OSG
3.4.0
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#include <TextureBuffer.h>
Classes | |
class | TextureBufferObject |
Public Member Functions | |
TextureBuffer () | |
TextureBuffer (Image *image) | |
TextureBuffer (const TextureBuffer &text, const CopyOp ©op=CopyOp::SHALLOW_COPY) | |
META_StateAttribute (osg, TextureBuffer, TEXTURE) | |
virtual int | compare (const StateAttribute &rhs) const |
virtual GLenum | getTextureTarget () const |
void | setImage (Image *image) |
Image * | getImage () |
const Image * | getImage () const |
unsigned int & | getModifiedCount (unsigned int contextID) const |
virtual void | setImage (unsigned int, Image *image) |
virtual Image * | getImage (unsigned int) |
virtual const Image * | getImage (unsigned int) const |
virtual unsigned int | getNumImages () const |
void | setTextureWidth (int width) |
virtual int | getTextureWidth () const |
virtual int | getTextureHeight () const |
virtual int | getTextureDepth () const |
void | setUsageHint (GLenum usageHint) |
GLenum | getUsageHint () const |
virtual void | allocateMipmap (State &) const |
virtual void | apply (State &state) const |
void | bindBufferAs (unsigned int contextID, GLenum target) |
void | unbindBufferAs (unsigned int contextID, GLenum target) |
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Texture () | |
Texture (const Texture &text, const CopyOp ©op=CopyOp::SHALLOW_COPY) | |
virtual osg::Object * | cloneType () const =0 |
virtual osg::Object * | clone (const CopyOp ©op) const =0 |
virtual bool | isSameKindAs (const osg::Object *obj) const |
virtual const char * | libraryName () const |
virtual const char * | className () const |
virtual Texture * | asTexture () |
virtual const Texture * | asTexture () const |
virtual Type | getType () const |
virtual bool | isTextureAttribute () const |
virtual bool | getModeUsage (StateAttribute::ModeUsage &usage) const |
void | setWrap (WrapParameter which, WrapMode wrap) |
WrapMode | getWrap (WrapParameter which) const |
void | setBorderColor (const Vec4d &color) |
const Vec4d & | getBorderColor () const |
void | setBorderWidth (GLint width) |
GLint | getBorderWidth () const |
void | setFilter (FilterParameter which, FilterMode filter) |
FilterMode | getFilter (FilterParameter which) const |
void | setMaxAnisotropy (float anis) |
float | getMaxAnisotropy () const |
void | setSwizzle (const Vec4i &swizzle) |
const Vec4i & | getSwizzle () const |
void | setUseHardwareMipMapGeneration (bool useHardwareMipMapGeneration) |
bool | getUseHardwareMipMapGeneration () const |
void | setUnRefImageDataAfterApply (bool flag) |
bool | getUnRefImageDataAfterApply () const |
void | setClientStorageHint (bool flag) |
bool | getClientStorageHint () const |
void | setResizeNonPowerOfTwoHint (bool flag) |
bool | getResizeNonPowerOfTwoHint () const |
void | setInternalFormatMode (InternalFormatMode mode) |
InternalFormatMode | getInternalFormatMode () const |
void | setInternalFormat (GLint internalFormat) |
GLint | getInternalFormat () const |
bool | isCompressedInternalFormat () const |
void | setSourceFormat (GLenum sourceFormat) |
GLenum | getSourceFormat () const |
void | setSourceType (GLenum sourceType) |
GLenum | getSourceType () const |
InternalFormatType | getInternalFormatType () const |
TextureObject * | getTextureObject (unsigned int contextID) const |
void | setTextureObject (unsigned int contextID, TextureObject *to) |
void | dirtyTextureObject () |
bool | areAllTextureObjectsLoaded () const |
unsigned int & | getTextureParameterDirty (unsigned int contextID) const |
void | dirtyTextureParameters () |
void | allocateMipmapLevels () |
void | bindToImageUnit (unsigned int unit, GLenum access, GLenum format=0, int level=0, bool layered=false, int layer=0) |
ImageAttachment & | getImageAttachment () |
const ImageAttachment & | getImageAttachment () const |
void | setShadowComparison (bool flag) |
bool | getShadowComparison () const |
void | setShadowCompareFunc (ShadowCompareFunc func) |
ShadowCompareFunc | getShadowCompareFunc () const |
void | setShadowTextureMode (ShadowTextureMode mode) |
ShadowTextureMode | getShadowTextureMode () const |
void | setShadowAmbient (float shadow_ambient) |
float | getShadowAmbient () const |
void | setReadPBuffer (GraphicsContext *context) |
GraphicsContext * | getReadPBuffer () |
const GraphicsContext * | getReadPBuffer () const |
virtual void | compileGLObjects (State &state) const |
virtual void | resizeGLObjectBuffers (unsigned int maxSize) |
virtual void | releaseGLObjects (State *state=0) const |
void | applyTexImage2D_load (State &state, GLenum target, const Image *image, GLsizei width, GLsizei height, GLsizei numMipmapLevels) const |
void | applyTexImage2D_subload (State &state, GLenum target, const Image *image, GLsizei width, GLsizei height, GLint inInternalFormat, GLsizei numMipmapLevels) const |
TextureObject * | generateAndAssignTextureObject (unsigned int contextID, GLenum target) const |
TextureObject * | generateAndAssignTextureObject (unsigned int contextID, GLenum target, GLint numMipmapLevels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border) const |
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StateAttribute () | |
StateAttribute (const StateAttribute &sa, const CopyOp ©op=CopyOp::SHALLOW_COPY) | |
virtual StateAttribute * | asStateAttribute () |
virtual const StateAttribute * | asStateAttribute () const |
virtual unsigned int | getMember () const |
TypeMemberPair | getTypeMemberPair () const |
bool | operator< (const StateAttribute &rhs) const |
bool | operator== (const StateAttribute &rhs) const |
bool | operator!= (const StateAttribute &rhs) const |
const ParentList & | getParents () const |
StateSet * | getParent (unsigned int i) |
const StateSet * | getParent (unsigned int i) const |
unsigned int | getNumParents () const |
void | setShaderComponent (ShaderComponent *sc) |
ShaderComponent * | getShaderComponent () |
const ShaderComponent * | getShaderComponent () const |
virtual bool | checkValidityOfAssociatedModes (osg::State &) const |
void | setUpdateCallback (StateAttributeCallback *uc) |
StateAttributeCallback * | getUpdateCallback () |
const StateAttributeCallback * | getUpdateCallback () const |
void | setEventCallback (StateAttributeCallback *ec) |
StateAttributeCallback * | getEventCallback () |
const StateAttributeCallback * | getEventCallback () const |
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Object () | |
Object (bool threadSafeRefUnref) | |
Object (const Object &, const CopyOp ©op=CopyOp::SHALLOW_COPY) | |
std::string | getCompoundClassName () const |
virtual Node * | asNode () |
virtual const Node * | asNode () const |
virtual NodeVisitor * | asNodeVisitor () |
virtual const NodeVisitor * | asNodeVisitor () const |
virtual Uniform * | asUniform () |
virtual const Uniform * | asUniform () const |
virtual void | setThreadSafeRefUnref (bool threadSafe) |
virtual void | setName (const std::string &name) |
void | setName (const char *name) |
const std::string & | getName () const |
void | setDataVariance (DataVariance dv) |
DataVariance | getDataVariance () const |
virtual void | computeDataVariance () |
void | setUserDataContainer (osg::UserDataContainer *udc) |
osg::UserDataContainer * | getUserDataContainer () |
const osg::UserDataContainer * | getUserDataContainer () const |
osg::UserDataContainer * | getOrCreateUserDataContainer () |
virtual void | setUserData (Referenced *obj) |
virtual Referenced * | getUserData () |
virtual const Referenced * | getUserData () const |
template<typename T > | |
bool | getUserValue (const std::string &name, T &value) const |
template<typename T > | |
void | setUserValue (const std::string &name, const T &value) |
template<typename T > | |
BoolValueObject UCharValueObject UShortValueObject UIntValueObject DoubleValueObject Vec3fValueObject Vec2dValueObject Vec4dValueObject PlaneValueObject MatrixdValueObject BoundingBoxdValueObject BoundingSpheredValueObject bool | getUserValue (const std::string &name, T &value) const |
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Referenced () | |
Referenced (bool threadSafeRefUnref) | |
Referenced (const Referenced &) | |
Referenced & | operator= (const Referenced &) |
bool | getThreadSafeRefUnref () const |
OpenThreads::Mutex * | getRefMutex () const |
int | ref () const |
int | unref () const |
int | unref_nodelete () const |
int | referenceCount () const |
ObserverSet * | getObserverSet () const |
ObserverSet * | getOrCreateObserverSet () const |
void | addObserver (Observer *observer) const |
void | removeObserver (Observer *observer) const |
Protected Types | |
typedef buffered_value < unsigned int > | ImageModifiedCount |
typedef osg::buffered_object < osg::ref_ptr < TextureBufferObject > > | TextureBufferObjectList |
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typedef buffered_value < unsigned int > | TexParameterDirtyList |
typedef buffered_object < ref_ptr< TextureObject > > | TextureObjectBuffer |
Protected Member Functions | |
virtual | ~TextureBuffer () |
virtual void | computeInternalFormat () const |
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virtual | ~Texture () |
void | computeInternalFormatWithImage (const osg::Image &image) const |
void | computeRequiredTextureDimensions (State &state, const osg::Image &image, GLsizei &width, GLsizei &height, GLsizei &numMipmapLevels) const |
void | computeInternalFormatType () const |
void | applyTexParameters (GLenum target, State &state) const |
bool | isHardwareMipmapGenerationEnabled (const State &state) const |
bool | isSafeToUnrefImageData (const State &state) const |
GenerateMipmapMode | mipmapBeforeTexImage (const State &state, bool hardwareMipmapOn) const |
void | mipmapAfterTexImage (State &state, GenerateMipmapMode beforeResult) const |
void | generateMipmap (State &state) const |
int | compareTexture (const Texture &rhs) const |
int | compareTextureObjects (const Texture &rhs) const |
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virtual | ~StateAttribute () |
void | addParent (osg::StateSet *object) |
void | removeParent (osg::StateSet *object) |
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virtual | ~Object () |
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virtual | ~Referenced () |
void | signalObserversAndDelete (bool signalDelete, bool doDelete) const |
void | deleteUsingDeleteHandler () const |
Encapsulates OpenGL texture buffer functionality.
Definition at line 26 of file TextureBuffer.h.
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protected |
Definition at line 106 of file TextureBuffer.h.
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Definition at line 132 of file TextureBuffer.h.
osg::TextureBuffer::TextureBuffer | ( | ) |
osg::TextureBuffer::TextureBuffer | ( | Image * | image | ) |
osg::TextureBuffer::TextureBuffer | ( | const TextureBuffer & | text, |
const CopyOp & | copyop = CopyOp::SHALLOW_COPY |
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Copy constructor using CopyOp to manage deep vs shallow copy.
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protectedvirtual |
Allocate mipmap levels of the texture by subsequent calling of glTexImage* function.
Implements osg::Texture.
Definition at line 86 of file TextureBuffer.h.
Bind the texture buffer.
Implements osg::Texture.
void osg::TextureBuffer::bindBufferAs | ( | unsigned int | contextID, |
GLenum | target | ||
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Bind buffer to different target.
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Return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs.
Implements osg::StateAttribute.
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protectedvirtual |
Implements osg::Texture.
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Gets the texture image.
Definition at line 49 of file TextureBuffer.h.
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inline |
Gets the const texture image.
Definition at line 52 of file TextureBuffer.h.
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inlinevirtual |
Gets the texture image, ignoring face.
Implements osg::Texture.
Definition at line 65 of file TextureBuffer.h.
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inlinevirtual |
Gets the const texture image, ignoring face.
Implements osg::Texture.
Definition at line 68 of file TextureBuffer.h.
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inline |
Definition at line 54 of file TextureBuffer.h.
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inlinevirtual |
Gets the number of images that can be assigned to the Texture.
Implements osg::Texture.
Definition at line 71 of file TextureBuffer.h.
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inlinevirtual |
Reimplemented from osg::Texture.
Definition at line 81 of file TextureBuffer.h.
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inlinevirtual |
Reimplemented from osg::Texture.
Definition at line 80 of file TextureBuffer.h.
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inlinevirtual |
Implements osg::Texture.
Definition at line 43 of file TextureBuffer.h.
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inlinevirtual |
Gets the texture width.
Reimplemented from osg::Texture.
Definition at line 79 of file TextureBuffer.h.
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Definition at line 84 of file TextureBuffer.h.
osg::TextureBuffer::META_StateAttribute | ( | osg | , |
TextureBuffer | , | ||
TEXTURE | |||
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Sets the texture image, ignoring face.
Implements osg::Texture.
Definition at line 62 of file TextureBuffer.h.
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Sets the texture width. If width is zero, calculate the value from the source image width.
Definition at line 76 of file TextureBuffer.h.
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Definition at line 83 of file TextureBuffer.h.
void osg::TextureBuffer::unbindBufferAs | ( | unsigned int | contextID, |
GLenum | target | ||
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Definition at line 101 of file TextureBuffer.h.
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mutableprotected |
Definition at line 107 of file TextureBuffer.h.
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mutableprotected |
Definition at line 133 of file TextureBuffer.h.
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mutableprotected |
Definition at line 103 of file TextureBuffer.h.
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Definition at line 104 of file TextureBuffer.h.