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LineSegment.h
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1 /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2004 Robert Osfield
2  *
3  * This library is open source and may be redistributed and/or modified under
4  * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
5  * (at your option) any later version. The full license is in LICENSE file
6  * included with this distribution, and on the openscenegraph.org website.
7  *
8  * This library is distributed in the hope that it will be useful,
9  * but WITHOUT ANY WARRANTY; without even the implied warranty of
10  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11  * OpenSceneGraph Public License for more details.
12 */
13 
14 #ifndef OSG_LINESEGMENT
15 #define OSG_LINESEGMENT 1
16 
17 #include <osg/Matrix>
18 #include <osg/BoundingBox>
19 #include <osg/BoundingSphere>
20 
21 namespace osg {
22 
25 {
26  public:
27 
28  typedef Vec3d vec_type;
30 
32  LineSegment(const LineSegment& seg) : Referenced(),_s(seg._s),_e(seg._e) {}
33  LineSegment(const vec_type& s,const vec_type& e) : _s(s),_e(e) {}
34 
35  LineSegment& operator = (const LineSegment& seg) { _s = seg._s; _e = seg._e; return *this; }
36 
37  inline void set(const vec_type& s,const vec_type& e) { _s=s; _e=e; }
38 
39  inline vec_type& start() { return _s; }
40  inline const vec_type& start() const { return _s; }
41 
42  inline vec_type& end() { return _e; }
43  inline const vec_type& end() const { return _e; }
44 
45  inline bool valid() const { return _s.valid() && _e.valid() && _s!=_e; }
46 
47 
49  bool intersect(const BoundingBox& bb) const;
50 
54  bool intersectAndComputeRatios(const BoundingBox& bb, float& ratioFromStartToEnd1, float& ratioFromStartToEnd2) const;
55 
59  bool intersectAndComputeRatios(const BoundingBox& bb, double& ratioFromStartToEnd1, double& ratioFromStartToEnd2) const;
60 
61 
63  bool intersect(const BoundingSphere& bs) const;
64 
68  bool intersectAndComputeRatios(const BoundingSphere& bs, float& ratioFromStartToEnd1, float& ratioFromStartToEnd2) const;
69 
73  bool intersectAndComputeRatios(const BoundingSphere& bs,double& ratioFromStartToEnd1, double& ratioFromStartToEnd2) const;
74 
78  bool intersect(const Vec3f& v1,const Vec3f& v2,const Vec3f& v3,float& ratioFromStartToEnd);
79 
83  bool intersect(const Vec3d& v1,const Vec3d& v2,const Vec3d& v3,double& ratioFromStartToEnd);
84 
85 
87  inline void mult(const LineSegment& seg,const Matrix& m) { _s = seg._s*m; _e = seg._e*m; }
88 
90  inline void mult(const Matrix& m,const LineSegment& seg) { _s = m*seg._s; _e = m*seg._e; }
91 
92  protected:
93 
94  virtual ~LineSegment();
95 
96  static bool intersectAndClip(vec_type& s,vec_type& e,const BoundingBox& bb);
97 
98  vec_type _s;
99  vec_type _e;
100 };
101 
102 }
103 
104 #endif
vec_type & start()
Definition: LineSegment.h:39
#define OSG_EXPORT
Definition: Export.h:43
void set(const vec_type &s, const vec_type &e)
Definition: LineSegment.h:37
bool valid() const
Definition: LineSegment.h:45
double value_type
Definition: Vec3d.h:34
const vec_type & start() const
Definition: LineSegment.h:40
vec_type::value_type value_type
Definition: LineSegment.h:29
vec_type & end()
Definition: LineSegment.h:42
void mult(const LineSegment &seg, const Matrix &m)
Definition: LineSegment.h:87
const vec_type & end() const
Definition: LineSegment.h:43
Definition: AlphaFunc.h:19
LineSegment(const vec_type &s, const vec_type &e)
Definition: LineSegment.h:33
void mult(const Matrix &m, const LineSegment &seg)
Definition: LineSegment.h:90
LineSegment(const LineSegment &seg)
Definition: LineSegment.h:32