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OSG
3.4.0
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#include <Vec4d.h>
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| enum | { num_components = 4 } |
| typedef double | value_type |
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| value_type | _v [4] |
General purpose double quad. Uses include representation of color coordinates. No support yet added for double * Vec4d - is it necessary? Need to define a non-member non-friend operator* etc. Vec4d * double is okay
| typedef double osg::Vec4d::value_type |
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| value_type osg::Vec4d::_v[4] |
1.8.8