OSG
3.4.0
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#include <osg/Group>
#include <osg/Matrix>
Go to the source code of this file.
Classes | |
class | osg::Transform |
Namespaces | |
osg | |
Macros | |
#define | GL_RESCALE_NORMAL 0x803A |
#define | GL_NORMALIZE 0x0BA1 |
Functions | |
OSG_EXPORT Matrix | osg::computeLocalToWorld (const NodePath &nodePath, bool ignoreCameras=true) |
OSG_EXPORT Matrix | osg::computeWorldToLocal (const NodePath &nodePath, bool ignoreCameras=true) |
OSG_EXPORT Matrix | osg::computeLocalToEye (const Matrix &modelview, const NodePath &nodePath, bool ignoreCameras=true) |
OSG_EXPORT Matrix | osg::computeEyeToLocal (const Matrix &modelview, const NodePath &nodePath, bool ignoreCameras=true) |
#define GL_NORMALIZE 0x0BA1 |
Definition at line 25 of file Transform.h.
#define GL_RESCALE_NORMAL 0x803A |
Definition at line 21 of file Transform.h.