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osgParticle::PrecipitationEffect Class Reference

#include <PrecipitationEffect.h>

Inheritance diagram for osgParticle::PrecipitationEffect:
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Collaboration diagram for osgParticle::PrecipitationEffect:
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Classes

class  PrecipitationDrawable
 
struct  PrecipitationDrawableSet
 

Public Member Functions

 PrecipitationEffect ()
 
 PrecipitationEffect (const PrecipitationEffect &copy, const osg::CopyOp &copyop=osg::CopyOp::SHALLOW_COPY)
 
virtual const char * libraryName () const
 
virtual const char * className () const
 
virtual bool isSameKindAs (const osg::Object *obj) const
 
virtual void accept (osg::NodeVisitor &nv)
 
virtual void traverse (osg::NodeVisitor &nv)
 
void rain (float intensity)
 
void snow (float intensity)
 
void setMaximumParticleDensity (float density)
 
float getMaximumParticleDensity () const
 
void setWind (const osg::Vec3 &wind)
 
const osg::Vec3getWind () const
 
void setPosition (const osg::Vec3 &position)
 
const osg::Vec3getPosition () const
 
void setCellSize (const osg::Vec3 &cellSize)
 
const osg::Vec3getCellSize () const
 
void setParticleSpeed (float particleSpeed)
 
float getParticleSpeed () const
 
void setParticleSize (float particleSize)
 
float getParticleSize () const
 
void setParticleColor (const osg::Vec4 &color)
 
const osg::Vec4getParticleColor () const
 
void setNearTransition (float nearTransition)
 
float getNearTransition () const
 
void setFarTransition (float farTransition)
 
float getFarTransition () const
 
void setUseFarLineSegments (bool useFarLineSegments)
 
bool getUseFarLineSegments () const
 
void setFog (osg::Fog *fog)
 
osg::FoggetFog ()
 
const osg::FoggetFog () const
 
osg::GeometrygetQuadGeometry ()
 
osg::StateSetgetQuadStateSet ()
 
osg::GeometrygetLineGeometry ()
 
osg::StateSetgetLineStateSet ()
 
osg::GeometrygetPointGeometry ()
 
osg::StateSetgetPointStateSet ()
 
- Public Member Functions inherited from osg::Node
 Node ()
 
 Node (const Node &, const CopyOp &copyop=CopyOp::SHALLOW_COPY)
 
virtual ObjectcloneType () const
 
virtual Objectclone (const CopyOp &copyop) const
 
virtual NodeasNode ()
 
virtual const NodeasNode () const
 
virtual DrawableasDrawable ()
 
virtual const DrawableasDrawable () const
 
virtual GeometryasGeometry ()
 
virtual const GeometryasGeometry () const
 
virtual GroupasGroup ()
 
virtual const GroupasGroup () const
 
virtual TransformasTransform ()
 
virtual const TransformasTransform () const
 
virtual CameraasCamera ()
 
virtual const CameraasCamera () const
 
virtual SwitchasSwitch ()
 
virtual const SwitchasSwitch () const
 
virtual GeodeasGeode ()
 
virtual const GeodeasGeode () const
 
virtual osgTerrain::TerrainasTerrain ()
 
virtual const osgTerrain::TerrainasTerrain () const
 
virtual void ascend (NodeVisitor &nv)
 
const ParentListgetParents () const
 
ParentList getParents ()
 
GroupgetParent (unsigned int i)
 
const GroupgetParent (unsigned int i) const
 
unsigned int getNumParents () const
 
NodePathList getParentalNodePaths (osg::Node *haltTraversalAtNode=0) const
 
MatrixList getWorldMatrices (const osg::Node *haltTraversalAtNode=0) const
 
void setUpdateCallback (Callback *nc)
 
CallbackgetUpdateCallback ()
 
const CallbackgetUpdateCallback () const
 
void addUpdateCallback (Callback *nc)
 
void removeUpdateCallback (Callback *nc)
 
unsigned int getNumChildrenRequiringUpdateTraversal () const
 
void setEventCallback (Callback *nc)
 
CallbackgetEventCallback ()
 
const CallbackgetEventCallback () const
 
void addEventCallback (Callback *nc)
 
void removeEventCallback (Callback *nc)
 
unsigned int getNumChildrenRequiringEventTraversal () const
 
void setCullCallback (Callback *nc)
 
CallbackgetCullCallback ()
 
const CallbackgetCullCallback () const
 
void addCullCallback (Callback *nc)
 
void removeCullCallback (Callback *nc)
 
void setCullingActive (bool active)
 
bool getCullingActive () const
 
unsigned int getNumChildrenWithCullingDisabled () const
 
bool isCullingActive () const
 
unsigned int getNumChildrenWithOccluderNodes () const
 
bool containsOccluderNodes () const
 
void setNodeMask (NodeMask nm)
 
NodeMask getNodeMask () const
 
void setStateSet (osg::StateSet *stateset)
 
osg::StateSetgetOrCreateStateSet ()
 
osg::StateSetgetStateSet ()
 
const osg::StateSetgetStateSet () const
 
void setDescriptions (const DescriptionList &descriptions)
 
DescriptionListgetDescriptions ()
 
const DescriptionListgetDescriptions () const
 
const std::string & getDescription (unsigned int i) const
 
std::string & getDescription (unsigned int i)
 
unsigned int getNumDescriptions () const
 
void addDescription (const std::string &desc)
 
void setInitialBound (const osg::BoundingSphere &bsphere)
 
const BoundingSpheregetInitialBound () const
 
void dirtyBound ()
 
const BoundingSpheregetBound () const
 
virtual BoundingSphere computeBound () const
 
void setComputeBoundingSphereCallback (ComputeBoundingSphereCallback *callback)
 
ComputeBoundingSphereCallbackgetComputeBoundingSphereCallback ()
 
const
ComputeBoundingSphereCallback
getComputeBoundingSphereCallback () const
 
virtual void setThreadSafeRefUnref (bool threadSafe)
 
virtual void resizeGLObjectBuffers (unsigned int)
 
virtual void releaseGLObjects (osg::State *=0) const
 
- Public Member Functions inherited from osg::Object
 Object ()
 
 Object (bool threadSafeRefUnref)
 
 Object (const Object &, const CopyOp &copyop=CopyOp::SHALLOW_COPY)
 
std::string getCompoundClassName () const
 
virtual NodeVisitorasNodeVisitor ()
 
virtual const NodeVisitorasNodeVisitor () const
 
virtual StateAttributeasStateAttribute ()
 
virtual const StateAttributeasStateAttribute () const
 
virtual UniformasUniform ()
 
virtual const UniformasUniform () const
 
virtual void setName (const std::string &name)
 
void setName (const char *name)
 
const std::string & getName () const
 
void setDataVariance (DataVariance dv)
 
DataVariance getDataVariance () const
 
virtual void computeDataVariance ()
 
void setUserDataContainer (osg::UserDataContainer *udc)
 
osg::UserDataContainergetUserDataContainer ()
 
const osg::UserDataContainergetUserDataContainer () const
 
osg::UserDataContainergetOrCreateUserDataContainer ()
 
virtual void setUserData (Referenced *obj)
 
virtual ReferencedgetUserData ()
 
virtual const ReferencedgetUserData () const
 
template<typename T >
bool getUserValue (const std::string &name, T &value) const
 
template<typename T >
void setUserValue (const std::string &name, const T &value)
 
template<typename T >
BoolValueObject
UCharValueObject
UShortValueObject
UIntValueObject
DoubleValueObject
Vec3fValueObject
Vec2dValueObject
Vec4dValueObject
PlaneValueObject
MatrixdValueObject
BoundingBoxdValueObject
BoundingSpheredValueObject
bool 
getUserValue (const std::string &name, T &value) const
 
- Public Member Functions inherited from osg::Referenced
 Referenced ()
 
 Referenced (bool threadSafeRefUnref)
 
 Referenced (const Referenced &)
 
Referencedoperator= (const Referenced &)
 
bool getThreadSafeRefUnref () const
 
OpenThreads::MutexgetRefMutex () const
 
int ref () const
 
int unref () const
 
int unref_nodelete () const
 
int referenceCount () const
 
ObserverSetgetObserverSet () const
 
ObserverSetgetOrCreateObserverSet () const
 
void addObserver (Observer *observer) const
 
void removeObserver (Observer *observer) const
 

Protected Types

typedef std::pair
< osg::NodeVisitor
*, osg::NodePath
ViewIdentifier
 
typedef std::map
< ViewIdentifier,
PrecipitationDrawableSet
ViewDrawableMap
 

Protected Member Functions

virtual ~PrecipitationEffect ()
 
void compileGLObjects (osg::RenderInfo &renderInfo) const
 
void update ()
 
void createGeometry (unsigned int numParticles, osg::Geometry *quad_geometry, osg::Geometry *line_geometry, osg::Geometry *point_geometry)
 
void setUpGeometries (unsigned int numParticles)
 
void cull (PrecipitationDrawableSet &pds, osgUtil::CullVisitor *cv) const
 
bool build (const osg::Vec3 eyeLocal, int i, int j, int k, float startTime, PrecipitationDrawableSet &pds, osg::Polytope &frustum, osgUtil::CullVisitor *cv) const
 
- Protected Member Functions inherited from osg::Node
virtual ~Node ()
 
void addParent (osg::Group *parent)
 
void removeParent (osg::Group *parent)
 
void setNumChildrenRequiringUpdateTraversal (unsigned int num)
 
void setNumChildrenRequiringEventTraversal (unsigned int num)
 
void setNumChildrenWithCullingDisabled (unsigned int num)
 
void setNumChildrenWithOccluderNodes (unsigned int num)
 
- Protected Member Functions inherited from osg::Object
virtual ~Object ()
 
- Protected Member Functions inherited from osg::Referenced
virtual ~Referenced ()
 
void signalObserversAndDelete (bool signalDelete, bool doDelete) const
 
void deleteUsingDeleteHandler () const
 

Protected Attributes

bool _dirty
 
osg::Vec3 _wind
 
float _particleSpeed
 
float _particleSize
 
osg::Vec4 _particleColor
 
float _maximumParticleDensity
 
osg::Vec3 _cellSize
 
float _nearTransition
 
float _farTransition
 
bool _useFarLineSegments
 
osg::ref_ptr< osg::Fog_fog
 
osg::ref_ptr< osg::Uniform_inversePeriodUniform
 
osg::ref_ptr< osg::Uniform_particleSizeUniform
 
osg::ref_ptr< osg::Uniform_particleColorUniform
 
OpenThreads::Mutex _mutex
 
ViewDrawableMap _viewDrawableMap
 
osg::ref_ptr< osg::Geometry_quadGeometry
 
osg::ref_ptr< osg::StateSet_quadStateSet
 
osg::ref_ptr< osg::Geometry_lineGeometry
 
osg::ref_ptr< osg::StateSet_lineStateSet
 
osg::ref_ptr< osg::Geometry_pointGeometry
 
osg::ref_ptr< osg::StateSet_pointStateSet
 
float _period
 
osg::Vec3 _origin
 
osg::Vec3 _du
 
osg::Vec3 _dv
 
osg::Vec3 _dw
 
osg::Vec3 _inverse_du
 
osg::Vec3 _inverse_dv
 
osg::Vec3 _inverse_dw
 
double _previousFrameTime
 
- Protected Attributes inherited from osg::Node
BoundingSphere _initialBound
 
ref_ptr
< ComputeBoundingSphereCallback
_computeBoundCallback
 
BoundingSphere _boundingSphere
 
bool _boundingSphereComputed
 
ParentList _parents
 
ref_ptr< Callback_updateCallback
 
unsigned int _numChildrenRequiringUpdateTraversal
 
ref_ptr< Callback_eventCallback
 
unsigned int _numChildrenRequiringEventTraversal
 
ref_ptr< Callback_cullCallback
 
bool _cullingActive
 
unsigned int _numChildrenWithCullingDisabled
 
unsigned int _numChildrenWithOccluderNodes
 
NodeMask _nodeMask
 
ref_ptr< StateSet_stateset
 
- Protected Attributes inherited from osg::Object
std::string _name
 
DataVariance _dataVariance
 
osg::UserDataContainer_userDataContainer
 
- Protected Attributes inherited from osg::Referenced
OpenThreads::AtomicPtr _observerSet
 
OpenThreads::Atomic _refCount
 

Additional Inherited Members

- Public Types inherited from osg::Node
typedef std::vector< Group * > ParentList
 
typedef unsigned int NodeMask
 
typedef std::vector< std::string > DescriptionList
 
- Public Types inherited from osg::Object
enum  DataVariance { DYNAMIC, STATIC, UNSPECIFIED }
 
- Static Public Member Functions inherited from osg::Referenced
static OpenThreads::MutexgetGlobalReferencedMutex ()
 
static void setThreadSafeReferenceCounting (bool enableThreadSafeReferenceCounting)
 
static bool getThreadSafeReferenceCounting ()
 
static void setDeleteHandler (DeleteHandler *handler)
 
static DeleteHandlergetDeleteHandler ()
 

Detailed Description

Definition at line 28 of file PrecipitationEffect.h.

Member Typedef Documentation

Definition at line 235 of file PrecipitationEffect.h.

Definition at line 234 of file PrecipitationEffect.h.

Constructor & Destructor Documentation

osgParticle::PrecipitationEffect::PrecipitationEffect ( )
osgParticle::PrecipitationEffect::PrecipitationEffect ( const PrecipitationEffect copy,
const osg::CopyOp copyop = osg::CopyOp::SHALLOW_COPY 
)
virtual osgParticle::PrecipitationEffect::~PrecipitationEffect ( )
inlineprotectedvirtual

Definition at line 193 of file PrecipitationEffect.h.

Member Function Documentation

virtual void osgParticle::PrecipitationEffect::accept ( osg::NodeVisitor nv)
inlinevirtual

Visitor Pattern : calls the apply method of a NodeVisitor with this node's type.

Reimplemented from osg::Node.

Definition at line 38 of file PrecipitationEffect.h.

Here is the call graph for this function:

bool osgParticle::PrecipitationEffect::build ( const osg::Vec3  eyeLocal,
int  i,
int  j,
int  k,
float  startTime,
PrecipitationDrawableSet pds,
osg::Polytope frustum,
osgUtil::CullVisitor cv 
) const
protected
virtual const char* osgParticle::PrecipitationEffect::className ( ) const
inlinevirtual

return the name of the node's class type.

Reimplemented from osg::Node.

Definition at line 36 of file PrecipitationEffect.h.

void osgParticle::PrecipitationEffect::compileGLObjects ( osg::RenderInfo renderInfo) const
protected
void osgParticle::PrecipitationEffect::createGeometry ( unsigned int  numParticles,
osg::Geometry quad_geometry,
osg::Geometry line_geometry,
osg::Geometry point_geometry 
)
protected
void osgParticle::PrecipitationEffect::cull ( PrecipitationDrawableSet pds,
osgUtil::CullVisitor cv 
) const
protected
const osg::Vec3& osgParticle::PrecipitationEffect::getCellSize ( ) const
inline

Definition at line 59 of file PrecipitationEffect.h.

float osgParticle::PrecipitationEffect::getFarTransition ( ) const
inline

Definition at line 74 of file PrecipitationEffect.h.

osg::Fog* osgParticle::PrecipitationEffect::getFog ( )
inline

Definition at line 80 of file PrecipitationEffect.h.

const osg::Fog* osgParticle::PrecipitationEffect::getFog ( ) const
inline

Definition at line 81 of file PrecipitationEffect.h.

osg::Geometry* osgParticle::PrecipitationEffect::getLineGeometry ( )
inline

Definition at line 86 of file PrecipitationEffect.h.

osg::StateSet* osgParticle::PrecipitationEffect::getLineStateSet ( )
inline

Definition at line 87 of file PrecipitationEffect.h.

float osgParticle::PrecipitationEffect::getMaximumParticleDensity ( ) const
inline

Definition at line 50 of file PrecipitationEffect.h.

float osgParticle::PrecipitationEffect::getNearTransition ( ) const
inline

Definition at line 71 of file PrecipitationEffect.h.

const osg::Vec4& osgParticle::PrecipitationEffect::getParticleColor ( ) const
inline

Definition at line 68 of file PrecipitationEffect.h.

float osgParticle::PrecipitationEffect::getParticleSize ( ) const
inline

Definition at line 65 of file PrecipitationEffect.h.

float osgParticle::PrecipitationEffect::getParticleSpeed ( ) const
inline

Definition at line 62 of file PrecipitationEffect.h.

osg::Geometry* osgParticle::PrecipitationEffect::getPointGeometry ( )
inline

Definition at line 89 of file PrecipitationEffect.h.

osg::StateSet* osgParticle::PrecipitationEffect::getPointStateSet ( )
inline

Definition at line 90 of file PrecipitationEffect.h.

const osg::Vec3& osgParticle::PrecipitationEffect::getPosition ( ) const
inline

Definition at line 56 of file PrecipitationEffect.h.

osg::Geometry* osgParticle::PrecipitationEffect::getQuadGeometry ( )
inline

Definition at line 83 of file PrecipitationEffect.h.

osg::StateSet* osgParticle::PrecipitationEffect::getQuadStateSet ( )
inline

Definition at line 84 of file PrecipitationEffect.h.

bool osgParticle::PrecipitationEffect::getUseFarLineSegments ( ) const
inline

Definition at line 77 of file PrecipitationEffect.h.

const osg::Vec3& osgParticle::PrecipitationEffect::getWind ( ) const
inline

Definition at line 53 of file PrecipitationEffect.h.

virtual bool osgParticle::PrecipitationEffect::isSameKindAs ( const osg::Object obj) const
inlinevirtual

return true if this and obj are of the same kind of object.

Reimplemented from osg::Node.

Definition at line 37 of file PrecipitationEffect.h.

virtual const char* osgParticle::PrecipitationEffect::libraryName ( ) const
inlinevirtual

return the name of the node's library.

Reimplemented from osg::Node.

Definition at line 35 of file PrecipitationEffect.h.

void osgParticle::PrecipitationEffect::rain ( float  intensity)

Set all the parameters to create an rain effect of specified intensity.

void osgParticle::PrecipitationEffect::setCellSize ( const osg::Vec3 cellSize)
inline

Definition at line 58 of file PrecipitationEffect.h.

void osgParticle::PrecipitationEffect::setFarTransition ( float  farTransition)
inline

Definition at line 73 of file PrecipitationEffect.h.

void osgParticle::PrecipitationEffect::setFog ( osg::Fog fog)
inline

Definition at line 79 of file PrecipitationEffect.h.

void osgParticle::PrecipitationEffect::setMaximumParticleDensity ( float  density)
inline

Definition at line 49 of file PrecipitationEffect.h.

void osgParticle::PrecipitationEffect::setNearTransition ( float  nearTransition)
inline

Definition at line 70 of file PrecipitationEffect.h.

void osgParticle::PrecipitationEffect::setParticleColor ( const osg::Vec4 color)
inline

Definition at line 67 of file PrecipitationEffect.h.

void osgParticle::PrecipitationEffect::setParticleSize ( float  particleSize)
inline

Definition at line 64 of file PrecipitationEffect.h.

void osgParticle::PrecipitationEffect::setParticleSpeed ( float  particleSpeed)
inline

Definition at line 61 of file PrecipitationEffect.h.

void osgParticle::PrecipitationEffect::setPosition ( const osg::Vec3 position)
inline

Definition at line 55 of file PrecipitationEffect.h.

void osgParticle::PrecipitationEffect::setUpGeometries ( unsigned int  numParticles)
protected
void osgParticle::PrecipitationEffect::setUseFarLineSegments ( bool  useFarLineSegments)
inline

Definition at line 76 of file PrecipitationEffect.h.

void osgParticle::PrecipitationEffect::setWind ( const osg::Vec3 wind)
inline

Definition at line 52 of file PrecipitationEffect.h.

void osgParticle::PrecipitationEffect::snow ( float  intensity)

Set all the parameters to create an snow effect of specified intensity.

virtual void osgParticle::PrecipitationEffect::traverse ( osg::NodeVisitor )
virtual

Traverse downwards : calls children's accept method with NodeVisitor.

Reimplemented from osg::Node.

void osgParticle::PrecipitationEffect::update ( )
protected

Member Data Documentation

osg::Vec3 osgParticle::PrecipitationEffect::_cellSize
protected

Definition at line 224 of file PrecipitationEffect.h.

bool osgParticle::PrecipitationEffect::_dirty
protected

Definition at line 218 of file PrecipitationEffect.h.

osg::Vec3 osgParticle::PrecipitationEffect::_du
protected

Definition at line 252 of file PrecipitationEffect.h.

osg::Vec3 osgParticle::PrecipitationEffect::_dv
protected

Definition at line 253 of file PrecipitationEffect.h.

osg::Vec3 osgParticle::PrecipitationEffect::_dw
protected

Definition at line 254 of file PrecipitationEffect.h.

float osgParticle::PrecipitationEffect::_farTransition
protected

Definition at line 226 of file PrecipitationEffect.h.

osg::ref_ptr<osg::Fog> osgParticle::PrecipitationEffect::_fog
protected

Definition at line 228 of file PrecipitationEffect.h.

osg::Vec3 osgParticle::PrecipitationEffect::_inverse_du
protected

Definition at line 255 of file PrecipitationEffect.h.

osg::Vec3 osgParticle::PrecipitationEffect::_inverse_dv
protected

Definition at line 256 of file PrecipitationEffect.h.

osg::Vec3 osgParticle::PrecipitationEffect::_inverse_dw
protected

Definition at line 257 of file PrecipitationEffect.h.

osg::ref_ptr<osg::Uniform> osgParticle::PrecipitationEffect::_inversePeriodUniform
protected

Definition at line 230 of file PrecipitationEffect.h.

osg::ref_ptr<osg::Geometry> osgParticle::PrecipitationEffect::_lineGeometry
protected

Definition at line 243 of file PrecipitationEffect.h.

osg::ref_ptr<osg::StateSet> osgParticle::PrecipitationEffect::_lineStateSet
protected

Definition at line 244 of file PrecipitationEffect.h.

float osgParticle::PrecipitationEffect::_maximumParticleDensity
protected

Definition at line 223 of file PrecipitationEffect.h.

OpenThreads::Mutex osgParticle::PrecipitationEffect::_mutex
protected

Definition at line 237 of file PrecipitationEffect.h.

float osgParticle::PrecipitationEffect::_nearTransition
protected

Definition at line 225 of file PrecipitationEffect.h.

osg::Vec3 osgParticle::PrecipitationEffect::_origin
protected

Definition at line 251 of file PrecipitationEffect.h.

osg::Vec4 osgParticle::PrecipitationEffect::_particleColor
protected

Definition at line 222 of file PrecipitationEffect.h.

osg::ref_ptr<osg::Uniform> osgParticle::PrecipitationEffect::_particleColorUniform
protected

Definition at line 232 of file PrecipitationEffect.h.

float osgParticle::PrecipitationEffect::_particleSize
protected

Definition at line 221 of file PrecipitationEffect.h.

osg::ref_ptr<osg::Uniform> osgParticle::PrecipitationEffect::_particleSizeUniform
protected

Definition at line 231 of file PrecipitationEffect.h.

float osgParticle::PrecipitationEffect::_particleSpeed
protected

Definition at line 220 of file PrecipitationEffect.h.

float osgParticle::PrecipitationEffect::_period
protected

Definition at line 250 of file PrecipitationEffect.h.

osg::ref_ptr<osg::Geometry> osgParticle::PrecipitationEffect::_pointGeometry
protected

Definition at line 246 of file PrecipitationEffect.h.

osg::ref_ptr<osg::StateSet> osgParticle::PrecipitationEffect::_pointStateSet
protected

Definition at line 247 of file PrecipitationEffect.h.

double osgParticle::PrecipitationEffect::_previousFrameTime
protected

Definition at line 259 of file PrecipitationEffect.h.

osg::ref_ptr<osg::Geometry> osgParticle::PrecipitationEffect::_quadGeometry
protected

Definition at line 240 of file PrecipitationEffect.h.

osg::ref_ptr<osg::StateSet> osgParticle::PrecipitationEffect::_quadStateSet
protected

Definition at line 241 of file PrecipitationEffect.h.

bool osgParticle::PrecipitationEffect::_useFarLineSegments
protected

Definition at line 227 of file PrecipitationEffect.h.

ViewDrawableMap osgParticle::PrecipitationEffect::_viewDrawableMap
protected

Definition at line 238 of file PrecipitationEffect.h.

osg::Vec3 osgParticle::PrecipitationEffect::_wind
protected

Definition at line 219 of file PrecipitationEffect.h.


The documentation for this class was generated from the following file: