OSG
3.4.0
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This class manage format for hardware skinning. More...
#include <RigTransformHardware.h>
Classes | |
struct | IndexWeightEntry |
Public Types | |
typedef osg::Matrix | MatrixType |
typedef osgAnimation::Bone | BoneType |
typedef std::vector < osg::ref_ptr< osg::Vec4Array > > | BoneWeightAttribList |
typedef std::vector < osg::ref_ptr< BoneType > > | BonePalette |
typedef std::vector< osg::Matrix > | MatrixPalette |
typedef std::vector < std::vector < IndexWeightEntry > > | VertexIndexWeightList |
Protected Member Functions | |
bool | init (RigGeometry &) |
BoneWeightAttribList | createVertexAttribList () |
osg::Uniform * | createVertexUniform () |
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virtual | ~Referenced () |
void | signalObserversAndDelete (bool signalDelete, bool doDelete) const |
void | deleteUsingDeleteHandler () const |
Protected Attributes | |
int | _bonesPerVertex |
int | _nbVertexes |
VertexIndexWeightList | _vertexIndexMatrixWeightList |
BonePalette | _bonePalette |
BoneWeightAttribList | _boneWeightAttribArrays |
osg::ref_ptr< osg::Uniform > | _uniformMatrixPalette |
osg::ref_ptr< osg::Shader > | _shader |
bool | _needInit |
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OpenThreads::AtomicPtr | _observerSet |
OpenThreads::Atomic | _refCount |
Additional Inherited Members | |
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static OpenThreads::Mutex * | getGlobalReferencedMutex () |
static void | setThreadSafeReferenceCounting (bool enableThreadSafeReferenceCounting) |
static bool | getThreadSafeReferenceCounting () |
static void | setDeleteHandler (DeleteHandler *handler) |
static DeleteHandler * | getDeleteHandler () |
This class manage format for hardware skinning.
Definition at line 30 of file RigTransformHardware.h.
typedef std::vector<osg::ref_ptr<BoneType> > osgAnimation::RigTransformHardware::BonePalette |
Definition at line 36 of file RigTransformHardware.h.
Definition at line 34 of file RigTransformHardware.h.
typedef std::vector<osg::ref_ptr<osg::Vec4Array> > osgAnimation::RigTransformHardware::BoneWeightAttribList |
Definition at line 35 of file RigTransformHardware.h.
typedef std::vector<osg::Matrix> osgAnimation::RigTransformHardware::MatrixPalette |
Definition at line 38 of file RigTransformHardware.h.
Definition at line 33 of file RigTransformHardware.h.
typedef std::vector<std::vector<IndexWeightEntry> > osgAnimation::RigTransformHardware::VertexIndexWeightList |
Definition at line 48 of file RigTransformHardware.h.
osgAnimation::RigTransformHardware::RigTransformHardware | ( | ) |
void osgAnimation::RigTransformHardware::computeMatrixPaletteUniform | ( | const osg::Matrix & | transformFromSkeletonToGeometry, |
const osg::Matrix & | invTransformFromSkeletonToGeometry | ||
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bool osgAnimation::RigTransformHardware::createPalette | ( | int | nbVertexes, |
BoneMap | boneMap, | ||
const VertexInfluenceSet::VertexIndexToBoneWeightMap & | vertexIndexToBoneWeightMap | ||
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osg::Uniform* osgAnimation::RigTransformHardware::getMatrixPaletteUniform | ( | ) |
int osgAnimation::RigTransformHardware::getNumBonesPerVertex | ( | ) | const |
int osgAnimation::RigTransformHardware::getNumVertexAttrib | ( | ) |
int osgAnimation::RigTransformHardware::getNumVertexes | ( | ) | const |
osg::Vec4Array* osgAnimation::RigTransformHardware::getVertexAttrib | ( | int | index | ) |
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Reimplemented from osgAnimation::RigTransform.
void osgAnimation::RigTransformHardware::setShader | ( | osg::Shader * | ) |
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Definition at line 76 of file RigTransformHardware.h.
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Definition at line 73 of file RigTransformHardware.h.
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Definition at line 77 of file RigTransformHardware.h.
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Definition at line 74 of file RigTransformHardware.h.
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Definition at line 81 of file RigTransformHardware.h.
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Definition at line 79 of file RigTransformHardware.h.
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Definition at line 78 of file RigTransformHardware.h.
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Definition at line 75 of file RigTransformHardware.h.