15 #define OSG_TRANSFORM 1
20 #ifndef GL_RESCALE_NORMAL
21 #define GL_RESCALE_NORMAL 0x803A
25 #define GL_NORMALIZE 0x0BA1
98 ABSOLUTE_RF_INHERIT_VIEWPOINT
119 void setReferenceFrame(ReferenceFrame rf);
125 if (_referenceFrame==RELATIVE_RF)
138 if (_referenceFrame==RELATIVE_RF)
OSG_EXPORT Matrix computeWorldToLocal(const NodePath &nodePath, bool ignoreCameras=true)
#define META_Node(library, name)
OSG_EXPORT Matrix computeLocalToWorld(const NodePath &nodePath, bool ignoreCameras=true)
OSG_EXPORT Matrix computeLocalToEye(const Matrix &modelview, const NodePath &nodePath, bool ignoreCameras=true)
OSG_EXPORT Matrix computeEyeToLocal(const Matrix &modelview, const NodePath &nodePath, bool ignoreCameras=true)
std::vector< Node * > NodePath