadSafeRefUnref) |
|
| Referenced (const Referenced &) |
|
Referenced & | operator= (const Referenced &) |
|
bool | getThreadSafeRefUnref () const |
|
OpenThreads::Mutex * | getRefMutex () const |
|
int | ref () const |
|
int | unref () const |
|
int | unref_nodelete () const |
|
int | referenceCount () const |
|
ObserverSet * | getObserverSet () const |
|
ObserverSet * | getOrCreateObserverSet () const |
|
void | addObserver (Observer *observer) const |
|
void | removeObserver (Observer *observer) const |
|
OverlayNode is for creating texture overlays on scenes, with the overlay texture being generated by pre rendering an Overlay Subgraph to a texture, then projecting this resulting texture on the scene.
Definition at line 31 of file OverlayNode.h.