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osgShadow::ViewDependentShadowTechnique Class Reference

#include <ViewDependentShadowTechnique.h>

Inheritance diagram for osgShadow::ViewDependentShadowTechnique:
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Classes

struct  ViewData
 

Public Member Functions

 ViewDependentShadowTechnique (void)
 
 ViewDependentShadowTechnique (const ViewDependentShadowTechnique &vdst, const osg::CopyOp &copyop=osg::CopyOp::SHALLOW_COPY)
 
 META_Object (osgShadow, ViewDependentShadowTechnique)
 
virtual void dirty ()
 
virtual void init ()
 
virtual void update (osg::NodeVisitor &nv)
 
virtual void cull (osgUtil::CullVisitor &cv)
 
virtual void cleanSceneGraph ()
 
virtual void traverse (osg::NodeVisitor &nv)
 
- Public Member Functions inherited from osgShadow::ShadowTechnique
 ShadowTechnique ()
 
 ShadowTechnique (const ShadowTechnique &es, const osg::CopyOp &copyop=osg::CopyOp::SHALLOW_COPY)
 
 META_Object (osgShadow, ShadowTechnique)
 
ShadowedScenegetShadowedScene ()
 
const ShadowedScenegetShadowedScene () const
 
- Public Member Functions inherited from osg::Object
 Object ()
 
 Object (bool threadSafeRefUnref)
 
 Object (const Object &, const CopyOp &copyop=CopyOp::SHALLOW_COPY)
 
virtual ObjectcloneType () const =0
 
virtual Objectclone (const CopyOp &) const =0
 
virtual bool isSameKindAs (const Object *) const
 
virtual const char * libraryName () const =0
 
virtual const char * className () const =0
 
std::string getCompoundClassName () const
 
virtual NodeasNode ()
 
virtual const NodeasNode () const
 
virtual NodeVisitorasNodeVisitor ()
 
virtual const NodeVisitorasNodeVisitor () const
 
virtual StateAttributeasStateAttribute ()
 
virtual const StateAttributeasStateAttribute () const
 
virtual UniformasUniform ()
 
virtual const UniformasUniform () const
 
virtual void setThreadSafeRefUnref (bool threadSafe)
 
virtual void setName (const std::string &name)
 
void setName (const char *name)
 
const std::string & getName () const
 
void setDataVariance (DataVariance dv)
 
DataVariance getDataVariance () const
 
virtual void computeDataVariance ()
 
void setUserDataContainer (osg::UserDataContainer *udc)
 
osg::UserDataContainergetUserDataContainer ()
 
const osg::UserDataContainergetUserDataContainer () const
 
osg::UserDataContainergetOrCreateUserDataContainer ()
 
virtual void setUserData (Referenced *obj)
 
virtual ReferencedgetUserData ()
 
virtual const ReferencedgetUserData () const
 
template<typename T >
bool getUserValue (const std::string &name, T &value) const
 
template<typename T >
void setUserValue (const std::string &name, const T &value)
 
virtual void resizeGLObjectBuffers (unsigned int)
 
virtual void releaseGLObjects (osg::State *=0) const
 
template<typename T >
BoolValueObject
UCharValueObject
UShortValueObject
UIntValueObject
DoubleValueObject
Vec3fValueObject
Vec2dValueObject
Vec4dValueObject
PlaneValueObject
MatrixdValueObject
BoundingBoxdValueObject
BoundingSpheredValueObject
bool 
getUserValue (const std::string &name, T &value) const
 
- Public Member Functions inherited from osg::Referenced
 Referenced ()
 
 Referenced (bool threadSafeRefUnref)
 
 Referenced (const Referenced &)
 
Referencedoperator= (const Referenced &)
 
bool getThreadSafeRefUnref () const
 
OpenThreads::MutexgetRefMutex () const
 
int ref () const
 
int unref () const
 
int unref_nodelete () const
 
int referenceCount () const
 
ObserverSetgetObserverSet () const
 
ObserverSetgetOrCreateObserverSet () const
 
void addObserver (Observer *observer) const
 
void removeObserver (Observer *observer) const
 

Protected Types

typedef std::map< osg::ref_ptr
< osgUtil::CullVisitor >
, osg::ref_ptr< ViewData > > 
ViewDataMap
 

Protected Member Functions

 ~ViewDependentShadowTechnique (void)
 
virtual
ViewDependentShadowTechnique::ViewData
getViewDependentData (osgUtil::CullVisitor *cv)
 
virtual void setViewDependentData (osgUtil::CullVisitor *cv, ViewDependentShadowTechnique::ViewData *data)
 
- Protected Member Functions inherited from osgShadow::ShadowTechnique
osg::Vec3 computeOrthogonalVector (const osg::Vec3 &direction) const
 
virtual ~ShadowTechnique ()
 
- Protected Member Functions inherited from osg::Object
virtual ~Object ()
 
- Protected Member Functions inherited from osg::Referenced
virtual ~Referenced ()
 
void signalObserversAndDelete (bool signalDelete, bool doDelete) const
 
void deleteUsingDeleteHandler () const
 

Protected Attributes

ViewDataMap _viewDataMap
 
OpenThreads::Mutex _viewDataMapMutex
 
- Protected Attributes inherited from osgShadow::ShadowTechnique
ShadowedScene_shadowedScene
 
bool _dirty
 
- Protected Attributes inherited from osg::Object
std::string _name
 
DataVariance _dataVariance
 
osg::UserDataContainer_userDataContainer
 
- Protected Attributes inherited from osg::Referenced
OpenThreads::AtomicPtr _observerSet
 
OpenThreads::Atomic _refCount
 

Additional Inherited Members

- Public Types inherited from osg::Object
enum  DataVariance { DYNAMIC, STATIC, UNSPECIFIED }
 
- Static Public Member Functions inherited from osg::Referenced
static OpenThreads::MutexgetGlobalReferencedMutex ()
 
static void setThreadSafeReferenceCounting (bool enableThreadSafeReferenceCounting)
 
static bool getThreadSafeReferenceCounting ()
 
static void setDeleteHandler (DeleteHandler *handler)
 
static DeleteHandlergetDeleteHandler ()
 

Detailed Description

ViewDependentShadowTechnique is a base class for all View Dependent Shadow techniques. It defines fundamental object structure and methods to manage separate shadow resources for each view of the scene. By view we understand osg::View or SceneView instance and their associated Camera. Typical osg application has one or more such views. View Dependent Shadow techniques manage shadow generation for them.

View Dependent Shadow techniques are used to optimize shadow algorithms for part of the scene seen on the view. If rest of the scene is behind view frustum, there is no sense in computing shadows for it. Since in practice we often use 3d databases extending far beyond current camera frustum View Dependent Shadow approach may produce much better shadows.

The other goal is to provide framework for thread safe rendering of the shadows. It allows to use shadows with different OSG threading models.

Conceptually ViewDependentShadowTechnique is similar to osgSim::OverlayNode. Its a container class for number of ViewData (or ViewData derived) objects doing actual shadow work for each of the scene views.

But ViewDependentShadowTechnique is intended as foundation layer for all derived classes so in some way it extends osgSim::OverlayNode approach a bit.

HOW IT WORKS:

ViewDependendentShadowTechnique is derived from osgShadow::ShadowTechnique and as such overrides virtual methods of osgShadow::ShadowTechnique. But most of the shadow dirty work is done by ViewData objects, ViewDependendentShadowTechnique::cull is the only osgShadow::ShadowTechnique method where ViewDependendentShadowTechnique does something significant:

What ViewDependentShadowTechnique::cull( CullVisitor & cv ) does ? It identifies View. CullVisitor ptr is used as View identificator. In practice we do not check and interpret what are actual Views and SceneViews set up by application. We focus on Camera and CullVisitors as a identificators of views. We can safely do this because each such view will have associated unique CullVisitor used to cull the scene in every frame.

Based on CullVisitor ptr passed to cull method, associated Technique::ViewData object is created (if necessary) and then seleced. Then control is passed to this ViewData object. So, each view has its associated unique ViewData (or derived) object performing dirty work of shadow resources management and shadow generation for the view.

To support creation of classes derived from ViewDependentShadowTechnique it was necessary to provide mechanism to override ViewData and allow for initialization of new derived ViewData objects. Creation and initialization is performed when ViewDependendentShadowTechnique::cull gets called with CullVistor ptr which does not yet have associated ViewData object. When it happens, virtual initViewDependentData method is called to give derived techniques a chance to allocate and iniitalize its specific resources as new ViewData derived instance. In practice initViewDependentData in derived techniques should look the same as in base class so as a convenience it was defined as META_ViewDependentShadowTechnique macro. Derived techniques use this macro to override initViewDependentData method for their usage.

After ViewData derived object is construted and selected, control is passed to this object by call to virtual ViewData::cull method. The rest of work is the done by this object. ViewDependentShadowTechnique::ViewData is intended as a base class so it does nothing. In practice the rest of dirty work will do new ViewData classes implemented in derived techniques.

Definition at line 104 of file ViewDependentShadowTechnique.h.

Member Typedef Documentation

Map of view dependent data per view cull visitor (CVs are used as indices) ViewDependentShadowTechnique uses this map to find VieData for each cull vitior

Definition at line 207 of file ViewDependentShadowTechnique.h.

Constructor & Destructor Documentation

osgShadow::ViewDependentShadowTechnique::ViewDependentShadowTechnique ( void  )

osgShadow::ShadowTechnique equivalent methods for view dependent techniquesClassic OSG constructor

osgShadow::ViewDependentShadowTechnique::ViewDependentShadowTechnique ( const ViewDependentShadowTechnique vdst,
const osg::CopyOp copyop = osg::CopyOp::SHALLOW_COPY 
)

Classic OSG cloning constructor

osgShadow::ViewDependentShadowTechnique::~ViewDependentShadowTechnique ( void  )
protected

Classic protected OSG destructor

Member Function Documentation

virtual void osgShadow::ViewDependentShadowTechnique::cleanSceneGraph ( )
virtual

Clean scene graph from any shadow technique specific nodes, state and drawables.

Reimplemented from osgShadow::ShadowTechnique.

virtual void osgShadow::ViewDependentShadowTechnique::cull ( osgUtil::CullVisitor cv)
virtual

Run the cull traversal of the ShadowedScene and set up the rendering for this ShadowTechnique.

Reimplemented from osgShadow::ShadowTechnique.

virtual void osgShadow::ViewDependentShadowTechnique::dirty ( )
virtual

Dirty view data bits and force update of view data resources

Reimplemented from osgShadow::ShadowTechnique.

virtual ViewDependentShadowTechnique::ViewData* osgShadow::ViewDependentShadowTechnique::getViewDependentData ( osgUtil::CullVisitor cv)
protectedvirtual

Return view dependent data for the cull visitor

virtual void osgShadow::ViewDependentShadowTechnique::init ( )
virtual

Initialize the ShadowedScene and some data structures.

Reimplemented from osgShadow::ShadowTechnique.

osgShadow::ViewDependentShadowTechnique::META_Object ( osgShadow  ,
ViewDependentShadowTechnique   
)

Declaration of standard OSG object methods

virtual void osgShadow::ViewDependentShadowTechnique::setViewDependentData ( osgUtil::CullVisitor cv,
ViewDependentShadowTechnique::ViewData data 
)
protectedvirtual

Define view dependent data for the cull visitor

virtual void osgShadow::ViewDependentShadowTechnique::traverse ( osg::NodeVisitor nv)
virtual

Traverse shadow scene graph.

Reimplemented from osgShadow::ShadowTechnique.

virtual void osgShadow::ViewDependentShadowTechnique::update ( osg::NodeVisitor nv)
virtual

Run the update traversal of the ShadowedScene and update any local cached data structures.

Reimplemented from osgShadow::ShadowTechnique.

Member Data Documentation

ViewDataMap osgShadow::ViewDependentShadowTechnique::_viewDataMap
protected

Definition at line 209 of file ViewDependentShadowTechnique.h.

OpenThreads::Mutex osgShadow::ViewDependentShadowTechnique::_viewDataMapMutex
protected

Mutex used to serialize accesses to ViewDataMap

Definition at line 215 of file ViewDependentShadowTechnique.h.


The documentation for this class was generated from the following file: