OSG
3.4.0
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#include <TerrainTechnique.h>
Public Member Functions | |
TerrainTechnique () | |
TerrainTechnique (const TerrainTechnique &, const osg::CopyOp ©op=osg::CopyOp::SHALLOW_COPY) | |
META_Object (osgTerrain, TerrainTechnique) | |
TerrainTile * | getTerrainTile () |
const TerrainTile * | getTerrainTile () const |
virtual void | init (int dirtyMask, bool assumeMultiThreaded) |
virtual void | update (osgUtil::UpdateVisitor *nv) |
virtual void | cull (osgUtil::CullVisitor *nv) |
virtual void | cleanSceneGraph () |
virtual void | traverse (osg::NodeVisitor &nv) |
virtual void | releaseGLObjects (osg::State *=0) const |
void | addNeighbour (TerrainTile *tile) |
void | removeNeighbour (TerrainTile *tile) |
bool | containsNeighbour (TerrainTile *tile) |
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Object () | |
Object (bool threadSafeRefUnref) | |
Object (const Object &, const CopyOp ©op=CopyOp::SHALLOW_COPY) | |
virtual Object * | cloneType () const =0 |
virtual Object * | clone (const CopyOp &) const =0 |
virtual bool | isSameKindAs (const Object *) const |
virtual const char * | libraryName () const =0 |
virtual const char * | className () const =0 |
std::string | getCompoundClassName () const |
virtual Node * | asNode () |
virtual const Node * | asNode () const |
virtual NodeVisitor * | asNodeVisitor () |
virtual const NodeVisitor * | asNodeVisitor () const |
virtual StateAttribute * | asStateAttribute () |
virtual const StateAttribute * | asStateAttribute () const |
virtual Uniform * | asUniform () |
virtual const Uniform * | asUniform () const |
virtual void | setThreadSafeRefUnref (bool threadSafe) |
virtual void | setName (const std::string &name) |
void | setName (const char *name) |
const std::string & | getName () const |
void | setDataVariance (DataVariance dv) |
DataVariance | getDataVariance () const |
virtual void | computeDataVariance () |
void | setUserDataContainer (osg::UserDataContainer *udc) |
osg::UserDataContainer * | getUserDataContainer () |
const osg::UserDataContainer * | getUserDataContainer () const |
osg::UserDataContainer * | getOrCreateUserDataContainer () |
virtual void | setUserData (Referenced *obj) |
virtual Referenced * | getUserData () |
virtual const Referenced * | getUserData () const |
template<typename T > | |
bool | getUserValue (const std::string &name, T &value) const |
template<typename T > | |
void | setUserValue (const std::string &name, const T &value) |
virtual void | resizeGLObjectBuffers (unsigned int) |
template<typename T > | |
BoolValueObject UCharValueObject UShortValueObject UIntValueObject DoubleValueObject Vec3fValueObject Vec2dValueObject Vec4dValueObject PlaneValueObject MatrixdValueObject BoundingBoxdValueObject BoundingSpheredValueObject bool | getUserValue (const std::string &name, T &value) const |
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Referenced () | |
Referenced (bool threadSafeRefUnref) | |
Referenced (const Referenced &) | |
Referenced & | operator= (const Referenced &) |
bool | getThreadSafeRefUnref () const |
OpenThreads::Mutex * | getRefMutex () const |
int | ref () const |
int | unref () const |
int | unref_nodelete () const |
int | referenceCount () const |
ObserverSet * | getObserverSet () const |
ObserverSet * | getOrCreateObserverSet () const |
void | addObserver (Observer *observer) const |
void | removeObserver (Observer *observer) const |
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Observer () | |
virtual | ~Observer () |
virtual void | objectDeleted (void *) |
Protected Member Functions | |
virtual | ~TerrainTechnique () |
void | setTerrainTile (TerrainTile *tile) |
void | setDirty (bool dirty) |
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virtual | ~Object () |
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virtual | ~Referenced () |
void | signalObserversAndDelete (bool signalDelete, bool doDelete) const |
void | deleteUsingDeleteHandler () const |
Protected Attributes | |
TerrainTile * | _terrainTile |
TerrainNeighbours | _neighbours |
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std::string | _name |
DataVariance | _dataVariance |
osg::UserDataContainer * | _userDataContainer |
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OpenThreads::AtomicPtr | _observerSet |
OpenThreads::Atomic | _refCount |
Friends | |
class | osgTerrain::TerrainTile |
Additional Inherited Members | |
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enum | DataVariance { DYNAMIC, STATIC, UNSPECIFIED } |
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static OpenThreads::Mutex * | getGlobalReferencedMutex () |
static void | setThreadSafeReferenceCounting (bool enableThreadSafeReferenceCounting) |
static bool | getThreadSafeReferenceCounting () |
static void | setDeleteHandler (DeleteHandler *handler) |
static DeleteHandler * | getDeleteHandler () |
Definition at line 52 of file TerrainTechnique.h.
osgTerrain::TerrainTechnique::TerrainTechnique | ( | ) |
osgTerrain::TerrainTechnique::TerrainTechnique | ( | const TerrainTechnique & | , |
const osg::CopyOp & | copyop = osg::CopyOp::SHALLOW_COPY |
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Copy constructor using CopyOp to manage deep vs shallow copy.
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protectedvirtual |
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inline |
Definition at line 83 of file TerrainTechnique.h.
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virtual |
Clean scene graph from any terrain technique specific nodes.
Reimplemented in osgTerrain::GeometryTechnique, and osgTerrain::DisplacementMappingTechnique.
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inline |
Definition at line 85 of file TerrainTechnique.h.
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virtual |
Reimplemented in osgTerrain::GeometryTechnique, and osgTerrain::DisplacementMappingTechnique.
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inline |
Definition at line 63 of file TerrainTechnique.h.
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inline |
Definition at line 64 of file TerrainTechnique.h.
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virtual |
Reimplemented in osgTerrain::GeometryTechnique, and osgTerrain::DisplacementMappingTechnique.
osgTerrain::TerrainTechnique::META_Object | ( | osgTerrain | , |
TerrainTechnique | |||
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inlinevirtual |
If State is non-zero, this function releases any associated OpenGL objects for the specified graphics context. Otherwise, releases OpenGL objects for all graphics contexts.
Reimplemented from osg::Object.
Reimplemented in osgTerrain::GeometryTechnique, and osgTerrain::DisplacementMappingTechnique.
Definition at line 81 of file TerrainTechnique.h.
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inline |
Definition at line 84 of file TerrainTechnique.h.
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protected |
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protected |
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virtual |
Traverse the terrain subgraph.
Reimplemented in osgTerrain::GeometryTechnique, and osgTerrain::DisplacementMappingTechnique.
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virtual |
Reimplemented in osgTerrain::GeometryTechnique, and osgTerrain::DisplacementMappingTechnique.
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friend |
Definition at line 94 of file TerrainTechnique.h.
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protected |
Definition at line 99 of file TerrainTechnique.h.
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protected |
Definition at line 96 of file TerrainTechnique.h.