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osg_head
include
osgAnimation
RigTransform.h
Go to the documentation of this file.
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/* -*-c++-*-
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* Copyright (C) 2009 Cedric Pinson <cedric.pinson@plopbyte.net>
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#ifndef OSGANIMATION_RIGTRANSFORM
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#define OSGANIMATION_RIGTRANSFORM 1
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#include <osg/Referenced>
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namespace
osgAnimation
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{
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class
RigGeometry;
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class
RigTransform
:
public
osg::Referenced
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{
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public
:
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RigTransform
() {}
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virtual
~RigTransform
() {}
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virtual
void
operator()
(
RigGeometry
&) {}
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};
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}
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#endif
osgAnimation::RigTransform::operator()
virtual void operator()(RigGeometry &)
Definition:
RigTransform.h:30
osgAnimation::RigTransform
Definition:
RigTransform.h:25
osg::Referenced
Definition:
Referenced.h:42
osgAnimation
Definition:
Action.h:33
osgAnimation::RigGeometry
Definition:
RigGeometry.h:50
osgAnimation::RigTransform::~RigTransform
virtual ~RigTransform()
Definition:
RigTransform.h:29
osgAnimation::RigTransform::RigTransform
RigTransform()
Definition:
RigTransform.h:28
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