#include <Texture.h>
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| | TextureObject (Texture *texture, GLuint id, GLenum target) |
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| | TextureObject (Texture *texture, GLuint id, const TextureProfile &profile) |
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| | TextureObject (Texture *texture, GLuint id, GLenum target, GLint numMipmapLevels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border) |
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| bool | match (GLenum target, GLint numMipmapLevels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border) |
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| void | bind () |
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| GLenum | id () const |
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| GLenum | target () const |
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| unsigned int | size () const |
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| void | setTexture (Texture *texture) |
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| Texture * | getTexture () const |
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| void | setTimeStamp (double timestamp) |
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| double | getTimeStamp () const |
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| void | setAllocated (bool allocated=true) |
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| void | setAllocated (GLint numMipmapLevels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border) |
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| bool | isAllocated () const |
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| bool | isReusable () const |
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| | Referenced () |
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| | Referenced (bool threadSafeRefUnref) |
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| | Referenced (const Referenced &) |
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| Referenced & | operator= (const Referenced &) |
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| virtual void | setThreadSafeRefUnref (bool threadSafe) |
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| bool | getThreadSafeRefUnref () const |
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| OpenThreads::Mutex * | getRefMutex () const |
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| int | ref () const |
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| int | unref () const |
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| int | unref_nodelete () const |
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| int | referenceCount () const |
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| ObserverSet * | getObserverSet () const |
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| ObserverSet * | getOrCreateObserverSet () const |
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| void | addObserver (Observer *observer) const |
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| void | removeObserver (Observer *observer) const |
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Definition at line 990 of file Texture.h.
| osg::Texture::TextureObject::TextureObject |
( |
Texture * |
texture, |
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GLuint |
id, |
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GLenum |
target |
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) |
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inline |
| osg::Texture::TextureObject::TextureObject |
( |
Texture * |
texture, |
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GLuint |
id, |
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const TextureProfile & |
profile |
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) |
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inline |
| osg::Texture::TextureObject::TextureObject |
( |
Texture * |
texture, |
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GLuint |
id, |
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GLenum |
target, |
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GLint |
numMipmapLevels, |
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GLenum |
internalFormat, |
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GLsizei |
width, |
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GLsizei |
height, |
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GLsizei |
depth, |
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GLint |
border |
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) |
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inline |
| virtual osg::Texture::TextureObject::~TextureObject |
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| ) |
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protectedvirtual |
| void osg::Texture::TextureObject::bind |
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| ) |
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| Texture* osg::Texture::TextureObject::getTexture |
( |
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const |
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inline |
| double osg::Texture::TextureObject::getTimeStamp |
( |
| ) |
const |
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inline |
| GLenum osg::Texture::TextureObject::id |
( |
| ) |
const |
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inline |
| bool osg::Texture::TextureObject::isAllocated |
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| ) |
const |
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inline |
| bool osg::Texture::TextureObject::isReusable |
( |
| ) |
const |
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inline |
| bool osg::Texture::TextureObject::match |
( |
GLenum |
target, |
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GLint |
numMipmapLevels, |
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GLenum |
internalFormat, |
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GLsizei |
width, |
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GLsizei |
height, |
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GLsizei |
depth, |
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GLint |
border |
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) |
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inline |
| void osg::Texture::TextureObject::setAllocated |
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bool |
allocated = true | ) |
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inline |
| void osg::Texture::TextureObject::setAllocated |
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GLint |
numMipmapLevels, |
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GLenum |
internalFormat, |
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GLsizei |
width, |
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GLsizei |
height, |
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GLsizei |
depth, |
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GLint |
border |
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) |
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| void osg::Texture::TextureObject::setTexture |
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Texture * |
texture | ) |
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inline |
| void osg::Texture::TextureObject::setTimeStamp |
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double |
timestamp | ) |
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inline |
| unsigned int osg::Texture::TextureObject::size |
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| ) |
const |
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inline |
| GLenum osg::Texture::TextureObject::target |
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const |
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inline |
| bool osg::Texture::TextureObject::_allocated |
| unsigned int osg::Texture::TextureObject::_frameLastUsed |
| GLuint osg::Texture::TextureObject::_id |
| Texture* osg::Texture::TextureObject::_texture |
| double osg::Texture::TextureObject::_timeStamp |
The documentation for this class was generated from the following file: