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RigTransformHardware.h
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1 /* -*-c++-*-
2  * Copyright (C) 2009 Cedric Pinson <cedric.pinson@plopbyte.net>
3  *
4  * This library is open source and may be redistributed and/or modified under
5  * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
6  * (at your option) any later version. The full license is in LICENSE file
7  * included with this distribution, and on the openscenegraph.org website.
8  *
9  * This library is distributed in the hope that it will be useful,
10  * but WITHOUT ANY WARRANTY; without even the implied warranty of
11  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12  * OpenSceneGraph Public License for more details.
13  */
14 
15 #ifndef OSGANIMATION_RIG_TRANSFORM_HARDWARE
16 #define OSGANIMATION_RIG_TRANSFORM_HARDWARE 1
17 
18 #include <osgAnimation/Export>
19 #include <osgAnimation/RigTransform>
20 #include <osgAnimation/VertexInfluence>
21 #include <osgAnimation/Bone>
22 #include <osg/Matrix>
23 #include <osg/Array>
24 
25 namespace osgAnimation
26 {
27  class RigGeometry;
28 
31  {
32  public:
35  typedef std::vector<osg::ref_ptr<osg::Vec4Array> > BoneWeightAttribList;
36  typedef std::vector<osg::ref_ptr<BoneType> > BonePalette;
37 
38  typedef std::vector<osg::Matrix> MatrixPalette;
40  {
42  float _boneWeight;
43  IndexWeightEntry() { _boneIndex = 0; _boneWeight = 0;}
44  IndexWeightEntry(int index, float weight) { _boneIndex = index; _boneWeight = weight;}
45  int getIndex() const { return _boneIndex; }
46  float getWeight() const { return _boneWeight; }
47  };
48  typedef std::vector<std::vector<IndexWeightEntry> > VertexIndexWeightList;
49 
51 
52  osg::Vec4Array* getVertexAttrib(int index);
53  int getNumVertexAttrib();
54 
55  osg::Uniform* getMatrixPaletteUniform();
56  void computeMatrixPaletteUniform(const osg::Matrix& transformFromSkeletonToGeometry, const osg::Matrix& invTransformFromSkeletonToGeometry);
57 
58  int getNumBonesPerVertex() const;
59  int getNumVertexes() const;
60 
61  bool createPalette(int nbVertexes, BoneMap boneMap, const VertexInfluenceSet::VertexIndexToBoneWeightMap& vertexIndexToBoneWeightMap);
62 
63  virtual void operator()(RigGeometry&);
64  void setShader(osg::Shader*);
65 
66  protected:
67 
68  bool init(RigGeometry&);
69 
70  BoneWeightAttribList createVertexAttribList();
71  osg::Uniform* createVertexUniform();
72 
75  VertexIndexWeightList _vertexIndexMatrixWeightList;
76  BonePalette _bonePalette;
77  BoneWeightAttribList _boneWeightAttribArrays;
80 
81  bool _needInit;
82  };
83 }
84 
85 #endif
IndexWeightEntry(int index, float weight)
#define OSGANIMATION_EXPORT
Definition: Export.h:40
osg::ref_ptr< osg::Shader > _shader
BoneWeightAttribList _boneWeightAttribArrays
float getWeight() const
int _boneIndex
int getIndex() const
float _boneWeight
std::map< std::string, osg::ref_ptr< Bone > > BoneMap
Definition: Bone.h:59
std::vector< osg::Matrix > MatrixPalette
std::vector< osg::ref_ptr< BoneType > > BonePalette
std::vector< std::vector< IndexWeightEntry > > VertexIndexWeightList
std::vector< osg::ref_ptr< osg::Vec4Array > > BoneWeightAttribList
IndexWeightEntry()
std::map< int, BoneWeightList > VertexIndexToBoneWeightMap
osg::ref_ptr< osg::Uniform > _uniformMatrixPalette
This class manage format for hardware skinning.
VertexIndexWeightList _vertexIndexMatrixWeightList