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ReversePrimitiveFunctor.h
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1 /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
2  *
3  * This library is open source and may be redistributed and/or modified under
4  * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
5  * (at your option) any later version. The full license is in LICENSE file
6  * included with this distribution, and on the openscenegraph.org website.
7  *
8  * This library is distributed in the hope that it will be useful,
9  * but WITHOUT ANY WARRANTY; without even the implied warranty of
10  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11  * OpenSceneGraph Public License for more details.
12 */
13 
14 #ifndef OSGUTIL_REVERSEPRIMITIVEFUNCTOR
15 #define OSGUTIL_REVERSEPRIMITIVEFUNCTOR 1
16 
17 #include <osg/PrimitiveSet>
18 #include <osg/Notify>
19 #include <osgUtil/Export>
20 
21 namespace osgUtil {
22 
23 
25 {
26  public:
27 
29 
30  osg::PrimitiveSet * getReversedPrimitiveSet() { return _reversedPrimitiveSet.get(); }
31 
32  virtual void setVertexArray(unsigned int , const osg::Vec2* ) {}
33  virtual void setVertexArray(unsigned int , const osg::Vec3* ) {}
34  virtual void setVertexArray(unsigned int , const osg::Vec4* ) {}
35  virtual void setVertexArray(unsigned int , const osg::Vec2d* ) {}
36  virtual void setVertexArray(unsigned int , const osg::Vec3d* ) {}
37  virtual void setVertexArray(unsigned int , const osg::Vec4d* ) {}
38 
39  virtual void drawArrays(GLenum mode,GLint first,GLsizei count);
40  virtual void drawElements(GLenum mode,GLsizei count, const GLubyte* indices);
41  virtual void drawElements(GLenum mode,GLsizei count, const GLushort* indices);
42  virtual void drawElements(GLenum mode,GLsizei count, const GLuint* indices);
43 
44 
46  virtual void begin(GLenum mode);
47  virtual void vertex(unsigned int /*pos*/);
48  virtual void end();
49 
50 
52 
53  private:
54 
55  bool _running;
56 };
57 
58 } // end osgUtil namespace
59 
60 #endif // ** OSGUTIL_REVERSEFACEVISITOR ** //
osg::PrimitiveSet * getReversedPrimitiveSet()
virtual void setVertexArray(unsigned int, const osg::Vec4d *)
osg::ref_ptr< osg::PrimitiveSet > _reversedPrimitiveSet
virtual void setVertexArray(unsigned int, const osg::Vec3 *)
virtual void setVertexArray(unsigned int, const osg::Vec2 *)
virtual void setVertexArray(unsigned int, const osg::Vec3d *)
virtual void setVertexArray(unsigned int, const osg::Vec4 *)
#define OSGUTIL_EXPORT
Definition: Export.h:40
virtual void setVertexArray(unsigned int, const osg::Vec2d *)
Shader generator framework.
Definition: RenderInfo.h:20