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| | TextureRectangle () |
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| | TextureRectangle (Image *image) |
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| | TextureRectangle (const TextureRectangle &text, const CopyOp ©op=CopyOp::SHALLOW_COPY) |
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| | META_StateAttribute (osg, TextureRectangle, TEXTURE) |
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| virtual int | compare (const StateAttribute &rhs) const |
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| virtual GLenum | getTextureTarget () const |
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| void | setImage (Image *image) |
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| Image * | getImage () |
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| const Image * | getImage () const |
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| unsigned int & | getModifiedCount (unsigned int contextID) const |
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| virtual void | setImage (unsigned int, Image *image) |
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| virtual Image * | getImage (unsigned int) |
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| virtual const Image * | getImage (unsigned int) const |
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| virtual unsigned int | getNumImages () const |
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| void | setTextureSize (int width, int height) const |
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| void | setTextureWidth (int width) |
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| void | setTextureHeight (int height) |
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| virtual int | getTextureWidth () const |
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| virtual int | getTextureHeight () const |
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| virtual int | getTextureDepth () const |
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| void | setSubloadCallback (SubloadCallback *cb) |
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| SubloadCallback * | getSubloadCallback () |
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| const SubloadCallback * | getSubloadCallback () const |
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| void | copyTexImage2D (State &state, int x, int y, int width, int height) |
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| void | copyTexSubImage2D (State &state, int xoffset, int yoffset, int x, int y, int width, int height) |
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| virtual void | apply (State &state) const |
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| | Texture () |
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| | Texture (const Texture &text, const CopyOp ©op=CopyOp::SHALLOW_COPY) |
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| virtual osg::Object * | cloneType () const =0 |
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| virtual osg::Object * | clone (const CopyOp ©op) const =0 |
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| virtual bool | isSameKindAs (const osg::Object *obj) const |
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| virtual const char * | libraryName () const |
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| virtual const char * | className () const |
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| virtual Texture * | asTexture () |
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| virtual const Texture * | asTexture () const |
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| virtual Type | getType () const |
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| virtual bool | isTextureAttribute () const |
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| virtual bool | getModeUsage (StateAttribute::ModeUsage &usage) const |
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| void | setWrap (WrapParameter which, WrapMode wrap) |
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| WrapMode | getWrap (WrapParameter which) const |
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| void | setBorderColor (const Vec4d &color) |
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| const Vec4d & | getBorderColor () const |
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| void | setBorderWidth (GLint width) |
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| GLint | getBorderWidth () const |
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| void | setFilter (FilterParameter which, FilterMode filter) |
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| FilterMode | getFilter (FilterParameter which) const |
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| void | setMaxAnisotropy (float anis) |
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| float | getMaxAnisotropy () const |
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| void | setSwizzle (const Vec4i &swizzle) |
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| const Vec4i & | getSwizzle () const |
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| void | setUseHardwareMipMapGeneration (bool useHardwareMipMapGeneration) |
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| bool | getUseHardwareMipMapGeneration () const |
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| void | setUnRefImageDataAfterApply (bool flag) |
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| bool | getUnRefImageDataAfterApply () const |
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| void | setClientStorageHint (bool flag) |
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| bool | getClientStorageHint () const |
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| void | setResizeNonPowerOfTwoHint (bool flag) |
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| bool | getResizeNonPowerOfTwoHint () const |
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| void | setInternalFormatMode (InternalFormatMode mode) |
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| InternalFormatMode | getInternalFormatMode () const |
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| void | setInternalFormat (GLint internalFormat) |
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| GLint | getInternalFormat () const |
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| bool | isCompressedInternalFormat () const |
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| void | setSourceFormat (GLenum sourceFormat) |
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| GLenum | getSourceFormat () const |
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| void | setSourceType (GLenum sourceType) |
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| GLenum | getSourceType () const |
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| InternalFormatType | getInternalFormatType () const |
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| TextureObject * | getTextureObject (unsigned int contextID) const |
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| void | setTextureObject (unsigned int contextID, TextureObject *to) |
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| void | dirtyTextureObject () |
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| bool | areAllTextureObjectsLoaded () const |
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| unsigned int & | getTextureParameterDirty (unsigned int contextID) const |
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| void | dirtyTextureParameters () |
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| void | allocateMipmapLevels () |
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| void | bindToImageUnit (unsigned int unit, GLenum access, GLenum format=0, int level=0, bool layered=false, int layer=0) |
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| ImageAttachment & | getImageAttachment () |
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| const ImageAttachment & | getImageAttachment () const |
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| void | setShadowComparison (bool flag) |
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| bool | getShadowComparison () const |
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| void | setShadowCompareFunc (ShadowCompareFunc func) |
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| ShadowCompareFunc | getShadowCompareFunc () const |
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| void | setShadowTextureMode (ShadowTextureMode mode) |
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| ShadowTextureMode | getShadowTextureMode () const |
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| void | setShadowAmbient (float shadow_ambient) |
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| float | getShadowAmbient () const |
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| void | setReadPBuffer (GraphicsContext *context) |
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| GraphicsContext * | getReadPBuffer () |
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| const GraphicsContext * | getReadPBuffer () const |
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| virtual void | compileGLObjects (State &state) const |
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| virtual void | resizeGLObjectBuffers (unsigned int maxSize) |
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| virtual void | releaseGLObjects (State *state=0) const |
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| void | applyTexImage2D_load (State &state, GLenum target, const Image *image, GLsizei width, GLsizei height, GLsizei numMipmapLevels) const |
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| void | applyTexImage2D_subload (State &state, GLenum target, const Image *image, GLsizei width, GLsizei height, GLint inInternalFormat, GLsizei numMipmapLevels) const |
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| TextureObject * | generateAndAssignTextureObject (unsigned int contextID, GLenum target) const |
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| TextureObject * | generateAndAssignTextureObject (unsigned int contextID, GLenum target, GLint numMipmapLevels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border) const |
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| | StateAttribute () |
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| | StateAttribute (const StateAttribute &sa, const CopyOp ©op=CopyOp::SHALLOW_COPY) |
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| virtual StateAttribute * | asStateAttribute () |
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| virtual const StateAttribute * | asStateAttribute () const |
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| virtual unsigned int | getMember () const |
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| TypeMemberPair | getTypeMemberPair () const |
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| bool | operator< (const StateAttribute &rhs) const |
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| bool | operator== (const StateAttribute &rhs) const |
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| bool | operator!= (const StateAttribute &rhs) const |
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| const ParentList & | getParents () const |
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| StateSet * | getParent (unsigned int i) |
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| const StateSet * | getParent (unsigned int i) const |
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| unsigned int | getNumParents () const |
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| void | setShaderComponent (ShaderComponent *sc) |
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| ShaderComponent * | getShaderComponent () |
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| const ShaderComponent * | getShaderComponent () const |
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| virtual bool | checkValidityOfAssociatedModes (osg::State &) const |
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| void | setUpdateCallback (StateAttributeCallback *uc) |
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| StateAttributeCallback * | getUpdateCallback () |
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| const StateAttributeCallback * | getUpdateCallback () const |
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| void | setEventCallback (StateAttributeCallback *ec) |
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| StateAttributeCallback * | getEventCallback () |
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| const StateAttributeCallback * | getEventCallback () const |
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| | Object () |
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| | Object (bool threadSafeRefUnref) |
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| | Object (const Object &, const CopyOp ©op=CopyOp::SHALLOW_COPY) |
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| std::string | getCompoundClassName () const |
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| virtual Node * | asNode () |
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| virtual const Node * | asNode () const |
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| virtual NodeVisitor * | asNodeVisitor () |
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| virtual const NodeVisitor * | asNodeVisitor () const |
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| virtual Uniform * | asUniform () |
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| virtual const Uniform * | asUniform () const |
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| virtual void | setThreadSafeRefUnref (bool threadSafe) |
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| virtual void | setName (const std::string &name) |
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| void | setName (const char *name) |
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| const std::string & | getName () const |
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| void | setDataVariance (DataVariance dv) |
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| DataVariance | getDataVariance () const |
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| virtual void | computeDataVariance () |
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| void | setUserDataContainer (osg::UserDataContainer *udc) |
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| osg::UserDataContainer * | getUserDataContainer () |
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| const osg::UserDataContainer * | getUserDataContainer () const |
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| osg::UserDataContainer * | getOrCreateUserDataContainer () |
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| virtual void | setUserData (Referenced *obj) |
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| virtual Referenced * | getUserData () |
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| virtual const Referenced * | getUserData () const |
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| template<typename T > |
| bool | getUserValue (const std::string &name, T &value) const |
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| template<typename T > |
| void | setUserValue (const std::string &name, const T &value) |
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| template<typename T > |
BoolValueObject
UCharValueObject
UShortValueObject
UIntValueObject
DoubleValueObject
Vec3fValueObject
Vec2dValueObject
Vec4dValueObject
PlaneValueObject
MatrixdValueObject
BoundingBoxdValueObject
BoundingSpheredValueObject
bool | getUserValue (const std::string &name, T &value) const |
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| | Referenced () |
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| | Referenced (bool threadSafeRefUnref) |
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| | Referenced (const Referenced &) |
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| Referenced & | operator= (const Referenced &) |
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| bool | getThreadSafeRefUnref () const |
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| OpenThreads::Mutex * | getRefMutex () const |
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| int | ref () const |
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| int | unref () const |
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| int | unref_nodelete () const |
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| int | referenceCount () const |
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| ObserverSet * | getObserverSet () const |
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| ObserverSet * | getOrCreateObserverSet () const |
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| void | addObserver (Observer *observer) const |
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| void | removeObserver (Observer *observer) const |
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|
| virtual | ~TextureRectangle () |
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| virtual void | computeInternalFormat () const |
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| void | allocateMipmap (State &state) const |
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| void | applyTexImage_load (GLenum target, Image *image, State &state, GLsizei &inwidth, GLsizei &inheight) const |
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| void | applyTexImage_subload (GLenum target, Image *image, State &state, GLsizei &inwidth, GLsizei &inheight, GLint &inInternalFormat) const |
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| virtual | ~Texture () |
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| void | computeInternalFormatWithImage (const osg::Image &image) const |
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| void | computeRequiredTextureDimensions (State &state, const osg::Image &image, GLsizei &width, GLsizei &height, GLsizei &numMipmapLevels) const |
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| void | computeInternalFormatType () const |
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| void | applyTexParameters (GLenum target, State &state) const |
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| bool | isHardwareMipmapGenerationEnabled (const State &state) const |
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| bool | isSafeToUnrefImageData (const State &state) const |
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| GenerateMipmapMode | mipmapBeforeTexImage (const State &state, bool hardwareMipmapOn) const |
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| void | mipmapAfterTexImage (State &state, GenerateMipmapMode beforeResult) const |
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| void | generateMipmap (State &state) const |
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| int | compareTexture (const Texture &rhs) const |
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| int | compareTextureObjects (const Texture &rhs) const |
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| virtual | ~StateAttribute () |
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| void | addParent (osg::StateSet *object) |
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| void | removeParent (osg::StateSet *object) |
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| virtual | ~Object () |
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| virtual | ~Referenced () |
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| void | signalObserversAndDelete (bool signalDelete, bool doDelete) const |
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| void | deleteUsingDeleteHandler () const |
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|
| enum | WrapParameter { WRAP_S,
WRAP_T,
WRAP_R
} |
| |
| enum | WrapMode {
CLAMP = GL_CLAMP,
CLAMP_TO_EDGE = GL_CLAMP_TO_EDGE,
CLAMP_TO_BORDER = GL_CLAMP_TO_BORDER_ARB,
REPEAT = GL_REPEAT,
MIRROR = GL_MIRRORED_REPEAT_IBM
} |
| |
| enum | FilterParameter { MIN_FILTER,
MAG_FILTER
} |
| |
| enum | FilterMode {
LINEAR = GL_LINEAR,
LINEAR_MIPMAP_LINEAR = GL_LINEAR_MIPMAP_LINEAR,
LINEAR_MIPMAP_NEAREST = GL_LINEAR_MIPMAP_NEAREST,
NEAREST = GL_NEAREST,
NEAREST_MIPMAP_LINEAR = GL_NEAREST_MIPMAP_LINEAR,
NEAREST_MIPMAP_NEAREST = GL_NEAREST_MIPMAP_NEAREST
} |
| |
| enum | InternalFormatMode {
USE_IMAGE_DATA_FORMAT,
USE_USER_DEFINED_FORMAT,
USE_ARB_COMPRESSION,
USE_S3TC_DXT1_COMPRESSION,
USE_S3TC_DXT3_COMPRESSION,
USE_S3TC_DXT5_COMPRESSION,
USE_PVRTC_2BPP_COMPRESSION,
USE_PVRTC_4BPP_COMPRESSION,
USE_ETC_COMPRESSION,
USE_ETC2_COMPRESSION,
USE_RGTC1_COMPRESSION,
USE_RGTC2_COMPRESSION,
USE_S3TC_DXT1c_COMPRESSION,
USE_S3TC_DXT1a_COMPRESSION
} |
| |
| enum | InternalFormatType { NORMALIZED = 0x0,
FLOAT = 0x1,
SIGNED_INTEGER = 0x2,
UNSIGNED_INTEGER = 0x4
} |
| |
| enum | ImageAccess { NOT_USED = 0,
READ_ONLY = GL_READ_ONLY_ARB,
WRITE_ONLY = GL_WRITE_ONLY_ARB,
READ_WRITE = GL_READ_WRITE_ARB
} |
| |
| enum | ShadowCompareFunc {
NEVER = GL_NEVER,
LESS = GL_LESS,
EQUAL = GL_EQUAL,
LEQUAL = GL_LEQUAL,
GREATER = GL_GREATER,
NOTEQUAL = GL_NOTEQUAL,
GEQUAL = GL_GEQUAL,
ALWAYS = GL_ALWAYS
} |
| |
| enum | ShadowTextureMode { LUMINANCE = GL_LUMINANCE,
INTENSITY = GL_INTENSITY,
ALPHA = GL_ALPHA
} |
| |
| enum | GenerateMipmapMode { GENERATE_MIPMAP_NONE,
GENERATE_MIPMAP,
GENERATE_MIPMAP_TEX_PARAMETER
} |
| |
typedef std::list< ref_ptr
< TextureObject > > | TextureObjectList |
| |
| enum | Values {
OFF = 0x0,
ON = 0x1,
OVERRIDE = 0x2,
PROTECTED = 0x4,
INHERIT = 0x8
} |
| |
| enum | Type {
TEXTURE,
POLYGONMODE,
POLYGONOFFSET,
MATERIAL,
ALPHAFUNC,
ANTIALIAS,
COLORTABLE,
CULLFACE,
FOG,
FRONTFACE,
LIGHT,
POINT,
LINEWIDTH,
LINESTIPPLE,
POLYGONSTIPPLE,
SHADEMODEL,
TEXENV,
TEXENVFILTER,
TEXGEN,
TEXMAT,
LIGHTMODEL,
BLENDFUNC,
BLENDEQUATION,
LOGICOP,
STENCIL,
COLORMASK,
DEPTH,
VIEWPORT,
SCISSOR,
BLENDCOLOR,
MULTISAMPLE,
CLIPPLANE,
COLORMATRIX,
VERTEXPROGRAM,
FRAGMENTPROGRAM,
POINTSPRITE,
PROGRAM,
CLAMPCOLOR,
HINT,
SAMPLEMASKI,
PRIMITIVERESTARTINDEX,
CLIPCONTROL,
VALIDATOR,
VIEWMATRIXEXTRACTOR,
OSGNV_PARAMETER_BLOCK,
OSGNVEXT_TEXTURE_SHADER,
OSGNVEXT_VERTEX_PROGRAM,
OSGNVEXT_REGISTER_COMBINERS,
OSGNVCG_PROGRAM,
OSGNVSLANG_PROGRAM,
OSGNVPARSE_PROGRAM_PARSER,
UNIFORMBUFFERBINDING,
TRANSFORMFEEDBACKBUFFERBINDING,
ATOMICCOUNTERBUFFERBINDING,
PATCH_PARAMETER,
FRAME_BUFFER_OBJECT,
VERTEX_ATTRIB_DIVISOR,
SHADERSTORAGEBUFFERBINDING,
CAPABILITY = 100
} |
| |
| typedef GLenum | GLMode |
| |
| typedef unsigned int | GLModeValue |
| |
| typedef unsigned int | OverrideValue |
| |
typedef std::pair< Type,
unsigned int > | TypeMemberPair |
| |
| typedef std::vector< StateSet * > | ParentList |
| |
| typedef osg::StateAttributeCallback | Callback |
| |
| enum | DataVariance { DYNAMIC,
STATIC,
UNSPECIFIED
} |
| |
| static bool | isCompressedInternalFormat (GLint internalFormat) |
| |
| static void | getCompressedSize (GLenum internalFormat, GLint width, GLint height, GLint depth, GLint &blockSize, GLint &size) |
| |
static osg::ref_ptr
< Texture::TextureObjectManager > & | getTextureObjectManager (unsigned int contextID) |
| |
static osg::ref_ptr
< TextureObject > | generateTextureObject (const Texture *texture, unsigned int contextID, GLenum target) |
| |
static osg::ref_ptr
< TextureObject > | generateTextureObject (const Texture *texture, unsigned int contextID, GLenum target, GLint numMipmapLevels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border) |
| |
| static void | deleteAllTextureObjects (unsigned int contextID) |
| |
| static void | discardAllTextureObjects (unsigned int contextID) |
| |
| static void | flushAllDeletedTextureObjects (unsigned int contextID) |
| |
| static void | discardAllDeletedTextureObjects (unsigned int contextID) |
| |
| static void | flushDeletedTextureObjects (unsigned int contextID, double currentTime, double &availableTime) |
| |
| static void | releaseTextureObject (unsigned int contextID, TextureObject *to) |
| |
| static OpenThreads::Mutex * | getGlobalReferencedMutex () |
| |
| static void | setThreadSafeReferenceCounting (bool enableThreadSafeReferenceCounting) |
| |
| static bool | getThreadSafeReferenceCounting () |
| |
| static void | setDeleteHandler (DeleteHandler *handler) |
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| static DeleteHandler * | getDeleteHandler () |
| |
Texture state class which encapsulates OpenGL texture functionality.
Definition at line 30 of file TextureRectangle.h.