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osgShadow::ParallelSplitShadowMap Class Reference

#include <ParallelSplitShadowMap.h>

Inheritance diagram for osgShadow::ParallelSplitShadowMap:
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Classes

class  FragmentShaderGenerator
 
struct  PSSMShadowSplitTexture
 

Public Types

enum  SplitCalcMode { SPLIT_LINEAR, SPLIT_EXP }
 
- Public Types inherited from osg::Object
enum  DataVariance { DYNAMIC, STATIC, UNSPECIFIED }
 

Public Member Functions

 ParallelSplitShadowMap (osg::Geode **debugGroup=NULL, int icountplanes=3)
 
 ParallelSplitShadowMap (const ParallelSplitShadowMap &es, const osg::CopyOp &copyop=osg::CopyOp::SHALLOW_COPY)
 
 META_Object (osgShadow, ParallelSplitShadowMap)
 
virtual void init ()
 
virtual void update (osg::NodeVisitor &nv)
 
virtual void cull (osgUtil::CullVisitor &cv)
 
virtual void cleanSceneGraph ()
 
void setDebugColorOn ()
 
void setPolygonOffset (const osg::Vec2f &p)
 
const osg::Vec2fgetPolygonOffset () const
 
void setTextureResolution (unsigned int resolution)
 
unsigned int getTextureResolution () const
 
void setMaxFarDistance (double farDist)
 
double getMaxFarDistance () const
 
void setMoveVCamBehindRCamFactor (double distFactor)
 
double getMoveVCamBehindRCamFactor () const
 
void setMinNearDistanceForSplits (double nd)
 
double getMinNearDistanceForSplits () const
 
void setUserLight (osg::Light *light)
 
const osg::LightgetUserLight () const
 
void setAmbientBias (const osg::Vec2 &ambientBias)
 
const osg::Vec2getAmbientBias () const
 
void setFragmentShaderGenerator (FragmentShaderGenerator *fsw)
 
void enableShadowGLSLFiltering (bool filtering=true)
 
void setSplitCalculationMode (SplitCalcMode scm=SPLIT_EXP)
 
SplitCalcMode getSplitCalculationMode () const
 
- Public Member Functions inherited from osgShadow::ShadowTechnique
 ShadowTechnique ()
 
 ShadowTechnique (const ShadowTechnique &es, const osg::CopyOp &copyop=osg::CopyOp::SHALLOW_COPY)
 
 META_Object (osgShadow, ShadowTechnique)
 
ShadowedScenegetShadowedScene ()
 
const ShadowedScenegetShadowedScene () const
 
virtual void traverse (osg::NodeVisitor &nv)
 
virtual void dirty ()
 
- Public Member Functions inherited from osg::Object
 Object ()
 
 Object (bool threadSafeRefUnref)
 
 Object (const Object &, const CopyOp &copyop=CopyOp::SHALLOW_COPY)
 
virtual ObjectcloneType () const =0
 
virtual Objectclone (const CopyOp &) const =0
 
virtual bool isSameKindAs (const Object *) const
 
virtual const char * libraryName () const =0
 
virtual const char * className () const =0
 
std::string getCompoundClassName () const
 
virtual NodeasNode ()
 
virtual const NodeasNode () const
 
virtual NodeVisitorasNodeVisitor ()
 
virtual const NodeVisitorasNodeVisitor () const
 
virtual StateAttributeasStateAttribute ()
 
virtual const StateAttributeasStateAttribute () const
 
virtual UniformasUniform ()
 
virtual const UniformasUniform () const
 
virtual void setThreadSafeRefUnref (bool threadSafe)
 
virtual void setName (const std::string &name)
 
void setName (const char *name)
 
const std::string & getName () const
 
void setDataVariance (DataVariance dv)
 
DataVariance getDataVariance () const
 
virtual void computeDataVariance ()
 
void setUserDataContainer (osg::UserDataContainer *udc)
 
osg::UserDataContainergetUserDataContainer ()
 
const osg::UserDataContainergetUserDataContainer () const
 
osg::UserDataContainergetOrCreateUserDataContainer ()
 
virtual void setUserData (Referenced *obj)
 
virtual ReferencedgetUserData ()
 
virtual const ReferencedgetUserData () const
 
template<typename T >
bool getUserValue (const std::string &name, T &value) const
 
template<typename T >
void setUserValue (const std::string &name, const T &value)
 
virtual void resizeGLObjectBuffers (unsigned int)
 
virtual void releaseGLObjects (osg::State *=0) const
 
template<typename T >
BoolValueObject
UCharValueObject
UShortValueObject
UIntValueObject
DoubleValueObject
Vec3fValueObject
Vec2dValueObject
Vec4dValueObject
PlaneValueObject
MatrixdValueObject
BoundingBoxdValueObject
BoundingSpheredValueObject
bool 
getUserValue (const std::string &name, T &value) const
 
- Public Member Functions inherited from osg::Referenced
 Referenced ()
 
 Referenced (bool threadSafeRefUnref)
 
 Referenced (const Referenced &)
 
Referencedoperator= (const Referenced &)
 
bool getThreadSafeRefUnref () const
 
OpenThreads::MutexgetRefMutex () const
 
int ref () const
 
int unref () const
 
int unref_nodelete () const
 
int referenceCount () const
 
ObserverSetgetObserverSet () const
 
ObserverSetgetOrCreateObserverSet () const
 
void addObserver (Observer *observer) const
 
void removeObserver (Observer *observer) const
 

Protected Types

typedef std::map< unsigned int,
PSSMShadowSplitTexture
PSSMShadowSplitTextureMap
 

Protected Member Functions

virtual ~ParallelSplitShadowMap ()
 
- Protected Member Functions inherited from osgShadow::ShadowTechnique
osg::Vec3 computeOrthogonalVector (const osg::Vec3 &direction) const
 
virtual ~ShadowTechnique ()
 
- Protected Member Functions inherited from osg::Object
virtual ~Object ()
 
- Protected Member Functions inherited from osg::Referenced
virtual ~Referenced ()
 
void signalObserversAndDelete (bool signalDelete, bool doDelete) const
 
void deleteUsingDeleteHandler () const
 

Protected Attributes

PSSMShadowSplitTextureMap _PSSMShadowSplitTextureMap
 
- Protected Attributes inherited from osgShadow::ShadowTechnique
ShadowedScene_shadowedScene
 
bool _dirty
 
- Protected Attributes inherited from osg::Object
std::string _name
 
DataVariance _dataVariance
 
osg::UserDataContainer_userDataContainer
 
- Protected Attributes inherited from osg::Referenced
OpenThreads::AtomicPtr _observerSet
 
OpenThreads::Atomic _refCount
 

Additional Inherited Members

- Static Public Member Functions inherited from osg::Referenced
static OpenThreads::MutexgetGlobalReferencedMutex ()
 
static void setThreadSafeReferenceCounting (bool enableThreadSafeReferenceCounting)
 
static bool getThreadSafeReferenceCounting ()
 
static void setDeleteHandler (DeleteHandler *handler)
 
static DeleteHandlergetDeleteHandler ()
 

Detailed Description

Definition at line 38 of file ParallelSplitShadowMap.h.

Member Typedef Documentation

Definition at line 175 of file ParallelSplitShadowMap.h.

Member Enumeration Documentation

Enumerator
SPLIT_LINEAR 
SPLIT_EXP 

Definition at line 125 of file ParallelSplitShadowMap.h.

Constructor & Destructor Documentation

osgShadow::ParallelSplitShadowMap::ParallelSplitShadowMap ( osg::Geode **  debugGroup = NULL,
int  icountplanes = 3 
)
osgShadow::ParallelSplitShadowMap::ParallelSplitShadowMap ( const ParallelSplitShadowMap es,
const osg::CopyOp copyop = osg::CopyOp::SHALLOW_COPY 
)
virtual osgShadow::ParallelSplitShadowMap::~ParallelSplitShadowMap ( )
inlineprotectedvirtual

Definition at line 139 of file ParallelSplitShadowMap.h.

Member Function Documentation

virtual void osgShadow::ParallelSplitShadowMap::cleanSceneGraph ( )
virtual

Clean scene graph from any shadow technique specific nodes, state and drawables.

Reimplemented from osgShadow::ShadowTechnique.

virtual void osgShadow::ParallelSplitShadowMap::cull ( osgUtil::CullVisitor cv)
virtual

Run the cull traversal of the ShadowedScene and set up the rendering for this ShadowTechnique.

Reimplemented from osgShadow::ShadowTechnique.

void osgShadow::ParallelSplitShadowMap::enableShadowGLSLFiltering ( bool  filtering = true)
inline

enable / disable shadow filtering

Definition at line 123 of file ParallelSplitShadowMap.h.

const osg::Vec2& osgShadow::ParallelSplitShadowMap::getAmbientBias ( ) const
inline

Get the values for the ambient bias the shader will use.

Definition at line 106 of file ParallelSplitShadowMap.h.

double osgShadow::ParallelSplitShadowMap::getMaxFarDistance ( ) const
inline

Get the max far distance

Definition at line 79 of file ParallelSplitShadowMap.h.

double osgShadow::ParallelSplitShadowMap::getMinNearDistanceForSplits ( ) const
inline

Get min near distance for splits

Definition at line 91 of file ParallelSplitShadowMap.h.

double osgShadow::ParallelSplitShadowMap::getMoveVCamBehindRCamFactor ( ) const
inline

Get the factor for moving the virtual camera behind the real camera

Definition at line 85 of file ParallelSplitShadowMap.h.

const osg::Vec2f& osgShadow::ParallelSplitShadowMap::getPolygonOffset ( ) const
inline

Get the polygon offset osg::Vec2f(factor,unit)

Definition at line 67 of file ParallelSplitShadowMap.h.

SplitCalcMode osgShadow::ParallelSplitShadowMap::getSplitCalculationMode ( ) const
inline

get split calculation mode

Definition at line 134 of file ParallelSplitShadowMap.h.

unsigned int osgShadow::ParallelSplitShadowMap::getTextureResolution ( ) const
inline

Get the texture resolution

Definition at line 73 of file ParallelSplitShadowMap.h.

const osg::Light* osgShadow::ParallelSplitShadowMap::getUserLight ( ) const
inline

get the user defined light for shadow simulation

Definition at line 100 of file ParallelSplitShadowMap.h.

virtual void osgShadow::ParallelSplitShadowMap::init ( )
virtual

Initialize the ShadowedScene and local cached data structures.

Reimplemented from osgShadow::ShadowTechnique.

osgShadow::ParallelSplitShadowMap::META_Object ( osgShadow  ,
ParallelSplitShadowMap   
)
void osgShadow::ParallelSplitShadowMap::setAmbientBias ( const osg::Vec2 ambientBias)

Set the values for the ambient bias the shader will use.

void osgShadow::ParallelSplitShadowMap::setDebugColorOn ( )
inline

Switch on the debug coloring in GLSL (only the first 3 texture/splits showed for visualisation

Definition at line 61 of file ParallelSplitShadowMap.h.

void osgShadow::ParallelSplitShadowMap::setFragmentShaderGenerator ( FragmentShaderGenerator fsw)
inline

set fragment shader generator

Definition at line 120 of file ParallelSplitShadowMap.h.

void osgShadow::ParallelSplitShadowMap::setMaxFarDistance ( double  farDist)
inline

Set the max far distance

Definition at line 76 of file ParallelSplitShadowMap.h.

void osgShadow::ParallelSplitShadowMap::setMinNearDistanceForSplits ( double  nd)
inline

Set min near distance for splits

Definition at line 88 of file ParallelSplitShadowMap.h.

void osgShadow::ParallelSplitShadowMap::setMoveVCamBehindRCamFactor ( double  distFactor)
inline

Set the factor for moving the virtual camera behind the real camera

Definition at line 82 of file ParallelSplitShadowMap.h.

void osgShadow::ParallelSplitShadowMap::setPolygonOffset ( const osg::Vec2f p)
inline

Set the polygon offset osg::Vec2f(factor,unit)

Definition at line 64 of file ParallelSplitShadowMap.h.

void osgShadow::ParallelSplitShadowMap::setSplitCalculationMode ( SplitCalcMode  scm = SPLIT_EXP)
inline

set split calculation mode

Definition at line 131 of file ParallelSplitShadowMap.h.

void osgShadow::ParallelSplitShadowMap::setTextureResolution ( unsigned int  resolution)
inline

Set the texture resolution

Definition at line 70 of file ParallelSplitShadowMap.h.

void osgShadow::ParallelSplitShadowMap::setUserLight ( osg::Light light)
inline

set a user defined light for shadow simulation (sun light, ... ) when this light get passed to pssm, the scene's light are no longer collected and simulated. just this user passed light, it needs to be a directional light.

Definition at line 97 of file ParallelSplitShadowMap.h.

virtual void osgShadow::ParallelSplitShadowMap::update ( osg::NodeVisitor nv)
virtual

Run the update traversal of the ShadowedScene and update any loca chached data structures.

Reimplemented from osgShadow::ShadowTechnique.

Member Data Documentation

PSSMShadowSplitTextureMap osgShadow::ParallelSplitShadowMap::_PSSMShadowSplitTextureMap
protected

Definition at line 176 of file ParallelSplitShadowMap.h.


The documentation for this class was generated from the following file: