OSG
3.4.0
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#include <ShaderAttribute.h>
Public Member Functions | |
ShaderAttribute () | |
ShaderAttribute (const ShaderAttribute &sa, const CopyOp ©op=CopyOp::SHALLOW_COPY) | |
virtual osg::Object * | cloneType () const |
virtual osg::Object * | clone (const osg::CopyOp ©op) const |
virtual bool | isSameKindAs (const osg::Object *obj) const |
virtual const char * | libraryName () const |
virtual const char * | className () const |
virtual int | compare (const StateAttribute &sa) const |
void | setType (Type type) |
virtual Type | getType () const |
unsigned int | addShader (Shader *shader) |
void | removeShader (unsigned int i) |
unsigned int | getNumShaders () const |
Shader * | getShader (unsigned int i) |
const Shader * | getShader (unsigned int i) const |
unsigned int | addUniform (Uniform *uniform) |
void | removeUniform (unsigned int i) |
unsigned int | getNumUniforms () const |
Uniform * | getUniform (unsigned int i) |
const Uniform * | getUniform (unsigned int i) const |
virtual bool | getModeUsage (StateAttribute::ModeUsage &usage) const |
virtual void | apply (State &state) const |
virtual void | compileGLObjects (State &state) const |
virtual void | resizeGLObjectBuffers (unsigned int maxSize) |
virtual void | releaseGLObjects (State *state=0) const |
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StateAttribute () | |
StateAttribute (const StateAttribute &sa, const CopyOp ©op=CopyOp::SHALLOW_COPY) | |
virtual StateAttribute * | asStateAttribute () |
virtual const StateAttribute * | asStateAttribute () const |
virtual Texture * | asTexture () |
virtual const Texture * | asTexture () const |
virtual unsigned int | getMember () const |
TypeMemberPair | getTypeMemberPair () const |
virtual bool | isTextureAttribute () const |
bool | operator< (const StateAttribute &rhs) const |
bool | operator== (const StateAttribute &rhs) const |
bool | operator!= (const StateAttribute &rhs) const |
const ParentList & | getParents () const |
StateSet * | getParent (unsigned int i) |
const StateSet * | getParent (unsigned int i) const |
unsigned int | getNumParents () const |
void | setShaderComponent (ShaderComponent *sc) |
ShaderComponent * | getShaderComponent () |
const ShaderComponent * | getShaderComponent () const |
virtual bool | checkValidityOfAssociatedModes (osg::State &) const |
void | setUpdateCallback (StateAttributeCallback *uc) |
StateAttributeCallback * | getUpdateCallback () |
const StateAttributeCallback * | getUpdateCallback () const |
void | setEventCallback (StateAttributeCallback *ec) |
StateAttributeCallback * | getEventCallback () |
const StateAttributeCallback * | getEventCallback () const |
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Object () | |
Object (bool threadSafeRefUnref) | |
Object (const Object &, const CopyOp ©op=CopyOp::SHALLOW_COPY) | |
std::string | getCompoundClassName () const |
virtual Node * | asNode () |
virtual const Node * | asNode () const |
virtual NodeVisitor * | asNodeVisitor () |
virtual const NodeVisitor * | asNodeVisitor () const |
virtual Uniform * | asUniform () |
virtual const Uniform * | asUniform () const |
virtual void | setThreadSafeRefUnref (bool threadSafe) |
virtual void | setName (const std::string &name) |
void | setName (const char *name) |
const std::string & | getName () const |
void | setDataVariance (DataVariance dv) |
DataVariance | getDataVariance () const |
virtual void | computeDataVariance () |
void | setUserDataContainer (osg::UserDataContainer *udc) |
osg::UserDataContainer * | getUserDataContainer () |
const osg::UserDataContainer * | getUserDataContainer () const |
osg::UserDataContainer * | getOrCreateUserDataContainer () |
virtual void | setUserData (Referenced *obj) |
virtual Referenced * | getUserData () |
virtual const Referenced * | getUserData () const |
template<typename T > | |
bool | getUserValue (const std::string &name, T &value) const |
template<typename T > | |
void | setUserValue (const std::string &name, const T &value) |
template<typename T > | |
BoolValueObject UCharValueObject UShortValueObject UIntValueObject DoubleValueObject Vec3fValueObject Vec2dValueObject Vec4dValueObject PlaneValueObject MatrixdValueObject BoundingBoxdValueObject BoundingSpheredValueObject bool | getUserValue (const std::string &name, T &value) const |
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Referenced () | |
Referenced (bool threadSafeRefUnref) | |
Referenced (const Referenced &) | |
Referenced & | operator= (const Referenced &) |
bool | getThreadSafeRefUnref () const |
OpenThreads::Mutex * | getRefMutex () const |
int | ref () const |
int | unref () const |
int | unref_nodelete () const |
int | referenceCount () const |
ObserverSet * | getObserverSet () const |
ObserverSet * | getOrCreateObserverSet () const |
void | addObserver (Observer *observer) const |
void | removeObserver (Observer *observer) const |
Protected Types | |
typedef std::vector < osg::ref_ptr< osg::Uniform > > | Uniforms |
Protected Member Functions | |
virtual | ~ShaderAttribute () |
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virtual | ~StateAttribute () |
void | addParent (osg::StateSet *object) |
void | removeParent (osg::StateSet *object) |
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virtual | ~Object () |
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virtual | ~Referenced () |
void | signalObserversAndDelete (bool signalDelete, bool doDelete) const |
void | deleteUsingDeleteHandler () const |
Protected Attributes | |
Type | _type |
Uniforms | _uniforms |
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ParentList | _parents |
ref_ptr< ShaderComponent > | _shaderComponent |
ref_ptr< StateAttributeCallback > | _updateCallback |
ref_ptr< StateAttributeCallback > | _eventCallback |
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std::string | _name |
DataVariance | _dataVariance |
osg::UserDataContainer * | _userDataContainer |
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OpenThreads::AtomicPtr | _observerSet |
OpenThreads::Atomic | _refCount |
Definition at line 23 of file ShaderAttribute.h.
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protected |
Definition at line 71 of file ShaderAttribute.h.
osg::ShaderAttribute::ShaderAttribute | ( | ) |
osg::ShaderAttribute::ShaderAttribute | ( | const ShaderAttribute & | sa, |
const CopyOp & | copyop = CopyOp::SHALLOW_COPY |
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Copy constructor using CopyOp to manage deep vs shallow copy.
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protectedvirtual |
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inline |
Definition at line 45 of file ShaderAttribute.h.
unsigned int osg::ShaderAttribute::addUniform | ( | Uniform * | uniform | ) |
apply the OpenGL state attributes. The render info for the current OpenGL context is passed in to allow the StateAttribute to obtain details on the the current context and state.
Reimplemented from osg::StateAttribute.
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inlinevirtual |
Return the name of the attribute's class type.
Reimplemented from osg::StateAttribute.
Definition at line 36 of file ShaderAttribute.h.
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inlinevirtual |
Clone an attribute, with Object* return type. Must be defined by derived classes.
Implements osg::StateAttribute.
Definition at line 33 of file ShaderAttribute.h.
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virtual |
Clone the type of an attribute, with Object* return type. Must be defined by derived classes.
Implements osg::StateAttribute.
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return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs.
Implements osg::StateAttribute.
Default to nothing to compile - all state is applied immediately.
Reimplemented from osg::StateAttribute.
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Return the modes associated with this StateAttribute.
Reimplemented from osg::StateAttribute.
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inline |
Definition at line 47 of file ShaderAttribute.h.
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inline |
Definition at line 53 of file ShaderAttribute.h.
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inline |
Definition at line 48 of file ShaderAttribute.h.
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inline |
Definition at line 49 of file ShaderAttribute.h.
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inlinevirtual |
Return the Type identifier of the attribute's class type.
Implements osg::StateAttribute.
Definition at line 43 of file ShaderAttribute.h.
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inline |
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inline |
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inlinevirtual |
Return true if this and obj are of the same kind of object.
Reimplemented from osg::StateAttribute.
Definition at line 34 of file ShaderAttribute.h.
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inlinevirtual |
Return the name of the attribute's library.
Reimplemented from osg::StateAttribute.
Definition at line 35 of file ShaderAttribute.h.
Release OpenGL objects in specified graphics context if State object is passed, otherwise release OpenGL objects for all graphics context if State object pointer NULL.
Reimplemented from osg::StateAttribute.
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inline |
Definition at line 46 of file ShaderAttribute.h.
void osg::ShaderAttribute::removeUniform | ( | unsigned int | i | ) |
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virtual |
Resize any per context GLObject buffers to specified size.
Reimplemented from osg::StateAttribute.
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protected |
Definition at line 73 of file ShaderAttribute.h.
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protected |
Definition at line 74 of file ShaderAttribute.h.