14 #ifndef OSGGA_GUIACTIONADAPTER
15 #define OSGGA_GUIACTIONADAPTER 1
17 #include <osgGA/Export>
19 #include <osgUtil/LineSegmentIntersector>
59 class GUIEventAdapter;
virtual void requestRedraw()=0
virtual void requestContinuousUpdate(bool needed=true)=0
virtual osg::View * asView()
virtual ~GUIActionAdapter()
std::multiset< Intersection > Intersections
virtual bool computeIntersections(const osgGA::GUIEventAdapter &, osgUtil::LineSegmentIntersector::Intersections &, osg::Node::NodeMask=0xffffffff)
virtual bool computeIntersections(const osgGA::GUIEventAdapter &, const osg::NodePath &, osgUtil::LineSegmentIntersector::Intersections &, osg::Node::NodeMask=0xffffffff)
virtual void requestWarpPointer(float x, float y)=0
std::vector< Node * > NodePath