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| | AngularDampingOperator () |
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| | AngularDampingOperator (const AngularDampingOperator ©, const osg::CopyOp ©op=osg::CopyOp::SHALLOW_COPY) |
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| | META_Object (osgParticle, AngularDampingOperator) |
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| void | setDamping (float x, float y, float z) |
| | Set the damping factors. More...
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| void | setDamping (const osg::Vec3 &damping) |
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| void | setDamping (float x) |
| | Set the damping factors to one value. More...
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| void | getDamping (float &x, float &y, float &z) const |
| | Get the damping factors. More...
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| const osg::Vec3 & | getDamping () const |
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| void | setCutoff (float low, float high) |
| | Set the velocity cutoff factors. More...
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| void | setCutoffLow (float low) |
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| void | setCutoffHigh (float low) |
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| void | getCutoff (float &low, float &high) const |
| | Get the velocity cutoff factors. More...
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| float | getCutoffLow () const |
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| float | getCutoffHigh () const |
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| void | operate (Particle *P, double dt) |
| | Apply the acceleration to a particle. Do not call this method manually. More...
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Public Member Functions inherited from osgParticle::Operator |
| | Operator () |
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| | Operator (const Operator ©, const osg::CopyOp ©op=osg::CopyOp::SHALLOW_COPY) |
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| virtual const char * | libraryName () const |
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| virtual const char * | className () const |
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| virtual bool | isSameKindAs (const osg::Object *obj) const |
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| bool | isEnabled () const |
| | Get whether this operator is enabled. More...
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| void | setEnabled (bool v) |
| | Enable or disable this operator. More...
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| virtual void | operateParticles (ParticleSystem *ps, double dt) |
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| virtual void | beginOperate (Program *) |
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| virtual void | endOperate () |
| | Do something after all particles have been processed. More...
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| | Object () |
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| | Object (bool threadSafeRefUnref) |
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| | Object (const Object &, const CopyOp ©op=CopyOp::SHALLOW_COPY) |
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| virtual Object * | cloneType () const =0 |
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| virtual Object * | clone (const CopyOp &) const =0 |
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| std::string | getCompoundClassName () const |
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| virtual Node * | asNode () |
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| virtual const Node * | asNode () const |
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| virtual NodeVisitor * | asNodeVisitor () |
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| virtual const NodeVisitor * | asNodeVisitor () const |
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| virtual StateAttribute * | asStateAttribute () |
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| virtual const StateAttribute * | asStateAttribute () const |
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| virtual Uniform * | asUniform () |
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| virtual const Uniform * | asUniform () const |
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| virtual void | setThreadSafeRefUnref (bool threadSafe) |
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| virtual void | setName (const std::string &name) |
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| void | setName (const char *name) |
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| const std::string & | getName () const |
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| void | setDataVariance (DataVariance dv) |
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| DataVariance | getDataVariance () const |
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| virtual void | computeDataVariance () |
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| void | setUserDataContainer (osg::UserDataContainer *udc) |
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| osg::UserDataContainer * | getUserDataContainer () |
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| const osg::UserDataContainer * | getUserDataContainer () const |
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| osg::UserDataContainer * | getOrCreateUserDataContainer () |
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| virtual void | setUserData (Referenced *obj) |
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| virtual Referenced * | getUserData () |
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| virtual const Referenced * | getUserData () const |
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| template<typename T > |
| bool | getUserValue (const std::string &name, T &value) const |
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| template<typename T > |
| void | setUserValue (const std::string &name, const T &value) |
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| virtual void | resizeGLObjectBuffers (unsigned int) |
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| virtual void | releaseGLObjects (osg::State *=0) const |
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| template<typename T > |
BoolValueObject
UCharValueObject
UShortValueObject
UIntValueObject
DoubleValueObject
Vec3fValueObject
Vec2dValueObject
Vec4dValueObject
PlaneValueObject
MatrixdValueObject
BoundingBoxdValueObject
BoundingSpheredValueObject
bool | getUserValue (const std::string &name, T &value) const |
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| | Referenced () |
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| | Referenced (bool threadSafeRefUnref) |
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| | Referenced (const Referenced &) |
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| Referenced & | operator= (const Referenced &) |
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| bool | getThreadSafeRefUnref () const |
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| OpenThreads::Mutex * | getRefMutex () const |
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| int | ref () const |
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| int | unref () const |
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| int | unref_nodelete () const |
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| int | referenceCount () const |
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| ObserverSet * | getObserverSet () const |
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| ObserverSet * | getOrCreateObserverSet () const |
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| void | addObserver (Observer *observer) const |
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| void | removeObserver (Observer *observer) const |
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A angular damping operator applies damping constant to particle's angular velocity. Refer to David McAllister's Particle System API (http://www.particlesystems.org)
Definition at line 28 of file AngularDampingOperator.h.