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Translate1DDragger.h
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1 /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
2  *
3  * This library is open source and may be redistributed and/or modified under
4  * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
5  * (at your option) any later version. The full license is in LICENSE file
6  * included with this distribution, and on the openscenegraph.org website.
7  *
8  * This library is distributed in the hope that it will be useful,
9  * but WITHOUT ANY WARRANTY; without even the implied warranty of
10  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11  * OpenSceneGraph Public License for more details.
12 */
13 //osgManipulator - Copyright (C) 2007 Fugro-Jason B.V.
14 
15 #ifndef OSGMANIPULATOR_TRANSLATE1DDRAGGER
16 #define OSGMANIPULATOR_TRANSLATE1DDRAGGER 1
17 
18 #include <osgManipulator/Dragger>
19 #include <osgManipulator/Projector>
20 
21 namespace osgManipulator {
22 
23 
28 {
29  public:
30 
32 
34 
35  Translate1DDragger(const osg::Vec3d& s, const osg::Vec3d& e);
36 
38  virtual bool handle(const PointerInfo& pi, const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& us);
39 
41  void setupDefaultGeometry();
42 
44  inline void setColor(const osg::Vec4& color) { _color = color; setMaterialColor(_color,*this); }
45  inline const osg::Vec4& getColor() const { return _color; }
46 
49  inline void setPickColor(const osg::Vec4& color) { _pickColor = color; }
50  inline const osg::Vec4& getPickColor() const { return _pickColor; }
51 
52  inline void setCheckForNodeInNodePath(bool onOff) { _checkForNodeInNodePath = onOff; }
53 
54  protected:
55 
56  virtual ~Translate1DDragger();
57 
60 
63 
65 };
66 
67 
68 }
69 
70 #endif
void setColor(const osg::Vec4 &color)
#define OSGMANIPULATOR_EXPORT
Definition: Export.h:27
const osg::Vec4 & getPickColor() const
const osg::Vec4 & getColor() const
#define META_OSGMANIPULATOR_Object(library, name)
Definition: Export.h:30
osg::ref_ptr< LineProjector > _projector
void OSGMANIPULATOR_EXPORT setMaterialColor(const osg::Vec4 &color, osg::Node &node)
void setPickColor(const osg::Vec4 &color)