14 #ifndef OSG_RENDERINFO
15 #define OSG_RENDERINFO 1
std::vector< Camera * > CameraStack
void pushCamera(Camera *camera)
CameraStack & getCameraStack()
void setUserData(Referenced *userData)
Camera * getCurrentCamera()
std::vector< osgUtil::RenderBin * > RenderBinStack
const View * getView() const
const Referenced * getUserData() const
RenderInfo(State *state, View *view)
void setState(State *state)
RenderInfo & operator=(const RenderInfo &rhs)
const State * getState() const
RenderBinStack & getRenderBinStack()
Referenced * getUserData()
void pushRenderBin(osgUtil::RenderBin *bin)
ref_ptr< Referenced > _userData
unsigned int getContextID() const
RenderInfo(const RenderInfo &rhs)
RenderBinStack _renderBinStack
Shader generator framework.