OSG
3.4.0
|
Classes | |
class | AnisotropicLighting |
class | BumpMapping |
class | Cartoon |
class | Effect |
class | MultiTextureControl |
class | Outline |
class | Registry |
class | Scribe |
class | SpecularHighlights |
class | Technique |
class | Validator |
The osgFX library is a NodeKit that extends the core scene graph to provide a special effects framework. osgFX's framework allows multiple rendering techniques to be provide for each effect, thereby provide the use appropriate rendering techniques for each different class of graphics hardware, i.e. support for both modern programmable graphics hardware and still have standard OpenGL 1.1 support as a fallback.