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GeometryTechnique.h
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1 /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
2  *
3  * This library is open source and may be redistributed and/or modified under
4  * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
5  * (at your option) any later version. The full license is in LICENSE file
6  * included with this distribution, and on the openscenegraph.org website.
7  *
8  * This library is distributed in the hope that it will be useful,
9  * but WITHOUT ANY WARRANTY; without even the implied warranty of
10  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11  * OpenSceneGraph Public License for more details.
12 */
13 
14 #ifndef OSGTERRAIN_GEOMETRYTECHNIQUE
15 #define OSGTERRAIN_GEOMETRYTECHNIQUE 1
16 
17 #include <osg/MatrixTransform>
18 #include <osg/Geode>
19 #include <osg/Geometry>
20 
21 #include <osgTerrain/TerrainTechnique>
22 #include <osgTerrain/Locator>
23 
24 namespace osgTerrain {
25 
27 {
28  public:
29 
31 
34 
36 
37  virtual void init(int dirtyMask, bool assumeMultiThreaded);
38 
39  virtual Locator* computeMasterLocator();
40 
41 
42  virtual void update(osgUtil::UpdateVisitor* nv);
43 
44  virtual void cull(osgUtil::CullVisitor* nv);
45 
47  virtual void traverse(osg::NodeVisitor& nv);
48 
49  virtual void cleanSceneGraph();
50 
51  void setFilterBias(float filterBias);
52  float getFilterBias() const { return _filterBias; }
53 
54  void setFilterWidth(float filterWidth);
55  float getFilterWidth() const { return _filterWidth; }
56 
57  void setFilterMatrix(const osg::Matrix3& matrix);
58  osg::Matrix3& getFilterMatrix() { return _filterMatrix; }
59  const osg::Matrix3& getFilterMatrix() const { return _filterMatrix; }
60 
62  {
65  SHARPEN
66  };
67 
68  void setFilterMatrixAs(FilterType filterType);
69 
73  virtual void releaseGLObjects(osg::State* = 0) const;
74 
75 
76  protected:
77 
78  virtual ~GeometryTechnique();
79 
80  class BufferData : public osg::Referenced
81  {
82  public:
84 
88 
89  protected:
91  };
92 
93  virtual osg::Vec3d computeCenterModel(BufferData& buffer, Locator* masterLocator);
94 
95  virtual void generateGeometry(BufferData& buffer, Locator* masterLocator, const osg::Vec3d& centerModel);
96 
97  virtual void applyColorLayers(BufferData& buffer);
98 
99  virtual void applyTransparency(BufferData& buffer);
100 
101 
105 
106  float _filterBias;
112 };
113 
114 }
115 
116 #endif
osg::ref_ptr< osg::Uniform > _filterWidthUniform
This class provides an object-oriented thread mutex interface.
Definition: Mutex.h:31
osg::ref_ptr< BufferData > _currentBufferData
osg::ref_ptr< osg::MatrixTransform > _transform
OpenThreads::Mutex _writeBufferMutex
osg::ref_ptr< BufferData > _newBufferData
#define OSGTERRAIN_EXPORT
Definition: Export.h:39
osg::ref_ptr< osg::Uniform > _filterMatrixUniform
#define META_Object(library, name)
Definition: Object.h:42
OSGTERRAIN_EXPORT const osgTerrain::Locator * computeMasterLocator(const osgTerrain::TerrainTile *tile)
const osg::Matrix3 & getFilterMatrix() const
osg::ref_ptr< osg::Geometry > _geometry
osg::ref_ptr< osg::Uniform > _filterBiasUniform