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osg_head
include
osgParticle
Shooter.h
Go to the documentation of this file.
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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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//osgParticle - Copyright (C) 2002 Marco Jez
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#ifndef OSGPARTICLE_SHOOTER
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#define OSGPARTICLE_SHOOTER 1
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#include <osg/CopyOp>
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#include <osg/Object>
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namespace
osgParticle
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{
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class
Particle;
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class
Shooter
:
public
osg::Object
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{
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public
:
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inline
Shooter
();
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inline
Shooter
(
const
Shooter
& copy,
const
osg::CopyOp
& copyop =
osg::CopyOp::SHALLOW_COPY
);
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virtual
const
char
*
libraryName
()
const
{
return
"osgParticle"
; }
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virtual
const
char
*
className
()
const
{
return
"Shooter"
; }
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virtual
bool
isSameKindAs
(
const
osg::Object
* obj)
const
{
return
dynamic_cast<
const
Shooter
*
>
(obj) != 0; }
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virtual
void
shoot
(
Particle
* P)
const
= 0;
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protected
:
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virtual
~Shooter
() {}
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Shooter
&
operator=
(
const
Shooter
&) {
return
*
this
; }
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};
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// INLINE FUNCTIONS
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inline
Shooter::Shooter
()
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:
osg
::Object()
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{
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}
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inline
Shooter::Shooter
(
const
Shooter
& copy,
const
osg::CopyOp
& copyop)
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:
osg
::Object(copy, copyop)
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{
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}
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}
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#endif
osgParticle::Shooter::Shooter
Shooter()
Definition:
Shooter.h:52
osgParticle::Shooter::~Shooter
virtual ~Shooter()
Definition:
Shooter.h:46
osgParticle::Shooter::className
virtual const char * className() const
Definition:
Shooter.h:36
osgParticle
Definition:
AccelOperator.h:26
osg::Object
Definition:
Object.h:56
osgParticle::Shooter::operator=
Shooter & operator=(const Shooter &)
Definition:
Shooter.h:47
osg::CopyOp::SHALLOW_COPY
Definition:
CopyOp.h:47
osgParticle::Shooter::shoot
virtual void shoot(Particle *P) const =0
osgParticle::Shooter::libraryName
virtual const char * libraryName() const
Definition:
Shooter.h:35
osgParticle::Particle
Definition:
Particle.h:50
osg::CopyOp
Definition:
CopyOp.h:40
osg
Definition:
AlphaFunc.h:19
osgParticle::Shooter
Definition:
Shooter.h:29
osgParticle::Shooter::isSameKindAs
virtual bool isSameKindAs(const osg::Object *obj) const
Definition:
Shooter.h:37
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