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OSG
3.4.0
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#include <Vec2d.h>
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| enum | { num_components = 2 } |
| typedef double | value_type |
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| value_type | _v [2] |
General purpose double pair, uses include representation of texture coordinates. No support yet added for double * Vec2d - is it necessary? Need to define a non-member non-friend operator* etc. BTW: Vec2d * double is okay
| typedef double osg::Vec2d::value_type |
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| value_type osg::Vec2d::_v[2] |
1.8.8