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osgShadow::ShadowTexture Class Reference

#include <ShadowTexture.h>

Inheritance diagram for osgShadow::ShadowTexture:
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Public Member Functions

 ShadowTexture ()
 
 ShadowTexture (const ShadowTexture &es, const osg::CopyOp &copyop=osg::CopyOp::SHALLOW_COPY)
 
 META_Object (osgShadow, ShadowTexture)
 
void setTextureUnit (unsigned int unit)
 
unsigned int getTextureUnit () const
 
virtual void init ()
 
virtual void update (osg::NodeVisitor &nv)
 
virtual void cull (osgUtil::CullVisitor &cv)
 
virtual void cleanSceneGraph ()
 
- Public Member Functions inherited from osgShadow::ShadowTechnique
 ShadowTechnique ()
 
 ShadowTechnique (const ShadowTechnique &es, const osg::CopyOp &copyop=osg::CopyOp::SHALLOW_COPY)
 
 META_Object (osgShadow, ShadowTechnique)
 
ShadowedScenegetShadowedScene ()
 
const ShadowedScenegetShadowedScene () const
 
virtual void traverse (osg::NodeVisitor &nv)
 
virtual void dirty ()
 
- Public Member Functions inherited from osg::Object
 Object ()
 
 Object (bool threadSafeRefUnref)
 
 Object (const Object &, const CopyOp &copyop=CopyOp::SHALLOW_COPY)
 
virtual ObjectcloneType () const =0
 
virtual Objectclone (const CopyOp &) const =0
 
virtual bool isSameKindAs (const Object *) const
 
virtual const char * libraryName () const =0
 
virtual const char * className () const =0
 
std::string getCompoundClassName () const
 
virtual NodeasNode ()
 
virtual const NodeasNode () const
 
virtual NodeVisitorasNodeVisitor ()
 
virtual const NodeVisitorasNodeVisitor () const
 
virtual StateAttributeasStateAttribute ()
 
virtual const StateAttributeasStateAttribute () const
 
virtual UniformasUniform ()
 
virtual const UniformasUniform () const
 
virtual void setThreadSafeRefUnref (bool threadSafe)
 
virtual void setName (const std::string &name)
 
void setName (const char *name)
 
const std::string & getName () const
 
void setDataVariance (DataVariance dv)
 
DataVariance getDataVariance () const
 
virtual void computeDataVariance ()
 
void setUserDataContainer (osg::UserDataContainer *udc)
 
osg::UserDataContainergetUserDataContainer ()
 
const osg::UserDataContainergetUserDataContainer () const
 
osg::UserDataContainergetOrCreateUserDataContainer ()
 
virtual void setUserData (Referenced *obj)
 
virtual ReferencedgetUserData ()
 
virtual const ReferencedgetUserData () const
 
template<typename T >
bool getUserValue (const std::string &name, T &value) const
 
template<typename T >
void setUserValue (const std::string &name, const T &value)
 
virtual void resizeGLObjectBuffers (unsigned int)
 
virtual void releaseGLObjects (osg::State *=0) const
 
template<typename T >
BoolValueObject
UCharValueObject
UShortValueObject
UIntValueObject
DoubleValueObject
Vec3fValueObject
Vec2dValueObject
Vec4dValueObject
PlaneValueObject
MatrixdValueObject
BoundingBoxdValueObject
BoundingSpheredValueObject
bool 
getUserValue (const std::string &name, T &value) const
 
- Public Member Functions inherited from osg::Referenced
 Referenced ()
 
 Referenced (bool threadSafeRefUnref)
 
 Referenced (const Referenced &)
 
Referencedoperator= (const Referenced &)
 
bool getThreadSafeRefUnref () const
 
OpenThreads::MutexgetRefMutex () const
 
int ref () const
 
int unref () const
 
int unref_nodelete () const
 
int referenceCount () const
 
ObserverSetgetObserverSet () const
 
ObserverSetgetOrCreateObserverSet () const
 
void addObserver (Observer *observer) const
 
void removeObserver (Observer *observer) const
 

Protected Member Functions

virtual ~ShadowTexture ()
 
- Protected Member Functions inherited from osgShadow::ShadowTechnique
osg::Vec3 computeOrthogonalVector (const osg::Vec3 &direction) const
 
virtual ~ShadowTechnique ()
 
- Protected Member Functions inherited from osg::Object
virtual ~Object ()
 
- Protected Member Functions inherited from osg::Referenced
virtual ~Referenced ()
 
void signalObserversAndDelete (bool signalDelete, bool doDelete) const
 
void deleteUsingDeleteHandler () const
 

Protected Attributes

osg::ref_ptr< osg::Camera_camera
 
osg::ref_ptr< osg::TexGen_texgen
 
osg::ref_ptr< osg::Texture2D_texture
 
osg::ref_ptr< osg::StateSet_stateset
 
osg::ref_ptr< osg::Material_material
 
unsigned int _textureUnit
 
- Protected Attributes inherited from osgShadow::ShadowTechnique
ShadowedScene_shadowedScene
 
bool _dirty
 
- Protected Attributes inherited from osg::Object
std::string _name
 
DataVariance _dataVariance
 
osg::UserDataContainer_userDataContainer
 
- Protected Attributes inherited from osg::Referenced
OpenThreads::AtomicPtr _observerSet
 
OpenThreads::Atomic _refCount
 

Additional Inherited Members

- Public Types inherited from osg::Object
enum  DataVariance { DYNAMIC, STATIC, UNSPECIFIED }
 
- Static Public Member Functions inherited from osg::Referenced
static OpenThreads::MutexgetGlobalReferencedMutex ()
 
static void setThreadSafeReferenceCounting (bool enableThreadSafeReferenceCounting)
 
static bool getThreadSafeReferenceCounting ()
 
static void setDeleteHandler (DeleteHandler *handler)
 
static DeleteHandlergetDeleteHandler ()
 

Detailed Description

ShadowedTexture provides an implementation of shadow textures.

Definition at line 25 of file ShadowTexture.h.

Constructor & Destructor Documentation

osgShadow::ShadowTexture::ShadowTexture ( )
osgShadow::ShadowTexture::ShadowTexture ( const ShadowTexture es,
const osg::CopyOp copyop = osg::CopyOp::SHALLOW_COPY 
)
virtual osgShadow::ShadowTexture::~ShadowTexture ( )
inlineprotectedvirtual

Definition at line 56 of file ShadowTexture.h.

Member Function Documentation

virtual void osgShadow::ShadowTexture::cleanSceneGraph ( )
virtual

Clean scene graph from any shadow technique specific nodes, state and drawables.

Reimplemented from osgShadow::ShadowTechnique.

virtual void osgShadow::ShadowTexture::cull ( osgUtil::CullVisitor cv)
virtual

run the cull traversal of the ShadowedScene and set up the rendering for this ShadowTechnique.

Reimplemented from osgShadow::ShadowTechnique.

unsigned int osgShadow::ShadowTexture::getTextureUnit ( ) const
inline

Get the texture unit that the shadow texture will be applied on.

Definition at line 38 of file ShadowTexture.h.

virtual void osgShadow::ShadowTexture::init ( )
virtual

initialize the ShadowedScene and local cached data structures.

Reimplemented from osgShadow::ShadowTechnique.

osgShadow::ShadowTexture::META_Object ( osgShadow  ,
ShadowTexture   
)
void osgShadow::ShadowTexture::setTextureUnit ( unsigned int  unit)

Set the texture unit that the shadow texture will be applied on.

virtual void osgShadow::ShadowTexture::update ( osg::NodeVisitor nv)
virtual

run the update traversal of the ShadowedScene and update any loca chached data structures.

Reimplemented from osgShadow::ShadowTechnique.

Member Data Documentation

osg::ref_ptr<osg::Camera> osgShadow::ShadowTexture::_camera
protected

Definition at line 58 of file ShadowTexture.h.

osg::ref_ptr<osg::Material> osgShadow::ShadowTexture::_material
protected

Definition at line 62 of file ShadowTexture.h.

osg::ref_ptr<osg::StateSet> osgShadow::ShadowTexture::_stateset
protected

Definition at line 61 of file ShadowTexture.h.

osg::ref_ptr<osg::TexGen> osgShadow::ShadowTexture::_texgen
protected

Definition at line 59 of file ShadowTexture.h.

osg::ref_ptr<osg::Texture2D> osgShadow::ShadowTexture::_texture
protected

Definition at line 60 of file ShadowTexture.h.

unsigned int osgShadow::ShadowTexture::_textureUnit
protected

Definition at line 63 of file ShadowTexture.h.


The documentation for this class was generated from the following file: