#include <FrameBufferObject.h>
|
| | FrameBufferAttachment () |
| |
| | FrameBufferAttachment (const FrameBufferAttachment ©) |
| |
| | FrameBufferAttachment (RenderBuffer *target) |
| |
| | FrameBufferAttachment (Texture1D *target, unsigned int level=0) |
| |
| | FrameBufferAttachment (Texture2D *target, unsigned int level=0) |
| |
| | FrameBufferAttachment (Texture2DMultisample *target, unsigned int level=0) |
| |
| | FrameBufferAttachment (Texture3D *target, unsigned int zoffset, unsigned int level=0) |
| |
| | FrameBufferAttachment (Texture2DArray *target, unsigned int layer, unsigned int level=0) |
| |
| | FrameBufferAttachment (TextureCubeMap *target, unsigned int face, unsigned int level=0) |
| |
| | FrameBufferAttachment (TextureRectangle *target) |
| |
| | FrameBufferAttachment (Camera::Attachment &attachment) |
| |
| | ~FrameBufferAttachment () |
| |
| FrameBufferAttachment & | operator= (const FrameBufferAttachment ©) |
| |
| bool | isMultisample () const |
| |
| void | createRequiredTexturesAndApplyGenerateMipMap (State &state, const GLExtensions *ext) const |
| |
| void | attach (State &state, GLenum target, GLenum attachment_point, const GLExtensions *ext) const |
| |
| int | compare (const FrameBufferAttachment &fa) const |
| |
| RenderBuffer * | getRenderBuffer () |
| |
| const RenderBuffer * | getRenderBuffer () const |
| |
| Texture * | getTexture () |
| |
| const Texture * | getTexture () const |
| |
| unsigned int | getCubeMapFace () const |
| |
| unsigned int | getTextureLevel () const |
| |
| unsigned int | getTexture3DZOffset () const |
| |
| unsigned int | getTextureArrayLayer () const |
| |
Definition at line 285 of file FrameBufferObject.h.
| osg::FrameBufferAttachment::FrameBufferAttachment |
( |
| ) |
|
| osg::FrameBufferAttachment::FrameBufferAttachment |
( |
RenderBuffer * |
target | ) |
|
|
explicit |
| osg::FrameBufferAttachment::FrameBufferAttachment |
( |
Texture1D * |
target, |
|
|
unsigned int |
level = 0 |
|
) |
| |
|
explicit |
| osg::FrameBufferAttachment::FrameBufferAttachment |
( |
Texture2D * |
target, |
|
|
unsigned int |
level = 0 |
|
) |
| |
|
explicit |
| osg::FrameBufferAttachment::FrameBufferAttachment |
( |
Texture2DMultisample * |
target, |
|
|
unsigned int |
level = 0 |
|
) |
| |
|
explicit |
| osg::FrameBufferAttachment::FrameBufferAttachment |
( |
Texture3D * |
target, |
|
|
unsigned int |
zoffset, |
|
|
unsigned int |
level = 0 |
|
) |
| |
|
explicit |
| osg::FrameBufferAttachment::FrameBufferAttachment |
( |
Texture2DArray * |
target, |
|
|
unsigned int |
layer, |
|
|
unsigned int |
level = 0 |
|
) |
| |
|
explicit |
| osg::FrameBufferAttachment::FrameBufferAttachment |
( |
TextureCubeMap * |
target, |
|
|
unsigned int |
face, |
|
|
unsigned int |
level = 0 |
|
) |
| |
|
explicit |
| osg::FrameBufferAttachment::~FrameBufferAttachment |
( |
| ) |
|
| void osg::FrameBufferAttachment::attach |
( |
State & |
state, |
|
|
GLenum |
target, |
|
|
GLenum |
attachment_point, |
|
|
const GLExtensions * |
ext |
|
) |
| const |
| void osg::FrameBufferAttachment::createRequiredTexturesAndApplyGenerateMipMap |
( |
State & |
state, |
|
|
const GLExtensions * |
ext |
|
) |
| const |
| unsigned int osg::FrameBufferAttachment::getCubeMapFace |
( |
| ) |
const |
| RenderBuffer* osg::FrameBufferAttachment::getRenderBuffer |
( |
| ) |
|
| const RenderBuffer* osg::FrameBufferAttachment::getRenderBuffer |
( |
| ) |
const |
| Texture* osg::FrameBufferAttachment::getTexture |
( |
| ) |
|
| const Texture* osg::FrameBufferAttachment::getTexture |
( |
| ) |
const |
| unsigned int osg::FrameBufferAttachment::getTexture3DZOffset |
( |
| ) |
const |
| unsigned int osg::FrameBufferAttachment::getTextureArrayLayer |
( |
| ) |
const |
| unsigned int osg::FrameBufferAttachment::getTextureLevel |
( |
| ) |
const |
| bool osg::FrameBufferAttachment::isMultisample |
( |
| ) |
const |
The documentation for this class was generated from the following file: