13 #ifndef OSGUTIL_REFLECTIONMAPGENERATOR_
14 #define OSGUTIL_REFLECTIONMAPGENERATOR_
16 #include <osgUtil/CubeMapGenerator>
ReflectionMapGenerator & operator=(const ReflectionMapGenerator &)
virtual osg::Vec4 compute_color(const osg::Vec3 &R) const
ReflectionMapGenerator(int texture_size=64)
virtual ~ReflectionMapGenerator()
value_type length() const
static osg::Vec4 vector_to_color(const osg::Vec3 &vec)
Shader generator framework.