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AccelOperator.h
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1 /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
2  *
3  * This library is open source and may be redistributed and/or modified under
4  * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
5  * (at your option) any later version. The full license is in LICENSE file
6  * included with this distribution, and on the openscenegraph.org website.
7  *
8  * This library is distributed in the hope that it will be useful,
9  * but WITHOUT ANY WARRANTY; without even the implied warranty of
10  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11  * OpenSceneGraph Public License for more details.
12 */
13 //osgParticle - Copyright (C) 2002 Marco Jez
14 
15 #ifndef OSGPARTICLE_ACCELOPERATOR
16 #define OSGPARTICLE_ACCELOPERATOR 1
17 
18 #include <osgParticle/ModularProgram>
19 #include <osgParticle/Operator>
20 #include <osgParticle/Particle>
21 
22 #include <osg/CopyOp>
23 #include <osg/Object>
24 #include <osg/Vec3>
25 
26 namespace osgParticle
27 {
28 
31  class AccelOperator: public Operator {
32  public:
33  inline AccelOperator();
34  inline AccelOperator(const AccelOperator& copy, const osg::CopyOp& copyop = osg::CopyOp::SHALLOW_COPY);
35 
37 
39  inline const osg::Vec3& getAcceleration() const;
40 
42  inline void setAcceleration(const osg::Vec3& v);
43 
47  inline void setToGravity(float scale = 1);
48 
50  inline void operate(Particle* P, double dt);
51 
53  inline void beginOperate(Program *prg);
54 
55  protected:
56  virtual ~AccelOperator() {}
57  AccelOperator &operator=(const AccelOperator &) { return *this; }
58 
59  private:
60  osg::Vec3 _accel;
61  osg::Vec3 _xf_accel;
62  };
63 
64  // INLINE FUNCTIONS
65 
67  : Operator(), _accel(0, 0, 0)
68  {
69  }
70 
71  inline AccelOperator::AccelOperator(const AccelOperator& copy, const osg::CopyOp& copyop)
72  : Operator(copy, copyop), _accel(copy._accel)
73  {
74  }
75 
77  {
78  return _accel;
79  }
80 
82  {
83  _accel = v;
84  }
85 
86  inline void AccelOperator::setToGravity(float scale)
87  {
88  _accel.set(0, 0, -9.80665f * scale);
89  }
90 
91  inline void AccelOperator::operate(Particle* P, double dt)
92  {
93  P->addVelocity(_xf_accel * dt);
94  }
95 
97  {
99  _xf_accel = prg->rotateLocalToWorld(_accel);
100  } else {
101  _xf_accel = _accel;
102  }
103  }
104 
105 }
106 
107 
108 #endif
void setToGravity(float scale=1)
Definition: AccelOperator.h:86
void beginOperate(Program *prg)
Perform some initializations. Do not call this method manually.
Definition: AccelOperator.h:96
osg::Vec3 rotateLocalToWorld(const osg::Vec3 &P)
Transform a vector from local to world coordinates, discarding translation (valid only during cull tr...
AccelOperator & operator=(const AccelOperator &)
Definition: AccelOperator.h:57
const osg::Vec3 & getAcceleration() const
Get the acceleration vector.
Definition: AccelOperator.h:76
META_Object(osgParticle, AccelOperator)
ReferenceFrame getReferenceFrame() const
Get the reference frame.
void set(value_type x, value_type y, value_type z)
Definition: Vec3f.h:67
void setAcceleration(const osg::Vec3 &v)
Set the acceleration vector.
Definition: AccelOperator.h:81
void operate(Particle *P, double dt)
Apply the acceleration to a particle. Do not call this method manually.
Definition: AccelOperator.h:91
void addVelocity(const osg::Vec3 &dv)
Add a vector to the velocity vector.
Definition: Particle.h:507