14 #ifndef OSG_POSITIONATTITUDETRANSFORM
15 #define OSG_POSITIONATTITUDETRANSFORM 1
18 #include <osg/Transform>
19 #include <osg/AnimationPath>
35 _position(pat._position),
36 _attitude(pat._attitude),
38 _pivotPoint(pat._pivotPoint) {}
54 inline void setScale(
const Vec3d& scale) { _scale = scale; dirtyBound(); }
#define META_Node(library, name)