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Bone.h
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1 /* -*-c++-*-
2  * Copyright (C) 2008 Cedric Pinson <cedric.pinson@plopbyte.net>
3  *
4  * This library is open source and may be redistributed and/or modified under
5  * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
6  * (at your option) any later version. The full license is in LICENSE file
7  * included with this distribution, and on the openscenegraph.org website.
8  *
9  * This library is distributed in the hope that it will be useful,
10  * but WITHOUT ANY WARRANTY; without even the implied warranty of
11  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12  * OpenSceneGraph Public License for more details.
13  *
14  * Authors:
15  * Cedric Pinson <cedric.pinson@plopbyte.net>
16  * Michael Platings <mplatings@pixelpower.com>
17  */
18 
19 #ifndef OSGANIMATION_BONE
20 #define OSGANIMATION_BONE 1
21 
22 #include <osg/MatrixTransform>
23 #include <osgAnimation/Export>
24 
25 namespace osgAnimation
26 {
27 
28  // A bone can't have more than one parent Bone, so sharing a part of Bone's hierarchy
29  // makes no sense. You can share the entire hierarchy but not only a part of it.
31  {
32  public:
34 
36  Bone(const Bone& b, const osg::CopyOp& copyop= osg::CopyOp::SHALLOW_COPY);
37  Bone(const std::string& name = "");
38 
39  void setDefaultUpdateCallback(const std::string& name = "");
40 
41  Bone* getBoneParent();
42  const Bone* getBoneParent() const;
43 
44  const osg::Matrix& getMatrixInBoneSpace() const { return getMatrix();}
45  const osg::Matrix& getMatrixInSkeletonSpace() const { return _boneInSkeletonSpace; }
46  const osg::Matrix& getInvBindMatrixInSkeletonSpace() const { return _invBindInSkeletonSpace;}
47  void setMatrixInSkeletonSpace(const osg::Matrix& matrix) { _boneInSkeletonSpace = matrix; }
48  void setInvBindMatrixInSkeletonSpace(const osg::Matrix& matrix) { _invBindInSkeletonSpace = matrix; }
49 
50  protected:
51 
52  // bind data
54 
55  // bone updated
57  };
58 
59  typedef std::map<std::string, osg::ref_ptr<Bone> > BoneMap;
60 }
61 #endif
#define OSGANIMATION_EXPORT
Definition: Export.h:40
const osg::Matrix & getMatrixInBoneSpace() const
Definition: Bone.h:44
void setMatrixInSkeletonSpace(const osg::Matrix &matrix)
Definition: Bone.h:47
#define META_Node(library, name)
Definition: Node.h:59
const osg::Matrix & getInvBindMatrixInSkeletonSpace() const
Definition: Bone.h:46
osg::Matrix MatrixType
Definition: Bone.h:33
std::map< std::string, osg::ref_ptr< Bone > > BoneMap
Definition: Bone.h:59
void setInvBindMatrixInSkeletonSpace(const osg::Matrix &matrix)
Definition: Bone.h:48
const osg::Matrix & getMatrixInSkeletonSpace() const
Definition: Bone.h:45
osg::Matrix _boneInSkeletonSpace
Definition: Bone.h:56
osg::Matrix _invBindInSkeletonSpace
Definition: Bone.h:53