OSG
3.4.0
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#include <Program.h>
Public Member Functions | |
ProgramBinary () | |
ProgramBinary (const ProgramBinary &rhs, const osg::CopyOp ©op=osg::CopyOp::SHALLOW_COPY) | |
META_Object (osg, ProgramBinary) | |
void | assign (unsigned int size, const unsigned char *data) |
void | setFormat (GLenum format) |
GLenum | getFormat () const |
unsigned int | getSize () const |
unsigned char * | getData () |
const unsigned char * | getData () const |
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Object () | |
Object (bool threadSafeRefUnref) | |
Object (const Object &, const CopyOp ©op=CopyOp::SHALLOW_COPY) | |
virtual Object * | cloneType () const =0 |
virtual Object * | clone (const CopyOp &) const =0 |
virtual bool | isSameKindAs (const Object *) const |
virtual const char * | libraryName () const =0 |
virtual const char * | className () const =0 |
std::string | getCompoundClassName () const |
virtual Node * | asNode () |
virtual const Node * | asNode () const |
virtual NodeVisitor * | asNodeVisitor () |
virtual const NodeVisitor * | asNodeVisitor () const |
virtual StateAttribute * | asStateAttribute () |
virtual const StateAttribute * | asStateAttribute () const |
virtual Uniform * | asUniform () |
virtual const Uniform * | asUniform () const |
virtual void | setThreadSafeRefUnref (bool threadSafe) |
virtual void | setName (const std::string &name) |
void | setName (const char *name) |
const std::string & | getName () const |
void | setDataVariance (DataVariance dv) |
DataVariance | getDataVariance () const |
virtual void | computeDataVariance () |
void | setUserDataContainer (osg::UserDataContainer *udc) |
osg::UserDataContainer * | getUserDataContainer () |
const osg::UserDataContainer * | getUserDataContainer () const |
osg::UserDataContainer * | getOrCreateUserDataContainer () |
virtual void | setUserData (Referenced *obj) |
virtual Referenced * | getUserData () |
virtual const Referenced * | getUserData () const |
template<typename T > | |
bool | getUserValue (const std::string &name, T &value) const |
template<typename T > | |
void | setUserValue (const std::string &name, const T &value) |
virtual void | resizeGLObjectBuffers (unsigned int) |
virtual void | releaseGLObjects (osg::State *=0) const |
template<typename T > | |
BoolValueObject UCharValueObject UShortValueObject UIntValueObject DoubleValueObject Vec3fValueObject Vec2dValueObject Vec4dValueObject PlaneValueObject MatrixdValueObject BoundingBoxdValueObject BoundingSpheredValueObject bool | getUserValue (const std::string &name, T &value) const |
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Referenced () | |
Referenced (bool threadSafeRefUnref) | |
Referenced (const Referenced &) | |
Referenced & | operator= (const Referenced &) |
bool | getThreadSafeRefUnref () const |
OpenThreads::Mutex * | getRefMutex () const |
int | ref () const |
int | unref () const |
int | unref_nodelete () const |
int | referenceCount () const |
ObserverSet * | getObserverSet () const |
ObserverSet * | getOrCreateObserverSet () const |
void | addObserver (Observer *observer) const |
void | removeObserver (Observer *observer) const |
Protected Attributes | |
std::vector< unsigned char > | _data |
GLenum | _format |
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std::string | _name |
DataVariance | _dataVariance |
osg::UserDataContainer * | _userDataContainer |
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OpenThreads::AtomicPtr | _observerSet |
OpenThreads::Atomic | _refCount |
Additional Inherited Members | |
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enum | DataVariance { DYNAMIC, STATIC, UNSPECIFIED } |
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static OpenThreads::Mutex * | getGlobalReferencedMutex () |
static void | setThreadSafeReferenceCounting (bool enableThreadSafeReferenceCounting) |
static bool | getThreadSafeReferenceCounting () |
static void | setDeleteHandler (DeleteHandler *handler) |
static DeleteHandler * | getDeleteHandler () |
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virtual | ~Object () |
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virtual | ~Referenced () |
void | signalObserversAndDelete (bool signalDelete, bool doDelete) const |
void | deleteUsingDeleteHandler () const |
Simple class for wrapping up the data used in glProgramBinary and glGetProgramBinary. On the first run of your application Programs should be assigned an empty ProgramBinary. Before your application exits it should retrieve the program binary via Program::PerContextProgram::compileProgramBinary and save it to disk. When your application is run subsequently, load your binary from disk and use it to set the data of a ProgramBinary, and set the ProgramBinary on the associated Program. This will typically result in Program::compileGLObjects executing much faster.
osg::Program::ProgramBinary::ProgramBinary | ( | ) |
osg::Program::ProgramBinary::ProgramBinary | ( | const ProgramBinary & | rhs, |
const osg::CopyOp & | copyop = osg::CopyOp::SHALLOW_COPY |
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Copy constructor using CopyOp to manage deep vs shallow copy.
void osg::Program::ProgramBinary::assign | ( | unsigned int | size, |
const unsigned char * | data | ||
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Allocated a data buffer of specified size/*/ void allocate(unsigned int size);
/** Assign program binary data, copying the specified data into locally stored data buffer, the original data can then be deleted.
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osg::Program::ProgramBinary::META_Object | ( | osg | , |
ProgramBinary | |||
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