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OSG
3.4.0
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This class manage format for hardware skinning. More...
#include <RigTransformHardware.h>


Classes | |
| struct | IndexWeightEntry |
Public Types | |
| typedef osg::Matrix | MatrixType |
| typedef osgAnimation::Bone | BoneType |
| typedef std::vector < osg::ref_ptr< osg::Vec4Array > > | BoneWeightAttribList |
| typedef std::vector < osg::ref_ptr< BoneType > > | BonePalette |
| typedef std::vector< osg::Matrix > | MatrixPalette |
| typedef std::vector < std::vector < IndexWeightEntry > > | VertexIndexWeightList |
Protected Member Functions | |
| bool | init (RigGeometry &) |
| BoneWeightAttribList | createVertexAttribList () |
| osg::Uniform * | createVertexUniform () |
Protected Member Functions inherited from osg::Referenced | |
| virtual | ~Referenced () |
| void | signalObserversAndDelete (bool signalDelete, bool doDelete) const |
| void | deleteUsingDeleteHandler () const |
Protected Attributes | |
| int | _bonesPerVertex |
| int | _nbVertexes |
| VertexIndexWeightList | _vertexIndexMatrixWeightList |
| BonePalette | _bonePalette |
| BoneWeightAttribList | _boneWeightAttribArrays |
| osg::ref_ptr< osg::Uniform > | _uniformMatrixPalette |
| osg::ref_ptr< osg::Shader > | _shader |
| bool | _needInit |
Protected Attributes inherited from osg::Referenced | |
| OpenThreads::AtomicPtr | _observerSet |
| OpenThreads::Atomic | _refCount |
Additional Inherited Members | |
Static Public Member Functions inherited from osg::Referenced | |
| static OpenThreads::Mutex * | getGlobalReferencedMutex () |
| static void | setThreadSafeReferenceCounting (bool enableThreadSafeReferenceCounting) |
| static bool | getThreadSafeReferenceCounting () |
| static void | setDeleteHandler (DeleteHandler *handler) |
| static DeleteHandler * | getDeleteHandler () |
This class manage format for hardware skinning.
Definition at line 30 of file RigTransformHardware.h.
| typedef std::vector<osg::ref_ptr<BoneType> > osgAnimation::RigTransformHardware::BonePalette |
Definition at line 36 of file RigTransformHardware.h.
Definition at line 34 of file RigTransformHardware.h.
| typedef std::vector<osg::ref_ptr<osg::Vec4Array> > osgAnimation::RigTransformHardware::BoneWeightAttribList |
Definition at line 35 of file RigTransformHardware.h.
| typedef std::vector<osg::Matrix> osgAnimation::RigTransformHardware::MatrixPalette |
Definition at line 38 of file RigTransformHardware.h.
Definition at line 33 of file RigTransformHardware.h.
| typedef std::vector<std::vector<IndexWeightEntry> > osgAnimation::RigTransformHardware::VertexIndexWeightList |
Definition at line 48 of file RigTransformHardware.h.
| osgAnimation::RigTransformHardware::RigTransformHardware | ( | ) |
| void osgAnimation::RigTransformHardware::computeMatrixPaletteUniform | ( | const osg::Matrix & | transformFromSkeletonToGeometry, |
| const osg::Matrix & | invTransformFromSkeletonToGeometry | ||
| ) |
| bool osgAnimation::RigTransformHardware::createPalette | ( | int | nbVertexes, |
| BoneMap | boneMap, | ||
| const VertexInfluenceSet::VertexIndexToBoneWeightMap & | vertexIndexToBoneWeightMap | ||
| ) |
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protected |
| osg::Uniform* osgAnimation::RigTransformHardware::getMatrixPaletteUniform | ( | ) |
| int osgAnimation::RigTransformHardware::getNumBonesPerVertex | ( | ) | const |
| int osgAnimation::RigTransformHardware::getNumVertexAttrib | ( | ) |
| int osgAnimation::RigTransformHardware::getNumVertexes | ( | ) | const |
| osg::Vec4Array* osgAnimation::RigTransformHardware::getVertexAttrib | ( | int | index | ) |
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Reimplemented from osgAnimation::RigTransform.
| void osgAnimation::RigTransformHardware::setShader | ( | osg::Shader * | ) |
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Definition at line 76 of file RigTransformHardware.h.
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Definition at line 73 of file RigTransformHardware.h.
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Definition at line 77 of file RigTransformHardware.h.
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Definition at line 74 of file RigTransformHardware.h.
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Definition at line 81 of file RigTransformHardware.h.
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Definition at line 79 of file RigTransformHardware.h.
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Definition at line 78 of file RigTransformHardware.h.
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Definition at line 75 of file RigTransformHardware.h.
1.8.8