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osgParticle::FluidFrictionOperator Class Reference

#include <FluidFrictionOperator.h>

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Public Member Functions

 FluidFrictionOperator ()
 
 FluidFrictionOperator (const FluidFrictionOperator &copy, const osg::CopyOp &copyop=osg::CopyOp::SHALLOW_COPY)
 
 META_Object (osgParticle, FluidFrictionOperator)
 
void setFluidDensity (float d)
 Set the density of the fluid. More...
 
float getFluidDensity () const
 Get the density of the fluid. More...
 
void setFluidViscosity (float v)
 Set the viscosity of the fluid. More...
 
float getFluidViscosity () const
 Get the viscosity of the fluid. More...
 
void setWind (const osg::Vec3 &wind)
 Set the wind vector. More...
 
const osg::Vec3getWind () const
 Get the wind vector. More...
 
void setOverrideRadius (float r)
 Set the overriden radius value (pass 0 if you want to use particle's radius). More...
 
float getOverrideRadius () const
 Get the overriden radius value. More...
 
void setFluidToAir ()
 Set the fluid parameters as for air (20°C temperature). More...
 
void setFluidToWater ()
 Set the fluid parameters as for pure water (20°C temperature). More...
 
void operate (Particle *P, double dt)
 Apply the friction forces to a particle. Do not call this method manually. More...
 
void beginOperate (Program *prg)
 Perform some initializations. Do not call this method manually. More...
 
- Public Member Functions inherited from osgParticle::Operator
 Operator ()
 
 Operator (const Operator &copy, const osg::CopyOp &copyop=osg::CopyOp::SHALLOW_COPY)
 
virtual const char * libraryName () const
 
virtual const char * className () const
 
virtual bool isSameKindAs (const osg::Object *obj) const
 
bool isEnabled () const
 Get whether this operator is enabled. More...
 
void setEnabled (bool v)
 Enable or disable this operator. More...
 
virtual void operateParticles (ParticleSystem *ps, double dt)
 
virtual void endOperate ()
 Do something after all particles have been processed. More...
 
- Public Member Functions inherited from osg::Object
 Object ()
 
 Object (bool threadSafeRefUnref)
 
 Object (const Object &, const CopyOp &copyop=CopyOp::SHALLOW_COPY)
 
virtual ObjectcloneType () const =0
 
virtual Objectclone (const CopyOp &) const =0
 
std::string getCompoundClassName () const
 
virtual NodeasNode ()
 
virtual const NodeasNode () const
 
virtual NodeVisitorasNodeVisitor ()
 
virtual const NodeVisitorasNodeVisitor () const
 
virtual StateAttributeasStateAttribute ()
 
virtual const StateAttributeasStateAttribute () const
 
virtual UniformasUniform ()
 
virtual const UniformasUniform () const
 
virtual void setThreadSafeRefUnref (bool threadSafe)
 
virtual void setName (const std::string &name)
 
void setName (const char *name)
 
const std::string & getName () const
 
void setDataVariance (DataVariance dv)
 
DataVariance getDataVariance () const
 
virtual void computeDataVariance ()
 
void setUserDataContainer (osg::UserDataContainer *udc)
 
osg::UserDataContainergetUserDataContainer ()
 
const osg::UserDataContainergetUserDataContainer () const
 
osg::UserDataContainergetOrCreateUserDataContainer ()
 
virtual void setUserData (Referenced *obj)
 
virtual ReferencedgetUserData ()
 
virtual const ReferencedgetUserData () const
 
template<typename T >
bool getUserValue (const std::string &name, T &value) const
 
template<typename T >
void setUserValue (const std::string &name, const T &value)
 
virtual void resizeGLObjectBuffers (unsigned int)
 
virtual void releaseGLObjects (osg::State *=0) const
 
template<typename T >
BoolValueObject
UCharValueObject
UShortValueObject
UIntValueObject
DoubleValueObject
Vec3fValueObject
Vec2dValueObject
Vec4dValueObject
PlaneValueObject
MatrixdValueObject
BoundingBoxdValueObject
BoundingSpheredValueObject
bool 
getUserValue (const std::string &name, T &value) const
 
- Public Member Functions inherited from osg::Referenced
 Referenced ()
 
 Referenced (bool threadSafeRefUnref)
 
 Referenced (const Referenced &)
 
Referencedoperator= (const Referenced &)
 
bool getThreadSafeRefUnref () const
 
OpenThreads::MutexgetRefMutex () const
 
int ref () const
 
int unref () const
 
int unref_nodelete () const
 
int referenceCount () const
 
ObserverSetgetObserverSet () const
 
ObserverSetgetOrCreateObserverSet () const
 
void addObserver (Observer *observer) const
 
void removeObserver (Observer *observer) const
 

Protected Member Functions

virtual ~FluidFrictionOperator ()
 
FluidFrictionOperatoroperator= (const FluidFrictionOperator &)
 
- Protected Member Functions inherited from osgParticle::Operator
virtual ~Operator ()
 
Operatoroperator= (const Operator &)
 
- Protected Member Functions inherited from osg::Object
virtual ~Object ()
 
- Protected Member Functions inherited from osg::Referenced
virtual ~Referenced ()
 
void signalObserversAndDelete (bool signalDelete, bool doDelete) const
 
void deleteUsingDeleteHandler () const
 

Additional Inherited Members

- Public Types inherited from osg::Object
enum  DataVariance { DYNAMIC, STATIC, UNSPECIFIED }
 
- Static Public Member Functions inherited from osg::Referenced
static OpenThreads::MutexgetGlobalReferencedMutex ()
 
static void setThreadSafeReferenceCounting (bool enableThreadSafeReferenceCounting)
 
static bool getThreadSafeReferenceCounting ()
 
static void setDeleteHandler (DeleteHandler *handler)
 
static DeleteHandlergetDeleteHandler ()
 
- Protected Attributes inherited from osg::Object
std::string _name
 
DataVariance _dataVariance
 
osg::UserDataContainer_userDataContainer
 
- Protected Attributes inherited from osg::Referenced
OpenThreads::AtomicPtr _observerSet
 
OpenThreads::Atomic _refCount
 

Detailed Description

An operator that simulates the friction of a fluid. By using this operator you can let the particles move in a fluid of a given density and viscosity. There are two functions to quickly setup the parameters for pure water and air. You can decide whether to compute the forces using the particle's physical radius or another value, by calling the setOverrideRadius() method.

Definition at line 36 of file FluidFrictionOperator.h.

Constructor & Destructor Documentation

osgParticle::FluidFrictionOperator::FluidFrictionOperator ( )
osgParticle::FluidFrictionOperator::FluidFrictionOperator ( const FluidFrictionOperator copy,
const osg::CopyOp copyop = osg::CopyOp::SHALLOW_COPY 
)
virtual osgParticle::FluidFrictionOperator::~FluidFrictionOperator ( )
inlineprotectedvirtual

Definition at line 81 of file FluidFrictionOperator.h.

Member Function Documentation

void osgParticle::FluidFrictionOperator::beginOperate ( Program prg)
inlinevirtual

Perform some initializations. Do not call this method manually.

Reimplemented from osgParticle::Operator.

Definition at line 140 of file FluidFrictionOperator.h.

float osgParticle::FluidFrictionOperator::getFluidDensity ( ) const
inline

Get the density of the fluid.

Definition at line 96 of file FluidFrictionOperator.h.

float osgParticle::FluidFrictionOperator::getFluidViscosity ( ) const
inline

Get the viscosity of the fluid.

Definition at line 101 of file FluidFrictionOperator.h.

float osgParticle::FluidFrictionOperator::getOverrideRadius ( ) const
inline

Get the overriden radius value.

Definition at line 130 of file FluidFrictionOperator.h.

const osg::Vec3& osgParticle::FluidFrictionOperator::getWind ( ) const
inline

Get the wind vector.

Definition at line 60 of file FluidFrictionOperator.h.

osgParticle::FluidFrictionOperator::META_Object ( osgParticle  ,
FluidFrictionOperator   
)
void osgParticle::FluidFrictionOperator::operate ( Particle P,
double  dt 
)
virtual

Apply the friction forces to a particle. Do not call this method manually.

Implements osgParticle::Operator.

FluidFrictionOperator& osgParticle::FluidFrictionOperator::operator= ( const FluidFrictionOperator )
inlineprotected

Definition at line 82 of file FluidFrictionOperator.h.

void osgParticle::FluidFrictionOperator::setFluidDensity ( float  d)
inline

Set the density of the fluid.

Definition at line 106 of file FluidFrictionOperator.h.

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void osgParticle::FluidFrictionOperator::setFluidToAir ( )
inline

Set the fluid parameters as for air (20°C temperature).

Definition at line 118 of file FluidFrictionOperator.h.

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void osgParticle::FluidFrictionOperator::setFluidToWater ( )
inline

Set the fluid parameters as for pure water (20°C temperature).

Definition at line 124 of file FluidFrictionOperator.h.

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void osgParticle::FluidFrictionOperator::setFluidViscosity ( float  v)
inline

Set the viscosity of the fluid.

Definition at line 112 of file FluidFrictionOperator.h.

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void osgParticle::FluidFrictionOperator::setOverrideRadius ( float  r)
inline

Set the overriden radius value (pass 0 if you want to use particle's radius).

Definition at line 135 of file FluidFrictionOperator.h.

void osgParticle::FluidFrictionOperator::setWind ( const osg::Vec3 wind)
inline

Set the wind vector.

Definition at line 57 of file FluidFrictionOperator.h.


The documentation for this class was generated from the following file: