virtual ~ParticleSystemUpdater()
#define OSGPARTICLE_EXPORT
ParticleSystem * getParticleSystem(unsigned int i)
Get a particle system from the list.
unsigned int getParticleSystemIndex(const ParticleSystem *ps) const
get index number of ParticleSystem.
unsigned int getNumParticleSystems() const
Return the number of particle systems on the list.
bool containsParticleSystem(const ParticleSystem *ps) const
return true if ParticleSystem is contained within ParticlsSystemUpdater.
ParticleSystemUpdater & operator=(const ParticleSystemUpdater &)